[Japanese] ✨Shine✨[250126][けもみみしっぽの世界] 実体がない僕でも、けも娘のお世話がしたい。(Ver1.02) [RJ01330430]

Shine

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[250126][けもみみしっぽの世界] 実体がない僕でも、けも娘のお世話がしたい。 [RJ01330430]
Release / 販売日: 2025年01月26日
File size / ファイル容量: 152.33 MB
Information:
https://www.dlsite.com/maniax/work/=/product_id/RJ01330430.html
Sample




To use the uncensored patch, replace sharedassets0.assets under .\KemomusumeOsewa\KemomusumeOsewa_Data directory using the file provided in the .rar file. You could also use the uncensored.emip if you know how to load a mod installer package file using a Unity Asset Bundle Extractor like UABEAvalonia. Enjoy.​
 
The game has unremovable censorship through plugins, and also using unity exlorer didn't help remove it.It was a matter of honor.12 HOURS of war and I was able to remove the mosaic in this game. So, you need to install Unity Explorer, open the c# console and paste this code:

var body = GameObject.Find("体.001");
if (body != null)
{
var meshRenderer = body.GetComponent<MeshRenderer>();
if (meshRenderer != null)
{
foreach (var mat in meshRenderer.materials)
{
// Меняем материал на skin_肌 (или другой из твоего списка)
var newMaterial = Resources.FindObjectsOfTypeAll<Material>().FirstOrDefault(m => m.name.Contains("skin_肌"));

if (newMaterial != null)
{
mat.CopyPropertiesFromMaterial(newMaterial); // Копируем свойства из нового материала
Debug.Log("Материал заменён на skin_肌");
}
else
{
Debug.LogWarning("Материал skin_肌 не найден");
}
}
}
}
 
The game has unremovable censorship through plugins, and also using unity exlorer didn't help remove it.It was a matter of honor.12 HOURS of war and I was able to remove the mosaic in this game. So, you need to install Unity Explorer, open the c# console and paste this code:

var body = GameObject.Find("体.001");
if (body != null)
{
var meshRenderer = body.GetComponent<MeshRenderer>();
if (meshRenderer != null)
{
foreach (var mat in meshRenderer.materials)
{
// Меняем материал на skin_肌 (или другой из твоего списка)
var newMaterial = Resources.FindObjectsOfTypeAll<Material>().FirstOrDefault(m => m.name.Contains("skin_肌"));

if (newMaterial != null)
{
mat.CopyPropertiesFromMaterial(newMaterial); // Копируем свойства из нового материала
Debug.Log("Материал заменён на skin_肌");
}
else
{
Debug.LogWarning("Материал skin_肌 не найден");
}
}
}
}
Thank you! Did you complete the game? If so, could you share a save file? I'm trying to play it but it's a bit tedious.
 

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