[Hentai game] ❀velka Bought Game❀ [181228] [Dual Tail] VenusBlood:Lagoon + Update [H-Game]

girlcelly

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Oct 18, 2010
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Info:
Remember: Keep seeding after the download ^^


baka girlcelly - NemuAndHaruka Happy download ^_^

girlcelly said:
magnet:?xt=urn:btih:0003184FBC5E31DBB41CB85126C1A47A2ABCA09F&tr=http://sukebei.tracker.wf:8888/announce
GET THIS TORRENT

PS 1: Direct Links for this game could be found at here: :)

http://www.anime-sharing.com/forum/hentai-games-38/japanese-773602/
PS 2: If you have problem about my torrents, make sure to check and read this thread for solutions before asking same questions ! ^^

http://www.anime-sharing.com/forum/torrents-47/[Question & Answer]-24181/

PS 3: Um...I just start my blog for posting new releases, requests, random uploads and more in the future ^_^

http://girlcellynemu.blogspot.com ( New blog )
 

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Anyone knows if there are really only 1 Character with a Alter Ego? After all play the VenusBlood Games because of the AlterEgos which means Skip every second Game because they release Alter Ego Title --> Non-Alter Ego Title --> Alter Ego Title --> Non-Alter Ego Title --> Alter Ego Title and so on.
 
I remember one of their previous games used Unity (Gears of Dragoon 2 I think) and people managed to get it to hook though...
 
Sad only one heroine get corrupted and they actually didn't gave proper ending to some of the important girls. Most positive or negative answer only affect the main character alighment instead of his and the heroines, it felt tone down version of the older ones.
 
I remember one of their previous games used Unity (Gears of Dragoon 2 I think) and people managed to get it to hook though...

Most games using the Unity engine generally hook partially, though you end up having to restart the text hooker every few hours when the number of threads reaches the max and you stop getting most of the text... For some reason, this one doesn't hook anything except random system messages.
 
There are two ways to grab the text from this game.

1. Permanent solution via XUnity.AutoTranslator plugin, Koikatsu-style.
BepInEx_x86_v4.1.zip + XUnity.AutoTranslator-BepIn-2.17.0.zip + set CopyToClipboard=True in AutoTranslatorConfig.ini when it's generated after the first run of the game.
https://github.com/BepInEx/BepInEx/releases/download/v4.1/BepInEx_x86_v4.1.zip
https://github.com/bbepis/XUnity.AutoTranslator

BepInEx x86 (not x64!) is required because the game is 32-bit, not 64-bit. Naturally, this requires BepIn version of AutoTranslator (other versions should work with their respective patchers, but I only tested BepInEx setup). Extract both zip files into the game folder, merge if/when asked, run the game once and exit, then edit newly created BepInEx\AutoTranslatorConfig.ini file to enable copying the text to clipboard, done.
See Installation section on the main page of XUnity.AutoTranslator if you can't figure out what goes where.
Once the setup is complete, you can dump untranslated Japanese text into a text file for manual translation by pressing Alt+D and reload translations without restarting the game by pressing Alt+R, more info in Key Mapping section on the main page of XUnity.AutoTranslator


2. Temporary solution via Cheat Engine, to get single-use H-code for Textractor and old ITH.
/HW-4@address of System:Char:IsHighSurrogate function as seen in Cheat Engine with activated mono features.
https://www.cheatengine.org/downloads.php - you'll likely want adware-free CheatEngine682_MissingSetup.rar from that page instead of the normal one, it's linked in the paragraph before Mirrors.

Start the game, open its process in CE, then in newly appeared Mono menu enable Activate mono features setting.
Click Memory view button, press Ctrl+G to bring up Goto Address window, paste "System:Char:IsHighSurrogate" without quotes there, press OK or Enter.
The address you jump to is our target address for the current run of the game, press Ctrl+G again and it will show up already highlighted in Goto Address window, so just press Ctrl+C to copy it to the clipboard and close all Cheat Engine windows with Alt+F4 presses as we don't need CE anymore.
Now switch to your text hooker, type /HW-4@ as the first part of H-code and paste the address from CE after that; the complete H-code looks like /HW-4@052977E0 and expires when you exit the game.
Note that only Textractor and old versions of ITH (like ITH 2.3) support this H-code, and it does NOT work with AGTH, ITH 3.0+, ITHVNR and VNR. Chiitrans Lite might or might not work, test it yourself if you care (I don't). Don't let the amount of text scare you, if you're fast you'll have the game hooked before it even loads the main menu.


