[Hentai game] [150828][アストロノーツ・コメット] 塔の下のエクセルキトゥス [2230M]

FlowerTradeWinds

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Sep 22, 2011
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塔の下のエクセルキトゥス

Brand:アストロノーツ・コメット
Product Price:¥8,800 (Inc-Tax ¥9,504)
Release Date:2015/08/28
Gerne:異世界召喚ファンタジーRPG
CG Artist:Rozea、国産もやし
Scenario Writer:すまっしゅぱんだ、霧島へるん、ながぢ、春日森、速水漣
Music Artist:Rita
Composer:Kato.yoshihal/Taishi
Information:http://www.getchu.com/soft.phtml?id=860854
http://www.astronauts.co.jp/comet/tounosita/index.html
Game Provider:Justice


2.1GB塔の下のエクセルキトゥス
塔の下のエクセルキトゥス 修正ファイル Ver1.01

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Direct Download: http://www.anime-sharing.com/forum/...メット]-塔の下のエクセルキトゥス-[2230m]-400374/#post2089643
Complete CG Download: http://www.anime-sharing.com/forum/...ス-[366m-lossless-97m-jpg]-402351/#post2096176
 
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Thanks as always, I'm currently waiting a savedata or walkthrough but seems like it will take a while.
 
Hmm, PRIMAL×HEARTS 2 got delayed two month, was the one I was looking forward to most. So this month left opions are this one(Tou no Shita no Exercitus) and Traveling Stars(Hooksoft). Will probalbly check out Koihime Musou, is Fandisk (which means more Ero less Story, rather want it the other way around), but at least it is Gi, my favorite Faction.

Back to the main games, normally would say this is best bet, but after Verethragna I am not so sure. Seemed good at first look, but in the end it was a bad idea to dont makes Routes and stuff everything in on Route, which resulted in Ero-Overload. That again interrupt the main story to much. So wary which Astronauts titles.

Only hope we get Routes this time, than it could work like with Sei Estera Gakuin no Shichinin no Majo, so if anyone found out which way this game goes let me know.
 
Back to the main games, normally would say this is best bet, but after Verethragna I am not so sure. Seemed good at first look, but in the end it was a bad idea to dont makes Routes and stuff everything in on Route, which resulted in Ero-Overload. That again interrupt the main story to much. So wary which Astronauts titles.

Verethragna was for me due to that rape-happy MC more than annoying. Not even the mostly great female ensemble could make up for that aspect. The battle system seems to be based on the former title. But yeah, let's see if there will be routes. The blog galgayoforever.blog89.fc2.com/ should be pretty fast with information as the blogger covered also Verethragna rather quickly, iirc.
 
Unlike other haters I quite liked Veretragna a lot, I like nukiges so yeah. I played the trial of this game and its escentially a happier lighthearted version and storyline, while I found flaws in Verethragna card system this one fixed some issues like the posibility of getting characters as card you can either use as leaders or minions with their own skills. Also this is not the same Astronauts team (Sirius) that did Verethagna/Demonions games, so far they share battle system everything else flows in a different direction.

Yeah this game and Rance 03 made this month for me. Good releases.
 
The first few story batches seem to lean closer to a non-route specific approach as in each girl gets their first h-scene within the story (presumably each time a floor has been completed) and you can do every character event before advancing the story similar to Veretragna. And while I agree that nukige are nothing bad per say, it's simply something you'd need to keep in mind (before starting or while playing) if the remaining aspects keep ones interest :).

As for the battle system. I have only played until the second boss monster battle. Using other leader cards as your "minions" was definitely the wiser choice there. More HP + Shiro's damage-reduction passive have outweighted the loss of follow-up attacks, at least in that particular scenario. The classic approach of normal mob cards seeems to be valid enough for random battles, though.
 
The first few story batches seem to lean closer to a non-route specific approach as in each girl gets their first h-scene within the story (presumably each time a floor has been completed) and you can do every character event before advancing the story similar to Veretragna. And while I agree that nukige are nothing bad per say, it's simply something you'd need to keep in mind (before starting or while playing) if the remaining aspects keep ones interest :).

As for the battle system. I have only played until the second boss monster battle. Using other leader cards as your "minions" was definitely the wiser choice there. More HP + Shiro's damage-reduction passive have outweighted the loss of follow-up attacks, at least in that particular scenario. The classic approach of normal mob cards seeems to be valid enough for random battles, though.

I was surprise that you can also buy cards here with in game currency lol that wasnt in Veretragna. I think this game really improved a few things, Veretragna 2 might take all this and further improved although I want Sirius staff to do another Demonion. T
 
umn can you give me the link for download it.
i cant find it on google,and thanks for your reply.
 
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