[一般ゲーム][MAGES] [280318] メモリーズオフ -Innocent Fille- / Memories Off -Innocent Fille- (JP)

kurenai_

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Jan 10, 2016
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メモリーズオフ -Innocent Fille-


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Title: メモリーズオフ -Innocent Fille- / Memories Off -Innocent Fille-
Released: 2018/03/28
Company: 5pb. Games & Gloria Works & MAGES
Format:File
DOWNLOAD LINK MEDIAFIRE:

Code:
https://www.mediafire.com/file/06yb5dazrcu21rf/MemoriesoffIF.rar/file
crack:
Code:
https://anonfile.com/t8E847Lbn3/crack_zip
https://1fichier.com/?cyo1r4kh59lo8lbw5z1v
https://share.dmca.gripe/foMQdCPViMrb0oP1.zip


site:
Code:
https://dlsoft.dmm.com/detail/images_0014/
 

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[MENTION=52552]Ernovace[/MENTION]
I posted the reply regarding porting the H-code to Steam version 3 days ago. Wait for the admins of this shit pile to get off their asses and approve it in a week or so.

/HHN-C:-18@32F0F:game.exe - for ITH and Textractor
/HXHN-C:-18@32F0F:game.exe - for AGTH v2011.4.21

Note that /HH codes are only supported by ITH (ITH3-win10CUfix for Windows 10 users), Textractor (since v4.9.0) and "previous stable version: 2011.4.21" of AGTH (but not the latest AGTH v2011.5.9).

However, this will not give you Japanese text just yet.
The game doesn't use any hookable character encoding (Shift-JIS, UTF-16 or UTF-8), so it's impossible to extract text like the common H-codes do.
It is possible to extract ENCODED text and then decode it (i.e replace character codes with corresponding characters) using a conversion table in a third-party tool, such as Textractor's Replacer plugin or TAHelper.
The conversion tables for them are attached below; SavedReplacements.txt is for Replacer and Default.names.txt file is for TAHelper. If you prefer Translation Aggregator's replacement engine or something else instead, converting them to other formats shouldn't be a problem in any decent text editor such as Notepad++.

Unzip the appropriate text file into Textractor's or TAHelper's folder overwriting existing file, if any (back it up first if needed). Ignore the smallest attached zip, it's for archival purposes mostly.

If you're using Textractor: drag its Replacer.dll into the Extensions window, and make it the first (topmost) there.
If you're using TAHelper: tick "Enable" and "Replace all names" checkboxes, and make your text hooker copy the encoded text to the clipboard.

Outdated/unnecessary info (feel free to ignore)
  • Edit: better H-code(s).
  • Edit 2: about 90% complete conversion table, for TAHelper only since it's still a WIP and it's easier to edit the table in TAHelper while playing the game.
    Download TAHelper, run it once and exit, then replace newly created Default.names.txt file with the attached one.
    Attach ITH (ITH3-win10CUfix if you play in Windows 10) or AGTH (preferably) to the game, make it copy characters codes to the clipboard, and TAHelper will replace them with Japanese if possible (tick "Enable" and "Replace all names" checkboxes in TAHelper).
    Some characters will not be replaced because they are not in the table, feel free to recognize and add them yourself.
    Please report wrongly converted characters, if there are any! Do not report missing characters, I will gradually add them in the following days as I play through the game.
    The remaining 10% will probably take as much time to finish as previous 90% so I've decided to share what I have now and update it periodically as I verify more characters.
    http://s000.tinyupload.com/?file_id=38921946058487591051
  • Edit 3: the fandisk is uploaded and cracked in a nearby thread, H-code(s) for that game are:
    /HHN-C:-18@DFB28:game.exe - for ITH and Textractor
    /HXHN-C:-18@DFB28:game.exe - for AGTH.
    Use the same versions of text hookers as you're using with the base game, and the same conversion table attached below.
  • Edit 4: Full table, covers nearly 7200 characters. It's much, MUCH more than necessary (i.e.what's actually used in this game), but this should eliminate the need to look up the missing kanji/symbols for both games.
    Actually, I was looking at other games on this engine and I stumbled upon Committee of Zero's "STEINS;GATE for Steam Improvement Patch", and reused one of their conversion tables for Memories Off after comparing it with "90%" mapping that I posted in Edit 2. Still, I won't remove the older (manually verified) table just in case there are differences with CoZ table that I haven't catched, but it looks fine to me so far.
    (The mods can't be arsed to do their job and approve my posts in the fandisk's thread for like 5 days already, so I have to use this one for both games. Why is this forum so fucked up, even abandoned and spam-filled Hongfire was better because at least it allowed people to post. Bring it back, someone)
  • Edit 5: Textractor now supports /HH codes too; added/reworded instructions for clarity.

Now that the fandisk is uploaded and cracked in a nearby thread all that's needed to complete the collection is Yuzuri After DLC. Hopefully it will be shared and cracked too. The DLC page is region-locked (just like the base game and the fandisk), so DMM will show you a 404 page if you're visiting from a blacklisted country, otherwise they are selling it for 660 yen here:
Code:
https://dlsoft.dmm.com/detail/images_0021/
Once installed, it will become accessible from the base game after you get any ending.

