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Official Title: シンフォニック=レイン
Romaji/English: Symphonic Rain
Release Date: 06-24-2005
Company: Kogado
Description
Symphonic Rain takes place in a fictional city of apparently Italian heritage, where rain falls everyday. The locals there have adapted to this peculiar phenomenon, and carry on with their lives as if the rain was never there. No one takes an umbrella, no one wears a rain coat.
The main character of the story is 17 year old Chris, a Fortelle student of the famous Piova Communal School of Music (Scuola Comunale di Musica Piova, in Italian). Separated from his childhood sweetheart Arietta when he left his home town for the city, he keeps in touch with her through the means of weekly letters. Penning their thoughts on those letters, Chris treasures and keeps her weekly writings, for he had promised her that should his drawer becomes totally filled with them, he would return to her.
The game starts during Chris's third year as a student, a few months before he has to take the school's final graduation examination: a staged performance. As an instrumentalist, he is required to search for a vocalist partner before he is eligible for the examination.(VNDB)
Note:
Quote
At certain points during the course of the story, the game switches into a "song-playing mode" where the player is required to hit keys to the beat of a background music track, usually sung by one of the heroines of the game, guided by different-colored musical notes scrolling from the right of the screen to the left. Each one of the notes are inscribed with a letter on the keyboard, which the player has to press when the note reaches a boxed-up region beside the treble clef. Points are awarded for the accuracy of keyboard input, starting with zero points for an inaccurate attempt, eight points for being slightly off, and thirty-five points for being exact. The value of each exact attempt increases as the player successfully creates chains of such accuracy, breaking the chain when an error is made or becomes slightly off.
Exact attempts also raise the evaluation meter at the bottom left corner of the screen by a single point each (marked by a small ring, which lights up with every point earned). When ten of these rings are lit, a large circular lamp directly above lights up while the rings revert to their darkened state. Similarly, an inaccurate attempt will darken a ring or a lamp should there be no lit rings. A minimum of four lit lamps are required for the song to be evaluated as a "pass", and this directly affects the story in a usually positive way. Players who are not proficient with this "song-playing mode" can switch on the autoplay function in the menu to enable the computer to hit all the notes. However, in this mode, the score will remain at zero.
At certain points during the course of the story, the game switches into a "song-playing mode" where the player is required to hit keys to the beat of a background music track, usually sung by one of the heroines of the game, guided by different-colored musical notes scrolling from the right of the screen to the left. Each one of the notes are inscribed with a letter on the keyboard, which the player has to press when the note reaches a boxed-up region beside the treble clef. Points are awarded for the accuracy of keyboard input, starting with zero points for an inaccurate attempt, eight points for being slightly off, and thirty-five points for being exact. The value of each exact attempt increases as the player successfully creates chains of such accuracy, breaking the chain when an error is made or becomes slightly off.
Exact attempts also raise the evaluation meter at the bottom left corner of the screen by a single point each (marked by a small ring, which lights up with every point earned). When ten of these rings are lit, a large circular lamp directly above lights up while the rings revert to their darkened state. Similarly, an inaccurate attempt will darken a ring or a lamp should there be no lit rings. A minimum of four lit lamps are required for the song to be evaluated as a "pass", and this directly affects the story in a usually positive way. Players who are not proficient with this "song-playing mode" can switch on the autoplay function in the menu to enable the computer to hit all the notes. However, in this mode, the score will remain at zero.
Instructions: Mount the ISO. Install the game. Then run "Symphonic_Rain_English_Patch_Beta2.exe" to the directory where you installed the game.
Download size: 700 MBs 1st two parts, 428.01 MB third part.
Download size English patch: 44.06MB
Note: Though the patch says it's a beta, the visual novel is fully translated.
Download (English Patch) : Download Mediafire
Download (Visual Novel)
Code:
http://www.wupload.com/file/2660604992
http://www.wupload.com/file/2660691401
http://www.wupload.com/file/2660710041
http://www.wupload.com/file/2660740106
http://www.wupload.com/file/2660864146
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