- Sep 21, 2016
- 20
- 58
Honeyselect Item Resplver is upgrade for sutdio neo!
you can use all studio items( that adjusted by HiR).
download:http://www.mediafire.com/file/iud4ofirecsc0ig/HiR_Neo_1.0.2.rar
2017-05-01 update: 2 bug fix(filename*animator name conflict issue/free area for NEO item issue)
how to use: download -> start!
*SB3U is bundled.not need setting.
----
for modder
Item definision text specific.(for studio NEO)
----
#<管理番号><種類番号><名称><マニフェスト><バンドルパス><ファイルパス><子の接続先><アニメがあるか><色替え><色替え対象><色替え(カラー2)><色替え対象(カラー2)><拡縮判定>
<8108><3><トルコキキョウ><><studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d><p_item_09><><False><True><O_gooya_00_00><False><><True>
・column1:ID
if you want use reserved area, input number. (ex:<8018>)
if you want use free area, don't input.(ex:<>)
・column2:category
category number is changed from old studio.
0:基本形(new category!)
1:ベース(old:壁・板)
2:家具(old:家具)
3:オブジェ(old:日用品、その他、医療)
4:食材(old:食材)
5:武器(old:武器)
6:小物(old:小物)
7:キャラ(new category!)
8:Hアイテム(old:Hアイテム)
9:液体(old:液体)
10:2D効果(old:画面効果)
11:エフェクト(old:エフェクト)
12:ギミック(new category!)
13:3DSE(new category!)
ex:<3>
・column3:item name
ex:<トルコキキョウ>
・column4:manifest
allwais empty.
ex:<>
・column5:filename
full filename from "abdata"
ex:<studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d>
・column6:animator name
ex:<p_item_09>
・colmun7:jointed object
When making a gimmick item, this is used.
allwais empty.
ex:<>
・colmun8:use animation
if you use animation in item, input True.
if you don't use animation in item, input False.
ex:<False>
・colmun9:use color change(1st)
neo studio item can change color on 2 objects.
column9 is 1st object setting.
if you use 1st color change, input True.
if you don't use 1st color change, input False.
ex:<False>
・colmun10:color change target(1st)
input 1st color change target.(parent of mesh renderer)
You can set plural mesh.but you can't set sub frame.
if you don't use 1st color change, input empty.
ex:
<>
<O_gooya_00_00>
<O_gooya_00_00/O_gooya_00_01/O_gooya_00_02>
・colmun11:use color change(2nd)
same as column9
・colmun12:color change target(2nd)
same as column10
・colmun13:size changeable
if you use size change, input True.
if you don't use size change, input False.
You should set True.
ex:<True>
----
if you want distribute for old/NEO studio, and you don't use color change and animation,
you should make old definition text.
if you want distribute for old/NEO studio, and you use color change and animation,
you should make old/NEO definition text(both).
if you want distribute for NEO studio,
you should make neo definition text.
place of old definition text:abdata\studio\itemobj\honey\HoneyselectItemResolver\
place of NEO definition text:abdata\studioneo\HoneyselectItemResolver\
----
if you cant' understood, please ask me!
you can use all studio items( that adjusted by HiR).
download:http://www.mediafire.com/file/iud4ofirecsc0ig/HiR_Neo_1.0.2.rar
2017-05-01 update: 2 bug fix(filename*animator name conflict issue/free area for NEO item issue)
how to use: download -> start!
*SB3U is bundled.not need setting.
----
for modder
Item definision text specific.(for studio NEO)
----
#<管理番号><種類番号><名称><マニフェスト><バンドルパス><ファイルパス><子の接続先><アニメがあるか><色替え><色替え対象><色替え(カラー2)><色替え対象(カラー2)><拡縮判定>
<8108><3><トルコキキョウ><><studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d><p_item_09><><False><True><O_gooya_00_00><False><><True>
・column1:ID
if you want use reserved area, input number. (ex:<8018>)
if you want use free area, don't input.(ex:<>)
・column2:category
category number is changed from old studio.
0:基本形(new category!)
1:ベース(old:壁・板)
2:家具(old:家具)
3:オブジェ(old:日用品、その他、医療)
4:食材(old:食材)
5:武器(old:武器)
6:小物(old:小物)
7:キャラ(new category!)
8:Hアイテム(old:Hアイテム)
9:液体(old:液体)
10:2D効果(old:画面効果)
11:エフェクト(old:エフェクト)
12:ギミック(new category!)
13:3DSE(new category!)
ex:<3>
・column3:item name
ex:<トルコキキョウ>
・column4:manifest
allwais empty.
ex:<>
・column5:filename
full filename from "abdata"
ex:<studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d>
・column6:animator name
ex:<p_item_09>
・colmun7:jointed object
When making a gimmick item, this is used.
allwais empty.
ex:<>
・colmun8:use animation
if you use animation in item, input True.
if you don't use animation in item, input False.
ex:<False>
・colmun9:use color change(1st)
neo studio item can change color on 2 objects.
column9 is 1st object setting.
if you use 1st color change, input True.
if you don't use 1st color change, input False.
ex:<False>
・colmun10:color change target(1st)
input 1st color change target.(parent of mesh renderer)
You can set plural mesh.but you can't set sub frame.
if you don't use 1st color change, input empty.
ex:
<>
<O_gooya_00_00>
<O_gooya_00_00/O_gooya_00_01/O_gooya_00_02>
・colmun11:use color change(2nd)
same as column9
・colmun12:color change target(2nd)
same as column10
・colmun13:size changeable
if you use size change, input True.
if you don't use size change, input False.
You should set True.
ex:<True>
----
if you want distribute for old/NEO studio, and you don't use color change and animation,
you should make old definition text.
if you want distribute for old/NEO studio, and you use color change and animation,
you should make old/NEO definition text(both).
if you want distribute for NEO studio,
you should make neo definition text.
place of old definition text:abdata\studio\itemobj\honey\HoneyselectItemResolver\
place of NEO definition text:abdata\studioneo\HoneyselectItemResolver\
----
if you cant' understood, please ask me!
Last edited: