R
Ram-0-Ram
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Anyone confirm that full version game has affected the clothing mods in the trial version. Meaning we have to re-do again for full release?
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akyryz, do you plan on updating your Toggle POV mod for the full game? It was excellent and there's no working alternative sadly.
It was yours if i remember right, can't check on it now on HF. :S
Btw this site is going down too or what? It's getting worse day by day.
Anyone confirm that full version game has affected the clothing mods in the trial version. Meaning we have to re-do again for full release?
anyone had luck trying to figure out a way to make standalone lists?
the game uses dictionary, meaning unique ID. for that we would have to create a Mod folder and implement our own loader.
or, at least for now, use the method we did on premium studio pro and share the code lines so people can edit their own lists, it's annoying tho, since you need a special text editor like UltraEdit to manage TEXTASSET files -_-
Did you try the TextAsset support in Sb3UGS? Integrating a few lines for such a mod doesn't require having studied anything.
View attachment 12250
- Use "Join / Separate" to have all in one text
- Paste whatever the mod author provided to the end of the text
- Use "Apply"
- Use "Join / Separate" again to verify the format
- Save
oh, nice to know, i have UltraEdit so i didn't noticed, but it makes things easier then
thanks saeki for uploading to mediafire
in had an error im mega when i tried to download
only to me i think
tnx roy
guys, i'm using the SB3UGS 1.1.0 but i'm getting the DDS textures extracted with a wrong color, they're all coming in a channel of blue instead of full colored, what's happening?
Lolz but you missed mine.... :DWhich textures? There seem to be mipmaps otherwise the texture would have been TGA, but are they RGB24 or ARGB32?
Errors in Sb3UGS might be better reported in its dedicated own thread. I nearly missed your post.
There are 26 achievements to make through the game.
1. Complete tutorial
2. H girl after tutorial
3. H 3 times
4. H 5 times
5. H 5 girl's with alternate personality types
6. Get Setri event
7. H Setri multiple times to unlock all 3 Setri events
8. Unlock "Yellow face" status (by using mostly yellow type H positions)
9. Unlock "blue face" status (by using blue type H positions)
10. Unlock "red face" status (by using red type H positions
11. Unlock "purple face" status (by using purple type H positions)
12. Unlock "destroyed girl" status (H girl on first day then ignore her)
13. Max all feelings (horny, hate, slave, mind-raped)
14. Make a new male character in your room
15. Make a girl leave the hotel
16. Toilet event - Choose 終
17. Toilet event - Choose 無理矢理
18. Shower event - Choose 終
19. Lure event - Choose "..."
20. Sleeping event - Choose 起
21. Max H
22. Max anal
23. Max pain
24. Exhaust her stamina (make her cum 3 times in one position)
25. Wake up during sleeping event (H her and cum on face 3 times)
26. Make Setri cum in G-spot position
Which textures? There seem to be mipmaps otherwise the texture would have been TGA, but are they RGB24 or ARGB32?
Errors in Sb3UGS might be better reported in its dedicated own thread. I nearly missed your post.
I opened the HoneySelect abdata folder and went to cf_tops. So now I am confused.... There is no avatars just the animators and all the clothes does not have textures and materials. How you guys able to do the clothing mod?
The use of avatars got eliminated ever since the HS trial came out. SB3UGS got edit to work to work without the avatars several versions back so it haven't been a problem.
One of the differences of the full game vs the trial is that the mesh files no longer include the materials and textures. Like the shaders were before, all materials and their textures are now located in separated files and are now external references inside the mesh files. SB3UGS can work with external shaders but not with external materials at the moment so Enimaroah is already working with SB3UGS to correct the issue.
Apparently there is a work around solution which some people have used, although I haven't tried it myself. You can copy the necessary shaders, materials and textures into the mesh file to make them local and get everything to work.
Currently you need to locate the correct material and bring it into the mesh's file. For locating drop unity3d files into Sb3UGS which sound reasonable, e.g. if your mesh file is named cf_bra_04.unity3d you should be able to see the similarity in mat_cha_04.unity3d. After both files are opened, open a bra Animator. Then switch back to the mat_* file and you can see loaded assets. They are shown bold.
Man! that's sound more complicated than before.... >:I I seriously don't know why they did (Illusion). Seems like they are trying to prevent modders to add their stuff....
While working on the external assets [...]