@Aastaroth
thanks for your reply!
I'm happy because I can have your opinion!
In that case I'll do it this way?
I define 3 areas in the list of 15000 lines.
Illusion area, free area, reserved area.
1. Illusion area (1-2,000)
This is the same idea as you.
2. Free area (2,001-7,000)
This is the place used freely. The number is different depending on the environment.
This area is used by the following use.
* MODer who doesn't belong to a community
* For experiments of MODer
* MODer who unification of management of the number is troublesome
* Conflicted item
My idea is different from your idea in conflict.
If I permit shifting the number about the 1st of conflict, it makes the 2nd of conflict occur and more.
And when conflict occur in 2,001 in the worst case, the number of everything doesn't match any more.
In other words, it' should given up both at the stage competition generated.
I think it is little influence to other ones.
3. reserved area (7,001-15,000)
(It's same as your opinion for the most part)
This area designates the number by MODer.
I thought the range specification in your idea isn't performed.
This is also the same reason as conflict by "2.".
this area is being divided by community.
The reach of the number is paid to a community because it's difficult to manage the number of everything by 1 point.
The number of its reach should be managed by community.
It isn't necessary to synchronize during some community.
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A balance is going to have often adopted a possibility of the scene data sharing and freedom.
How is it?
I think the customization of SB3U is unnecessary.
Because I should merge by a text file and just import it by SB3UScript.
(It's done actually.)
I think SB3U should be a general-purpose tool, so it's felt that the function for a specific game shouldn't be incorporated.
There are little photography location and screen effect for honey selection.
I think the studio user should be able to take a picture happily by such try now.
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@akyryz
Thank you for posting!