SkinTexMod HS v2.3a
Just press J!!!
by Alexae
OMG
Introduction
Change or Overlay skin textures of each character at runtime.
How to Use
1. While in game doing your thing! Press "J" and select which ever character you want to change texture(s) for..
Adding your own Skins
Copy one of the existing skin folders and edit the config.ini as follows.
Features, Changes ,Bugs and limitations
DOWNLOAD SkinTexMod v2.3a
DOWNLOAD SkinTexMod v2.0
DOWNLOAD Addons[1]
Just press J!!!
by Alexae
OMG
Introduction
Change or Overlay skin textures of each character at runtime.
How to Use
1. While in game doing your thing! Press "J" and select which ever character you want to change texture(s) for..
Adding your own Skins
Copy one of the existing skin folders and edit the config.ini as follows.
Code:
Inject=
Info=
BodyTex=
FaceTex=
BodyTexN=
BodyTexS=
FaceTexN=
FaceTexS=
BodyTexOM=
FaceTexOM=
IrisTex=
EyeWhiteTex=
FemaleEyeHiLightTex=
FemaleEyeShadowTex=
TongueTex=
TeethTex=
Debug=
MaleUncTexMerge=
Anime=
AnimeOutline=0.001
- Inject
- Direct: replaces skin texture completely ignoring most textures that are compiled before game play ie. Suntan,Mole,Tattoo.
- Overlay: Up-scales default compiled texture to Injecting texture(s) resolution preserving Suntan,Mole,Tattoo etc and Overlays Injecting Texture(s) on top based on Alpha channel. - Info
- Info about the skin. - You do not need to provide all the textures, recommended min Body/Face for Direct injecting so you have matching head/body.
Supported formats:
- TGA(24B,32B)
- PNG
- DDS - BodyTex Body Texture
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - FaceTex Face Texture
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - BodyTexN Body Texture Normal(Bump) Map
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - BodyTexS Body Texture Spec Map
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - FaceTexN Face Texture Normal(Bump) Map
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - FaceTexS Face Texture Spec Map
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - BodyTexOM Face Texture Occlusion Map
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - FaceTexOM Face Texture Occlusion Map
- Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace - IrisTex Eye Iris Texture(s),Right eye is optional
- Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename. - EyeWhiteTex Eye White Texture,Right eye is optional
- Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename. - FemaleEyeHiLightTex Eye High Light Texture,Right eye is optional
- Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename. - FemaleEyeShadowTex Female Eye Shadow Texture
- Texture format : followed by Texture filename. - TongueTex Tongue Texture.
- Texture format : followed by Texture filename. - TeethTex Teeth Texture.
- Texture format : followed by Texture filename. - Debug IF USED: RESET SKIN to get back default skin.
- true or false : Will instead of replacing the textures, insert it self in front of the built in compiler and output the results to Output folder in SkinTexMod, output is limited to 1024x1024 png. - MaleUncTexMerge Shifts Uncensor UVS to work with body material.
- true or false : If enabled uncensor UV data will be adjusted to work with body texture from skintexmod - Anime
- true or false : Enables outline shader. - AnimeOutline
- Outline size for anime mode, recommended 0.001
- 1. Install EusthEnoptEron's Illusion Plugin Architecture for HS and extract into installation directory.
2. Extract the Plugins folder from the SkinTexMod into your HS installation directory.
4. All Done.
Features, Changes ,Bugs and limitations
- v1.0
-Release.
-haven't tested VR... - v1.1
-Added "RESET SKIN" option for skin, wont work if Debug was used.
-Added "Output Default Skin" for testing, it will output all the default compiled skin into OUTPUT folder, similar to DEBUG output but with default textures, output is limited to 1024x1024 png.
-haven't tested VR... - v1.2
-Added support for Character Editor, you can output live texture data as you adjust them.
-Added "RESET SKIN" option for skin should work for any game mode regardless of debug was used.
-haven't tested VR... - v1.3
- Fixed RESET SKIN, should work 100% now.
- Added more DDS support, no longer limited to 8bpp.
- You can still use dxt1,dxt5 file type, for future mods just uses dds regardless of compression type.
-haven't tested VR... - v1.4
- Full Male support
- Added support for male uncensor from SEMIPRO, will rescale, offset uncensor uvs for body texture/material, since the uncensor is added on the body for SkinTexMod.
-haven't tested VR... - v1.5
- Added Overlay Uncensor Skin(UNC Color Adjust) for males, should work with any skin color.
- Added Eye texture options(Eye whites,Iris,HiLights,Shadow)
- Added Tongue and Teeth options.
- Output Default skins now also outputs normal maps, surface maps, occlusion maps.
- Config file more relaxed on where tags can go.
- Separated prepackaged Skins into Addons for quick fixes to Main mod files. - v1.6
- Added Autoload, auto laods last skin used, Reset removes the Autoload.
- Autoload not supported for LOAD SCENE/IMPORT SCENE under studio(you can press J to engage the autoload after), Character Maker.
- Added Anime Mode, supports both female/male.
- Skin option "Overlay:Anime:UNC Male" male unc overlay+anime.
- Skin option "Quick:AnimeOnly" for both female/male, but does not touch the uvs for male unc.
- fixed bump/normal map output, shifts the A channel to R channel, so when saving make sure to reverse it by moving R channel to A channel if you used this feature to grab the normal maps. - v1.7
- something something - v1.8
- Fixed Studio Facial expression resetting issue.
- Fixed Load times, should only reapply skins to newly added characters or updated ones. - v1.9
- Fixed Overlay issue for the face.
- Fixed Loading issue for clothes state under studio. - v2.0
- bug fix. - v2.1B - v2.1a never happened...
- added support for latest patch, might be buggy. - v2.2
- new and improved autoload, works everywhere...almost. buggy still removed for later.
- new texture config options, " Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace " - v2.2b
- autoload fixed - v2.3
- fixed autoload/replace issue, might have to reset skins on chars that you dont want autoload on.
- scroll sensitivity increased for menu. - v2.3a
- bug fixes.
DOWNLOAD SkinTexMod v2.3a
DOWNLOAD SkinTexMod v2.0
DOWNLOAD Addons[1]
Attachments
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