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Would you cover the costume importing? I think it's the most interesting part.
Wasted a year on that it is not easy. Body portions of Illusion and other models are completely different.
I've ported some costumes to PPD in Metasequoia, that's really easy tool, then I've skinned it in Maya, and this was really pain in the ass. Is 3D max is easier tool for skinning?
It's a self-taught and learned it in a very hard way. From what I can tell both have same function only difference is Max is good with static models while Maya is good with skinned weights and dynamic models. I never learned Meta and now I am don't have time for all of this because of lifestyle.
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Thanks for the tutorial!! I'm waiting for more...
I tried to import a simple scenery from Silent hill called bedroom, but when I saw the result in the reder viewer, the textures are in incorrect order.
original:
View attachment 16317
In SB3utility
View attachment 16318
P.D. sorry for my english
Hello,
The fact is that I can't save the .unity3d file, I follow your steps, loaded the template, renamed it, changed the cab string and when I go to save in this option (I think that is it), the renamed template don't changes nothing.
The scenery that I want to convert is this: https://www.mediafire.com/?4jg67f7rv9fjyrk
Thanks!!
Now I can al least save the file!!
But, the result it's the same, only one texture in all the meshes. It seem's that Sb3utility only finds the first texture in .obj and .mtl file.
The resultant unity3d file: http://www.mediafire.com/file/qup5gjqkw059gd0
<><><><[B][COLOR="#F37934"]6[/COLOR][/B]><[B]Name To Appear In Studio[/B]><studio/itemobj/honey/[B]Name of the Unity File[/B].unity3d><[B]Name Of The Animator Inside The Unity File[/B]>
[COLOR="#F37934"]6[/COLOR] This is the Category number which the item is placed and found in studio. The number goes from 0 to 11
0 = Furniture (chairs, tables, beds, etc.)
1 = Walls + Floors (modular items used to make rooms, plus doors, stairs, etc.)
2 = House (house items that are smaller than furniture: TVs, plants, pillows, posters, etc.)
3 = Small (handheld items like phones and cigarettes and such)
4 = Food (and drinks - I personally also would use this for all kitchen related stuff, like fridges and bars)
5 = Weapons (personally, I also use this for vehicles, to keep them from getting lost in #6)
6 = Other (everybody uses this for MAPS - and stuff like static monsters, outdoor items, etc.)
7 = H-Items (sex toys, condoms and the like)
8 = Liquid (static cum props)
9 = Screen (shadows, lens flares, text balloons, etc.)
10 = Medical (I personally also use this for all bathroom related items)
11 = Effect (moving streams of water)