[Utility] HiR_Neo

YashiroAmamiya

New member
Sep 21, 2016
20
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Honeyselect Item Resplver is upgrade for sutdio neo!

you can use all studio items( that adjusted by HiR).

hir_neo.png
a817bcfde6f928b71bf76152e6eb8d0a_3616367.png


download:http://www.mediafire.com/file/iud4ofirecsc0ig/HiR_Neo_1.0.2.rar

2017-05-01 update: 2 bug fix(filename*animator name conflict issue/free area for NEO item issue)

how to use: download -> start!

*SB3U is bundled.not need setting.
----
for modder

Item definision text specific.(for studio NEO)

----
#<管理番号><種類番号><名称><マニフェスト><バンドルパス><ファイルパス><子の接続先><アニメがあるか><色替え><色替え対象><色替え(カラー2)><色替え対象(カラー2)><拡縮判定>
<8108><3><トルコキキョウ><><studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d><p_item_09><><False><True><O_gooya_00_00><False><><True>


・column1:ID
if you want use reserved area, input number. (ex:<8018>)
if you want use free area, don't input.(ex:<>)

・column2:category
category number is changed from old studio.

0:基本形(new category!)
1:ベース(old:壁・板)
2:家具(old:家具)
3:オブジェ(old:日用品、その他、医療)
4:食材(old:食材)
5:武器(old:武器)
6:小物(old:小物)
7:キャラ(new category!)
8:Hアイテム(old:Hアイテム)
9:液体(old:液体)
10:2D効果(old:画面効果)
11:エフェクト(old:エフェクト)
12:ギミック(new category!)
13:3DSE(new category!)

ex:<3>

・column3:item name

ex:<トルコキキョウ>

・column4:manifest
allwais empty.

ex:<>

・column5:filename
full filename from "abdata"

ex:<studio/itemobj/honey/_yashiroAmamiya_flower1.unity3d>

・column6:animator name

ex:<p_item_09>

・colmun7:jointed object
When making a gimmick item, this is used.
allwais empty.

ex:<>

・colmun8:use animation
if you use animation in item, input True.
if you don't use animation in item, input False.

ex:<False>

・colmun9:use color change(1st)
neo studio item can change color on 2 objects.
column9 is 1st object setting.

if you use 1st color change, input True.
if you don't use 1st color change, input False.

ex:<False>

・colmun10:color change target(1st)
input 1st color change target.(parent of mesh renderer)
You can set plural mesh.but you can't set sub frame.

if you don't use 1st color change, input empty.

ex:
<>
<O_gooya_00_00>
<O_gooya_00_00/O_gooya_00_01/O_gooya_00_02>

・colmun11:use color change(2nd)
same as column9

・colmun12:color change target(2nd)
same as column10

・colmun13:size changeable
if you use size change, input True.
if you don't use size change, input False.

You should set True.

ex:<True>

----

if you want distribute for old/NEO studio, and you don't use color change and animation,
you should make old definition text.

if you want distribute for old/NEO studio, and you use color change and animation,
you should make old/NEO definition text(both).

if you want distribute for NEO studio,
you should make neo definition text.


place of old definition text:abdata\studio\itemobj\honey\HoneyselectItemResolver\
place of NEO definition text:abdata\studioneo\HoneyselectItemResolver\

----

if you cant' understood, please ask me!
 
Last edited:
Thanks for your work! Now I will begin to learn how to use Neo Studio more seriously.:P
 
To the person who installed this items in studio of old version.

(Hitem Section)
Tang (Motion), Tang (Motion2)
Vibe (Motion), Vibe (Motion2)
Anal Vibe (Motion), Anal Vibe (Motion2)
Massager (Motion), Massager (Motion2)
Stethoscope (Motion), Stethoscope (Motion2)
Rotor (Motion)

Its items doesn't animation work in the studio neo even if executed the HiR_NEO.
Therefore, please execute HiR_NEO after installing this.
It can change some animation speed in the studio neo.

<Installation>
unzip(abdata folder) in Game Root, then execute HiR_NEO

Download MediaFire
 
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Erm I need some help. Downloaded HiR_Neo and when launching it, there's only path to abdata and no path to SB3U in the Hir_Neo launcher :akazukin_wut:
 
@RenKagamine
HiR_Neo assumes SB3UGS_v1.0.54delta folder exists in a folder same as oneself.
Please appoint only a path to abdata.
 
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@Yarryi
Hello!

newest HSStudioInvisible is ver 4.2.
it can use in sutdioNEO letter than ver4.1.

please check!

* this is not topic of this thread
 
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@Yarryi
Hello!

newest HSStudioInvisible is ver 4.2.
it can use in sutdioNEO letter than ver4.1.

please check!

* this is not topic of this thread
What exactly is HSStudioInvisible, Yashiro? I'd check to see on HF, but it's still under maintenance.
 
@YashiroAmamiya
My 1000 apologies to you, master.
Thank you many again.
I will try to do this.
 
@tmvaegis
There is HSStudioInvisible V4.2 in No.37
http://futabalog.com/thread/40d086f8220af7892452afa7b04c5a89

Because I don't use its Mod, I don't know a lot.
According to the Readme(Japanese), it seem to be able to increase the accessories which one character can attach to 30.
It is enabled by attaching special something of gloves section or accessories for hand.
 
Is there any way to deactivated studio mod that come from HiR Neo? I want to know just in case I want to try something..
 
