- Nov 13, 2017
- 6
- 0
This is a Unity engine game
---Getting Over It with Bennett Foddy
Yes I fo und his binary fnt configuration
But I do not know how to edit him
This is my template
//--- 010 Editor v7.0 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
LittleEndian();
typedef struct{
SetBackColor(cLtRed);
int ucode;
SetBackColor(cLtBlue);
float x;
SetBackColor(cLtGreen);
float y;
SetBackColor(0xA020F0);
float w;
SetBackColor(0x9BCD9B);
float h;
SetBackColor(0xEEEE00);
float page;
float xoffset;
float yoffset;
float chnl;
}block;
SetBackColor(0x112266);
char uni[0xAC];
int empty;
SetBackColor(0x0000ff);
int num;
block b[num];
char uni2[320];
His length is completely different from that generated by BMFont
BMFont's binary is 20
This file is 36
But I want to re-create a document can not be done, if only to amend the number of characters However,
Need some help
ps: my bad English
---Getting Over It with Bennett Foddy
Yes I fo und his binary fnt configuration
But I do not know how to edit him
This is my template
//--- 010 Editor v7.0 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
LittleEndian();
typedef struct{
SetBackColor(cLtRed);
int ucode;
SetBackColor(cLtBlue);
float x;
SetBackColor(cLtGreen);
float y;
SetBackColor(0xA020F0);
float w;
SetBackColor(0x9BCD9B);
float h;
SetBackColor(0xEEEE00);
float page;
float xoffset;
float yoffset;
float chnl;
}block;
SetBackColor(0x112266);
char uni[0xAC];
int empty;
SetBackColor(0x0000ff);
int num;
block b[num];
char uni2[320];
His length is completely different from that generated by BMFont
BMFont's binary is 20
This file is 36
But I want to re-create a document can not be done, if only to amend the number of characters However,
Need some help
ps: my bad English