Recent content by plasticmind

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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    I'm not sure, but I think it's not important, some keywords can be absent.
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    @enimaroah I just noticed shader keywords play an important part. For example, in standard shader, the keyword "_METALLICGLOSSMAP" is a switch from flat metallic and glossiness value to a metallicgloss map, I tried attaching a metallicgloss map in a material without this keyword, the map is not...
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    [Utility] SkinTexMod for Honey Select

    I've done the test, normal maps now works. But the flag seems to be Texture format : Texture filename : linear : mipmaps mipmap is enabled but not recalculated, skins will fade to white in overlay mode.
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    [Texture] 4K skin diffuse initial pack

    Maybe that's an issue with 21:9 screen, what's the resolution in your setup.xml
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    [Utility] SkinTexMod for Honey Select

    Thanks for the new feature, I'll test it soon. Is there a way to globally replace the tongue texture?
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    [Utility] SkinTexMod for Honey Select

    Hi, Alexae, I think you can add a flag in config.ini to indicate whether the texture is in linear space, normal map is always in linear space. public Texture2D(int width, int height, TextureFormat format, bool mipmap, bool linear)
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @enimaroah I found the reason, colorspace mismatch, this works now Texture2D texture2D = new Texture2D(this.createTex.width, this.createTex.height, TextureFormat.RGBAHalf, false, true);
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    [Texture] 4K skin diffuse initial pack

    old characters are moved to chara_old folder, I think rename chara_old to chara will bring back your characters in the old studio, but everytime you run the main game, it will convert all character cards again.
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    [Texture] 4K skin diffuse initial pack

    ShorcutHSParty add a new feature that will override camera setting in level files, in his plugin HDR on main camera is disabled by default, if you see severe bandings,
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    [Texture] 4K skin diffuse initial pack

    Add a new preset, it's just a darker version of preset_2, and tutorial's updated. https://mega.nz/#!3UdzRJib!mc3yaFow4tTz87yO8Q4nNfhydjsrtVvgxuSmjYRyNHY
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I'm trying to use ReadPixels with HDR formats. Here's my test. These code works with ARGB32 formats. public void Initialize(string drawMatABName, string drawMatName, string createMatABName, string createMatName, int width, int height) { .... this.createTex = new RenderTexture(width...
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    [Texture] 4K skin diffuse initial pack

    It's the texture's problem, you won't be surprised if you extract some textures from the game. The curve used in original game has extremely high contrast and clip dark levels. Then Illusion mess with their textures to compensate.
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    [Texture] 4K skin diffuse initial pack

    some FAQ Studio Neo crashed. Perhaps you didn't install the 428 DLC from illusion.jp, or didn't install in the right order. too white. Preset_2 needs a little bit higher saturated skin color. So are other clothes and stuff. And there's no need to enable fog with this preset Since HF become...
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    [Texture] 4K skin diffuse initial pack

    Add a fix for the menu bug. If you never run into this bug, just leave this UIscale at 0. First, ShortcutsHSParty Ver 0.0.2 is required, you can find it here. http://cactus-cafe.blog.jp/archives/1065784717.html According to いつまでもプロトタイプ's finding, menu will only disappear with certain scale...
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    [Texture] 4K skin diffuse initial pack

    I'm sure the rim light is caused by directionalbacklight, but in this version I haven't manage to get this option working in studio Neo, alternatively, you can use shortcuthsParty to tweak down the rim light.