I think the point of netori abortions is to show how submissive have become the heroine to them and at the same time show that netori mam has no intention of taking them for themselves as women but as cocksleeve and if they get pregnant again isn't their problem so back to the clinic and back to zero to fuck raw again.
I'm not saying the fetish is bad, I'm only saying is bad executed (for instance I really like
THIS DOUJIN that has abortion on it, in this case the execution was done right IMO). This game has a bunch of stuff that are well executed, but also a bunch of stuff that sucks. For instance, the whole AV stuff. A lawyer that is also an AV actor, I mean for real?! I had to really clung to my suspension of disbelief at that point. Also, even though they supposedly are featuring the AV fetish, the execution is no diferent that your standart NTR with blackamil and videos. I mean, where is the staff? The director giving instructions? The exhibitionism and voyeur feeling while filming the scenes in front a bunch or people? All those are missing, and it's one of the key points in AV scenarios (at least they are missing till the point I'm playing). Being a fan of AV scenarios I'm kind of dissapointed. It's like they just added "AV" in the title just for sales, but did the standart NTR with videos kind of game, no diferent from a bunch of other titles in NTR that are clearly not AV focused. The same with the abortion stuff, it feels like they added just for sales, and they didn't have to do it. And don't make me start talking about the stupid bet at the end of the mystery route, I mean what the hell was that? One of the most stupid threats and reasoning I have seeing. That's were the "bad execution" I'm talking about shines. The game would have being much better just making the heroine pregnant by the other guy before the husband could do it. As I said before, developers should really read more Ver9 stuff before planning their games (that's the way to do it). At least that's how I see it.
Hello. I played Ochiru Hitozuma and really enjoy it. What makes the ones you mentioned the best ever? I'm curious to know. Does the woman fall and corrupt and stolen? I like when their heart is stolen too.
Well, it has being discussed a lot in this thread, so you may wanted to look for those posts if you are that curios. However I advise you to play the first game to see for yourself. The first game is short. It's kind of an introduction to the second game (that is a direct continuation from the 6th ending). You probably won't see much of a change in Yukari (the heroine) in the first game, since the corruption is really slow but steadily, something that is actually a good thing IMO, because it's executed very well in the lenght of both games. However, like I wrote in a prior post, don't expect to see Yukari making a "double peace ahegao face". The mood of the game and the nature of the characters are very different from Ochiro Hitoduma, but the general concept is similar: A perverted brat with a lot of sex drive and a huge cock fucking the lights out of a hot wife and mother.
Also keep in mind that the second game is not finished yet. Rascou is planning to add more stuff to that game, also he will add a bonus scenario to the first game (a "what if" route that takes off from the 2nd ending). Also I don't know which version of the game is being shared here. For these reasons I recommend it to buy it if you can.
So in short: Play the first game. If when you finish it, you want to see more, then you will love the second game. If you are still not convinced I can make a list of key points on why this game is so good. Actually I think I will do it anyway when I have some time, since I wanted to do a review about it but didn't have the time or the chance.
hello guys, this might be a good time to tell you this.
I'm working on an NTR oriented game and would love it if you guys try it out when i'm done with the next version.
I may need you guys to write a scenario for it in the future, if you're interested in helping me out. since you guys are very well versed in this genre.
but for now I'll be writing the base story, pm me if interested.
I have also a guy, our staff actually. who's got an idea for a scenario but I don't know yet if he's good at cooking up NTR stories.
https://www.patreon.com/TripleSevenRPG
here is the latest post:
https://www.patreon.com/posts/not-dead-new-for-24980112
and some screenshots of the planned next build:
https://www.patreon.com/posts/24877260
I'm not a programmer but i'm confident I can pretty much handle all eventing tasks in RPGMaker MV, But I thought it would be more productive if I had assistance for the story.
Like people submitting a story or scenario(needs to be NTR) and I make a scene for it.
EDIT: if you've read the description you'd probably think it's just netori for now but
I am planning to make ntr halfway by making a change in perspective, multiple protagonist, etc.
you can help me turn it ntr by submitting a scenario perhaps.
sorry for my bad english btw.
EDIT: you can also check out the thread in F95zone, there is general topic about the game thread there as well.
https://f95zone.com/threads/charao-life-v0-15-5b-triplesevenrpg.13562/page-6#post-1633799
Don't take this badly, since it's just meant to help you do something good. I think you are doing the exact same thing most people complains about in this thread. Your game kinds of try to please everyone: lots of girls, pregnancy, netori, netorare, several POVS, etc. Don't do that, make something simple, specially if it's your first game. I think it's more important to take only a few things and focus on those, instead of trying to add a little bit of everything. Also, you don't have to make something totally original or different, specially for your first game. There are quite a few games which we played and think: "Man! this was good, I whish there were more like this game! Too bad there are almost no games focused on those fetishes/sceneario/situations/etc.". Take advantage of the lack of those kind of scenarios, specially knowing that people wants more like that kind of stuff. Take the good stuff we all like about NTR and throw away all the stuff we always complain about. Then see what people liked about your game and what people didn't like and repeat the process with your next game. I think that's the way to do it.
To put an example: Technobrake is making two NTR games with mechanics from
Nymphomania Paradox. He notices that people liked that kind of stuff and that there are almost no games like that, so he is taking advantage of that fact. He listens to what Patreons tell him and learn from the criticism he gets, but he doesn't loose focus on what the main concept is (not adding unnecesary stuff that will derail the game). That way he knows, what people like and what they don't. You have a whole thread full of that kind of stuff here, so I think you should make full use of that in your advantage. But don't derail, keep it simple.
Sorry if I sound harsh, but my intention is only to help you succeed. I'll finish with something I read a lot time ago about good storytelling: It's not really what you put in your story, it's actually what you don't that makes it good. Sometimes we have to discard stuff, no matter how much we want to put it in, in order to create a something good.