make them when you are in the mood ;) you no need to rush and even if you want you can decline them. I know you are busy and you are doing many requests not only for here and others fora... Just take your time i don't want you to feel pressure from my end...
make them when you are in the mood ;) you no need to rush and even if you want you can decline them. I know you are busy and you are doing many requests not only for here and others fora... Just take your time i don't want you to feel pressure from my end...
[MENTION=44312]Dark Angel[/MENTION]; Are you still taking order for signature and renders? If yes please send me a VM or a PM i might need you to make something for me.
[MENTION=44312]Dark Angel[/MENTION]; Are you steel taking order for signature and renders? If yes please send me a VM or a PM i might need you to make something for me.
Let's get down with the layers and the multi layers rendering method (i am using it all the time)
Without extra (Bow String Layer)
With Layer (Bow String on)
What i am doing... many layers and parts that i cut from the body to achieve very clean cut and smooth edge. And later i am re-copy the main background (locked) file and i re-render that parts exactly only the missing areas i am doing that over and over and in the end i am merging the layers ;)
Have a look on the rendered (separate layer object)
Have a look how much good is the Ribbon part (as separate layer / object & close up in 2 background colors)
Close Up 1
Close Up 2
Remember that is an UHD Image / Render 4086x5956px in that time.
Also the bigger the Image the better the quality and qua-triple the time need to be spend working on it!
Always have a grouped the multiple parts and duplicate that group (always for safe keeping) also after you finishing rendering all the parts together merged the layers (keep the group of multiple layer of object safe and untached)
After merge there is a nice trick to emboss and tone a bit the outer line of the drawing... here is what i mean
Have a look to the trick i am doing to give a bolder line of the draw ;) it depends on the opacity and the angle of shadowing... ;)
With Shadowing effect off - only a few areas are more toned (physically from the image itself - source)
With Shadowing effect on are symetrical bolder the outer line of the draw without making the edge sharp (so it's not loosing smoothness)
After that... Safe the file as PNG without the backgrounds / layers.
I always (my opinion) after saving it Add that saved PNG as a smart object inside the PSD file in the original size.
Always make a copy of that smart object and don't touch the safe copy...
Make the rest off the change you need color balance hue curving leveling whatever you need to get the most desierd result you need...
One of 5 requested image for my friend [MENTION=85807]Touwa Erio[/MENTION]; An UHD Render from ISUCA Sakuya. Original image was found on yander.re the res is UHD 4086x5956px The render was left with the original coloring. I will provide the original file and the PSD. The renders has only placed Inner Shadowing effect at 40% opacity and 3 pix size.
Another one of 5 requested image for my friend [MENTION=85807]Touwa Erio[/MENTION]; Aagain an UHD Render from ISUCA Sakuya. Original image was found on yander.re the res is UHD 4094x5929px The render was cropped cause the Touwa wants only Sakuya. Also the render got treatment with Leveling 10% And 5% Color Balance. Also a 15% of Noise Reduction was applied to the final render, also render placed Inner Shadowing effect at 40% opacity and 3 pix size. I will provide the original file and the PSD.
This a personal render not requested cause i love Toshaka Rin and that image is SUPER SEXY AWESOME, i urged my self to render it. The image was found on yande.re 1158x1638px I would love to have an even more higher res of that image to make. Anyway The render has been treated with Leveling 10% an 40% opacity on inner shadowing & emboss at 1px. A "light" noise reduce at 25% was done in the final layer. I will provide the original image and the PSD file.
Let's get down with the layers and the multi layers rendering method (i am using it all the time)
Without extra (Bow String Layer)
With Layer (Bow String on)
What i am doing... many layers and parts that i cut from the body to achieve very clean cut and smooth edge. And later i am re-copy the main background (locked) file and i re-render that parts exactly only the missing areas i am doing that over and over and in the end i am merging the layers ;)
Have a look on the rendered (separate layer object)
Have a look how much good is the Ribbon part (as separate layer / object & close up in 2 background colors)
Close Up 1
Close Up 2
Remember that is an UHD Image / Render 4086x5956px in that time.
Also the bigger the Image the better the quality and qua-triple the time need to be spend working on it!
Always have a grouped the multiple parts and duplicate that group (always for safe keeping) also after you finishing rendering all the parts together merged the layers (keep the group of multiple layer of object safe and untached)
After merge there is a nice trick to emboss and tone a bit the outer line of the drawing... here is what i mean
Have a look to the trick i am doing to give a bolder line of the draw ;) it depends on the opacity and the angle of shadowing... ;)
With Shadowing effect off - only a few areas are more toned (physically from the image itself - source)
With Shadowing effect on are symetrical bolder the outer line of the draw without making the edge sharp (so it's not loosing smoothness)
After that... Safe the file as PNG without the backgrounds / layers.
I always (my opinion) after saving it Add that saved PNG as a smart object inside the PSD file in the original size.
Always make a copy of that smart object and don't touch the safe copy...
Make the rest off the change you need color balance hue curving leveling whatever you need to get the most desierd result you need...
Let's get down with the layers and the multi layers rendering method (i am using it all the time)
Without extra (Bow String Layer)
With Layer (Bow String on)
What i am doing... many layers and parts that i cut from the body to achieve very clean cut and smooth edge. And later i am re-copy the main background (locked) file and i re-render that parts exactly only the missing areas i am doing that over and over and in the end i am merging the layers ;)
Have a look on the rendered (separate layer object)
Have a look how much good is the Ribbon part (as separate layer / object & close up in 2 background colors)
Close Up 1
Close Up 2
Remember that is an UHD Image / Render 4086x5956px in that time.
Also the bigger the Image the better the quality and qua-triple the time need to be spend working on it!
Always have a grouped the multiple parts and duplicate that group (always for safe keeping) also after you finishing rendering all the parts together merged the layers (keep the group of multiple layer of object safe and untached)
After merge there is a nice trick to emboss and tone a bit the outer line of the drawing... here is what i mean
Have a look to the trick i am doing to give a bolder line of the draw ;) it depends on the opacity and the angle of shadowing... ;)
With Shadowing effect off - only a few areas are more toned (physically from the image itself - source)
With Shadowing effect on are symetrical bolder the outer line of the draw without making the edge sharp (so it's not loosing smoothness)
After that... Safe the file as PNG without the backgrounds / layers.
I always (my opinion) after saving it Add that saved PNG as a smart object inside the PSD file in the original size.
Always make a copy of that smart object and don't touch the safe copy...
Make the rest off the change you need color balance hue curving leveling whatever you need to get the most desierd result you need...
This also another personal render not requested cause Naruse Mio-sama! The image was found on yande.re 1986x2860px I would love to have an even more higher res of that image to make. Anyway The render has been treated with noise reduction 25% Color Balance 5% (shadow) more warmer coloring. 10% Leveling and also inner emboss shadowing for bolder line of the drawing. This time i can't provide the PSD cause i don't have enough free space on my mega.co account.