Also, you can combine both methods, especially if you're translating the game as you play it, in which case you might want to split every text string into its own text thread by using /HW-4:48@address H-code instead, so that you don't have to hunt it down in a text dump or unfiltered hooked text. ITH will wipe all text threads if you click Hook and Modify Hook without changing anything in the currently used hook.
 
There are two ways to grab the text from this game.

1. Permanent solution via XUnity.AutoTranslator plugin, Koikatsu-style.
BepInEx_x86_v4.1.zip + XUnity.AutoTranslator-BepIn-2.17.0.zip + set CopyToClipboard=True in AutoTranslatorConfig.ini when it's generated after the first run of the game.
https://github.com/BepInEx/BepInEx/releases/download/v4.1/BepInEx_x86_v4.1.zip
https://github.com/bbepis/XUnity.AutoTranslator

BepInEx x86 (not x64!) is required because the game is 32-bit, not 64-bit. Naturally, this requires BepIn version of AutoTranslator (other versions should work with their respective patchers, but I only tested BepInEx setup). Extract both zip files into the game folder, merge if/when asked, run the game once and exit, then edit newly created BepInEx\AutoTranslatorConfig.ini file to enable copying the text to clipboard, done.
See Installation section on the main page of XUnity.AutoTranslator if you can't figure out what goes where.
Once the setup is complete, you can dump untranslated Japanese text into a text file for manual translation by pressing Alt+D and reload translations without restarting the game by pressing Alt+R, more info in Key Mapping section on the main page of XUnity.AutoTranslator


2. Temporary solution via Cheat Engine, to get single-use H-code for Textractor and old ITH.
/HW-4@address of System:Char:IsHighSurrogate function as seen in Cheat Engine with activated mono features.
https://www.cheatengine.org/downloads.php - you'll likely want adware-free CheatEngine682_MissingSetup.rar from that page instead of the normal one, it's linked in the paragraph before Mirrors.

Start the game, open its process in CE, then in newly appeared Mono menu enable Activate mono features setting.
Click Memory view button, press Ctrl+G to bring up Goto Address window, paste "System:Char:IsHighSurrogate" without quotes there, press OK or Enter.
The address you jump to is our target address for the current run of the game, press Ctrl+G again and it will show up already highlighted in Goto Address window, so just press Ctrl+C to copy it to the clipboard and close all Cheat Engine windows with Alt+F4 presses as we don't need CE anymore.
Now switch to your text hooker, type /HW-4@ as the first part of H-code and paste the address from CE after that; the complete H-code looks like /HW-4@052977E0 and expires when you exit the game.
Note that only Textractor and old versions of ITH (like ITH 2.3) support this H-code, and it does NOT work with AGTH, ITH 3.0+, ITHVNR and VNR. Chiitrans Lite might or might not work, test it yourself if you care (I don't). Don't let the amount of text scare you, if you're fast you'll have the game hooked before it even loads the main menu.


Also, you can combine both methods, especially if you're translating the game as you play it, in which case you might want to split every text string into its own text thread by using /HW-4:48@address H-code instead, so that you don't have to hunt it down in a text dump or unfiltered hooked text. ITH will wipe all text threads if you click Hook and Modify Hook without changing anything in the currently used hook.

I can't get the Beep In to generate the autotranslate.exe thing. I extracted both of them into the game directory. But when I run the game they don't generate the thing. Any help?
 
I can't get the Beep In to generate the autotranslate.exe thing. I extracted both of them into the game directory. But when I run the game they don't generate the thing. Any help?

which xunity translator you download ? You need to download the right xunity translator with bepin plugin
https://github.com/bbepis/XUnity.AutoTranslator/releases/download/v2.18.0/XUnity.AutoTranslator-BepIn-2.18.0.zip

after that you need to extract both in VB Lagoon directory. Merge if needed

Screenshot_18.jpg

Open the games once then close. Open the new created folder "BepinEx". There will be config.ini file and Autotranslator.ini file
Screenshot_19.jpg

Open autotranslator.ini then set copytoclipboard into "true"
 

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