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  1. enimaroah

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    1) Clothes are difficult! You should start with a simpler mod, like an accessory or studio item using an unskinned mesh. 2) Make sure to use the latest version of Sb3UGS. You wont get this here in this forum, as it is dead in regards of modding.
  2. enimaroah

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    It is a command line tool and part of Visual Studio, forgot its name. But you dont have to get the whole VS, Ram-0-Ram has posted it several times on discord.
  3. enimaroah

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    The simplest way would be to make separate exports with only a few meshes. The biggest map in KK was no problem for me to export it completely. The FBX is about 6MB, 128MB for textures. You could patch Sb3UGS with the LargeAddressAwareness. It is still 32bit.
  4. enimaroah

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    You can set the Materials to "(none)" for all selected meshes in a single action before export, or delete the textures in the file system afterwards.
  5. enimaroah

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    You can either delete the textures in the file system before import, or just ignore them in the workspace. So, what for?
  6. enimaroah

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    There is nothing special about bumpmaps in Sb3UGS. They are handled like any other texture. What the shader of a game does with it is another matter which would have to be discussed in a modding thread about PH. But I doubt that you will find modders here for discussion. As I said via pm, the...
  7. enimaroah

    Hongfire offline?

    One thing is for sure: whining here will change nothing! There are threads in the community center for this purpose. And in the past HongFire read them even if he didn't answer. So complain there! You have my fullest support and appreciation.
  8. enimaroah

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Re: (Request)Tutor For Make Map or Room Maps are usually made as item for studio. Tutorials are linked in the FP, in the modding discussion for HS on HF and in the Glossary. Posts here on AS weren't updated for a long time. You will find individual help more likely on discord server IllusionSoft.
  9. enimaroah

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    The problem can depend on your OS and you might need to install slimdx manually - see the release post on HF for a description. But it could also be a problem in your directx installation and you might need to reinstall directx. Until now I haven't got a report of a problem which was fixed by...
  10. enimaroah

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    The best original for studying would be - http://bayimg.com/c0b0411658c99d442d8b52596805258b5ab984f1.jpg For dresses you always have to decide if you put in bone weights for the legs or not. The physics from DynamicBone MonoBehaviours cant work in this example, of course. Having no weights for...
  11. enimaroah

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    No, there isn't much activity in any modding threads, neither here nor on HF. Not even for other games. And the only exception to this, is a script related project for producing VNs. For the ads on HF it is easy to remove them: log in! But sure, you have to reach the login first and so each...
  12. enimaroah

    [Clothing] Rape Series Half Off Clothing 1.0 Release

    This is not the way in which mods are shared in the club. See the rules for this area - Rules when releasing/submitting a mod
  13. enimaroah

    [Texture] DDoll Ink - Tattoos and bodywriting

    Hehe, welcome to AS as well :-) And the same problem here: imgur has blacklisted AS and so you would have to put your images elsewhere. Note, that your space here is limited to some MBs. Have fun modding!
  14. enimaroah

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    The flag is copied from the original SkinnedMeshRenderer during the replacement. So it must have been cleared before. If there was no SkinnedMeshRenderer or a MeshRenderer before in that Transform this flag would have been set by default. Glad that it solved the problem for you. :)
  15. enimaroah

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Several points come to mind: 1. SkinnedMeshRenderer? then check "Update When Off Screen" 2. Normals correct? 3. Bounding Box / Extend very big? You may need to "Destroy" the bounding box check. The said flags are in the Mesh editor Attributes dialog.
  16. enimaroah

    Answered Spam protection for the wiki

    Sorry, I have no discord account. How about good old irc - rizon.net? I am not regularly there but now for a couple of hours. Currently joined #hf-modders. ---- Edit: JFTR, problem solved by removing individual cookies of wiki.anime-sharing.com
  17. enimaroah

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    The differences between a SkinnedMeshRenderer and its Mesh can be leveled with "Align SMR" in the Mesh editor. This will recreate the bone list of the SkinnedMeshRenderer by using the information in the Mesh. This alignment was part of the Mesh selection before v1.11, but I found this part...
  18. enimaroah

    Answered Spam protection for the wiki

    Hello again, the wiki refuses my password, although I haven't changed it lately. I tried to reset my password but I got no email for the reset.
  19. enimaroah

    Answered Spam protection for the wiki

    Hello Checkmate, the wiki is inaccessible again. Any maintenance in progress?