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/HSN-4:8@19BD1:Haharanman.exe
I cant seem to get past the doctor. I always get a game over
Save please !
I have a save that is about 90% done, with the main heroine complete I believe. If anyone wants to try it a shot, here it is.
http://s000.tinyupload.com/?file_id=06719499958201881529
Please let me know if it doesn't work.
Man that is normal, on the start u will have 40 flowers , because u have 40 days so it will drop one everydayDoes anybody knows how to prevent or restore the Sakura trees falling?
I always send my guy on patrol to prevent that guy from shaking the trees.
Even so, everyday a leaf/flower will fall and when the trees wither, i get a game over.
The margin for error in this game is insanely low. Apparently it's possible to 100% the game in 1 playthrough, but you cannot waste even a single day. Literally. Even when I was playing what I thought was the optimal way to play the game, I was barely able to complete Uka's good ending, while Mayoko was only at level 8, almost 9.
The teacher route is a "trap" route, literally. She's good for the first run a.k.a the test run where you figure things out, but if you're trying to go for her route the idea is to ignore her completely. Her events will eventually pump her up to max love and more, so it's completely pointless to dump points into her event (school training) unless you have nothing else to do. Delay her events unless there's nothing else to do, and focus on completing the two main heroines.
That being said, doing school training at the beginning of the game when you still have plenty of leeway is quite important.
It's possible to reload the eggs and gangsters to a position/time that doesn't screw you over. Abuse it.
Do NOT do the counter doctor thing unless you're gunning for the ending. You can do it when there's literally nothing else to do, but leave it at a low percentage instead of 0% him. It's a waste of action points otherwise, and late game the eggs hardly matters, it's the early game that you really need to consider/save scum carefully.
I'm not sure if there's a harem end. There shouldn't be, but since I've only barely managed to finish Uka GE, so I can't tell.
I highly suspect Alicesoft plans to release another Haha Ranman in the future, but featuring the NTR route. I remember one of their staff mentioning that they wish to focus on one genre only because having both result in less-than-satisfactory result. After this game, I surprisingly agree. Despite my disappointment for not having my NTR fill, Haha Ranman is a surprisingly amazing game. The previous game of the series did feel dissatisfying because it felt like the love route is lacking, and the NTR route is too scattered between too many other characters, but this one is damn sexy and fun all the way through. The mini game actually makes you feel like you're doing something too, and if the NTR version comes out in the future I can totally see the board being turned around where you're the attacker.
I do wish there's a little bit more leeway though, like seriously, I must be playing at 90% efficiency but I still barely eked it across the finish line. What the heck man.
The margin for error in this game is insanely low. Apparently it's possible to 100% the game in 1 playthrough, but you cannot waste even a single day. Literally. Even when I was playing what I thought was the optimal way to play the game, I was barely able to complete Uka's good ending, while Mayoko was only at level 8, almost 9.
The teacher route is a "trap" route, literally. She's good for the first run a.k.a the test run where you figure things out, but if you're trying to go for her route the idea is to ignore her completely. Her events will eventually pump her up to max love and more, so it's completely pointless to dump points into her event (school training) unless you have nothing else to do. Delay her events unless there's nothing else to do, and focus on completing the two main heroines.
That being said, doing school training at the beginning of the game when you still have plenty of leeway is quite important.
It's possible to reload the eggs and gangsters to a position/time that doesn't screw you over. Abuse it.
Do NOT do the counter doctor thing unless you're gunning for the ending. You can do it when there's literally nothing else to do, but leave it at a low percentage instead of 0% him. It's a waste of action points otherwise, and late game the eggs hardly matters, it's the early game that you really need to consider/save scum carefully.
I'm not sure if there's a harem end. There shouldn't be, but since I've only barely managed to finish Uka GE, so I can't tell.
I highly suspect Alicesoft plans to release another Haha Ranman in the future, but featuring the NTR route. I remember one of their staff mentioning that they wish to focus on one genre only because having both result in less-than-satisfactory result. After this game, I surprisingly agree. Despite my disappointment for not having my NTR fill, Haha Ranman is a surprisingly amazing game. The previous game of the series did feel dissatisfying because it felt like the love route is lacking, and the NTR route is too scattered between too many other characters, but this one is damn sexy and fun all the way through. The mini game actually makes you feel like you're doing something too, and if the NTR version comes out in the future I can totally see the board being turned around where you're the attacker.
I do wish there's a little bit more leeway though, like seriously, I must be playing at 90% efficiency but I still barely eked it across the finish line. What the heck man.