Mirrors of conversion tables, meant for unregistered/not logged in users
For TAHelper (Default.names.txt):
http://s000.tinyupload.com/?file_id=88189841239534564291 (meant for the base game, but should work with the fandisk too)

For Textractor's Replacer plugin (SavedReplacements.txt):
http://s000.tinyupload.com/?file_id=31419287854909760876 (meant for the base game, but should work with the fandisk too)

ITH3-win10CUfix (for Windows 10 users, not required for Windows 7):
https://github.com/Niedzielan/interactive-text-hooker/releases
 

Attachments

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  • all Default.names.zip
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  • SavedReplacements.zip
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Last edited:
/HHN-C:-18@32F0F:game.exe - for ITH
/HXHN-C:-18@32F0F:game.exe - for AGTH v2011.4.21
Note that /HH codes are only supported by ITH and "previous stable version: 2011.4.21" of AGTH (not the latest v2011.5.9).

However, this will not give you Japanese text. The game doesn't use any hookable character encoding (Shift-JIS, UTF-16 or UTF-8), so it's impossible to extract text, but it's possible to extract character codes and then decode them with a conversion table made specifically for this game and a third-party tool. I'm working on a conversion table, but it's so time consuming that it will take a while.

The end result will consist of SavedReplacements.txt file for Textractor's Replacer plugin and Default.names.txt file for TAHelper; ITH/AGTH will copy character codes to the clipboard and Textractor or TAHelper will replace each character's code with Japanese character. For example, ITH will hook a series of numbers like 000001DD (AGTH will hook only 01DD) and Textractor's Replacer will change that to あ if strings |ORIG|0000|BECOMES||END| and |ORIG|01DD|BECOMES|あ|END| exist in SavedReplacements.txt. In a similar fashion TAHelper will remove 0000 and replace 01DD with あ.

On a bright side, once the table is complete, it will likely work with the fandisk or even other games on the same engine.

Edit: better H-code(s).

thanks and i'm looking forward to that tool, i will upload the fandisk tomorrow probably- (most likely on nyaa only)
 
Updated my previous post with the WIP table, it's good enough to use but does not cover all characters used by the game yet, so I'll keep updating it over time.
 
HH codes are coming in Textractor 4.9 btw (as well as HM codes which are the same thing but capture a (null terminated) string of hex byte pairs instead of one).
 
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Well, now it works so thanks both of you.
by the way regarding Yuzuri After DLC I've never seen it posted anywhere and nobody talks about it, I'm not even sure if you actually buy it or is unlockeable, so I doubt I will be able to upload it here or in nya as I did with this game or the fandisk:(.
 
by the way regarding Yuzuri After DLC I've never seen it posted anywhere and nobody talks about it, I'm not even sure if you actually buy it or is unlockeable, so I doubt I will be able to upload it here or in nya as I did with this game or the fandisk:(.
It is available on DMM for 660 yen, but the page is region-locked and DMM will show you a 404 page if you're visiting from a blacklisted country, just like they do for base game and the fandisk.
Code:
https://dlsoft.dmm.com/detail/images_0021/
https://dlsoft.dmm.com/list/article=series/id=301713/
http://web.archive.org/web/20180822220039/http://dlsoft.dmm.com/list/article=series/id=301713/
 
[MENTION=145515]Anonymouse[/MENTION];
So I am trying this text hooking workaround with the steam version that released today.
As soon as I add the hook and try to play the game, it crashes. If I don't add it, while textractor doesn't capture any text, the game progresses fine.
Any solution?
 
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The obvious one: play this version instead of Steam version.

I don't see Steam version uploaded to the usual places, so if you really want to have H-code for it, you'll have to port the current H-code to it yourself.
Code:
game.exe+32F0F - 83 7D DC 00           - cmp dword ptr [ebp-24],00 <-- hook /HHN-C:-18@here
game.exe+32F13 - 74 14                 - je game.exe+32F29
game.exe+32F15 - 8B 55 F4              - mov edx,[ebp-0C]
game.exe+32F18 - 8B 03                 - mov eax,[ebx]
game.exe+32F1A - D1 E8                 - shr eax,1
game.exe+32F1C - 03 C6                 - add eax,esi
game.exe+32F1E - 89 84 95 2CFEFFFF     - mov [ebp+edx*4-000001D4],eax
game.exe+32F25 - 42                    - inc edx
game.exe+32F26 - 89 55 F4              - mov [ebp-0C],edx
game.exe+32F29 - 8B 55 D8              - mov edx,[ebp-28]
game.exe+32F2C - 81 FA 00000100        - cmp edx,00010000 <-- find this assembly code
Attach Cheat Engine to the game, click Memory View, in menu Search - Find assembly code enter:
"cmp *,00010000" without quotes; From = game.exe; To = FFFFFFF (one F less than the default FFFFFFFF, this is optional though)
The first result should be the one you need (in View menu enable Show module addresses if you see addresses like 01372F0F instead of game.exe+32F0F), double click it to go there, then scroll up a bit until you see that cmp dword ptr and use H-code /HHN-C:-18@32F0F:game.exe except replace 32F0F with wherever that cmp happens to be on your machine.
If you are lucky, the conversion table used with this (DMM) version will work with Steam version too, otherwise you should just play DMM version instead.

Edit: H-code for the Steam version posted in the adjacent thread is /HHN-C:-18@319AF:Game.exe
The conversion tables are the same as for the DMM (this) version. If this H-code doesn't work with the legit/future Steam exe, port it manually as described above.
 
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I hope this is still alive, because the game all of a sudden can't start anymore. The launcher says that it doesn't have enough memory or something like that and the game exe just does not work.

Does someone know how to fix it or if there's an update?
 

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