@Lewdduck
If you don't want to introduce the items for the studio to the studio neo by the HiR_Neo...
There is the items list for the introduction to studio & studio neo under the abdata\studio\itemobj\honey\HoneyselectItemResolver
・An item list for the studio is made when execute HiR (An abdata\studio\list\itemlist\honey\00.unity3d is updated)
・An item list for the studio neo is made when execute HiR_Neo (An abdata\studioneo\info\00.unity3d is updated)

Therefore, you should change the name of the abdata\studio\itemobj\honey\HoneyselectItemResolver,
Because HiR_Neo can't make item list for the studio neo from item list for the introduction to studio.
(However, HiR too, can't work)

Then please return an abdata\studioneo\info\00.unity3d to official file.
Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
(The new format is explained in #1)
Then execute HiR_Neo.
 
@Lewdduck
If you don't want to introduce the items for the studio to the studio neo by the HiR_Neo...
There is the items list for the introduction to studio & studio neo under the abdata\studio\itemobj\honey\HoneyselectItemResolver
・An item list for the studio is made when execute HiR (An abdata\studio\list\itemlist\honey\00.unity3d is updated)
・An item list for the studio neo is made when execute HiR_Neo (An abdata\studioneo\info\00.unity3d is updated)

Therefore, you should change the name of the abdata\studio\itemobj\honey\HoneyselectItemResolver,
Because HiR_Neo can't make item list for the studio neo from item list for the introduction to studio.
(However, HiR too, can't work)

Then please return an abdata\studioneo\info\00.unity3d to official file.
Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
(The new format is explained in #1)
Then execute HiR_Neo.

Which way should I do if I want to keep old studio works with HiR?

btw Im trying to interpret what you say, but I think its too complicate.. so heres what I understand right now.

1) take either of this to somewhere else? or both?
・An item list for the studio is made when execute HiR (An abdata\studio\list\itemlist\honey\00.unity3d is updated)
・An item list for the studio neo is made when execute HiR_Neo (An abdata\studioneo\info\00.unity3d is updated)

2) Change abdata\studio\itemobj\honey\HoneyselectItemResolver to which name and where are we going?

3) I dont really understand the rest

_____________________________________________________________________________________________

and one more question, the HiR_Neo is responsible for activate old base studio items, such as common room wall, jail wall/ tile too right? Is there a way to fix it, because I dont see them in the neo studio, but still work fine in old studio.
 
@Lewdduck
This Time, I try explanation by a picture.

eyui.png

A=There is it under the abdata\studio\itemobj\honey\HoneyselectItemResolver
C=It is an abdata\studio\list\itemlist\honey\00.unity3d
D=There is it under the abdata\studioneo\HoneyselectItemResolver
F=It is an abdata\studioneo\info\00.unity3d

Therefore, if you change the name of "A", the flow is cut between "A" & "B" and "A" & "E".

>Which way should I do if I want to keep old studio works with HiR?
After execute HiR, change the name of "A".
Please make "A" a correct name only when execute HiR.

>one more question, the HiR_Neo is responsible for activate old base studio items,
>such as common room wall, jail wall/ tile too right? Is there a way to fix it,
>because I dont see them in the neo studio, but still work fine in old studio.

Is it a official item for studio?
If it is so, current HiR_Neo doesn't process it.
If it is necessary for a studio neo, it is necessary to rewrite a list by a new format of #1 and place it to "D"
If it is an item Mod for studio, it may be a bug of HiR_Neo.
 
@qweasd654
I can't look at the thing which you attached.

>Invalid Attachment specified. If you followed a valid link, please notify the administrator
 
@Lewdduck
This Time, I try explanation by a picture.

eyui.png

A=There is it under the abdata\studio\itemobj\honey\HoneyselectItemResolver
C=It is an abdata\studio\list\itemlist\honey\00.unity3d
D=There is it under the abdata\studioneo\HoneyselectItemResolver
F=It is an abdata\studioneo\info\00.unity3d

Therefore, if you change the name of "A", the flow is cut between "A" & "B" and "A" & "E".

>Which way should I do if I want to keep old studio works with HiR?
After execute HiR, change the name of "A".
Please make "A" a correct name only when execute HiR.

>one more question, the HiR_Neo is responsible for activate old base studio items,
>such as common room wall, jail wall/ tile too right? Is there a way to fix it,
>because I dont see them in the neo studio, but still work fine in old studio.

Is it a official item for studio?
If it is so, current HiR_Neo doesn't process it.
If it is necessary for a studio neo, it is necessary to rewrite a list by a new format of #1 and place it to "D"
If it is an item Mod for studio, it may be a bug of HiR_Neo.

So I rename A and it turns out that it cut only B not E.. Am I doing something wrong here, or should I rename D instead?
 
@Lewdduck
After having renamed "A", did you do this?

>Then please return an abdata\studioneo\info\00.unity3d to official file.
>Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
>(The new format is explained in #1)
>Then execute HiR_Neo.

The information of "A" remains in "F" if don't do it.
(If it has executed HiR_Neo by a flow of A-E-F even once)


@Tinala
Illusion added a new studio(Studio NEO) on April 28.
It works independently from the old studio.
 
@Lewdduck
After having renamed "A", did you do this?

>Then please return an abdata\studioneo\info\00.unity3d to official file.
>Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
>(The new format is explained in #1)
>Then execute HiR_Neo.

The information of "A" remains in "F" if don't do it.
(If it has executed HiR_Neo by a flow of A-E-F even once)


@Tinala
Illusion added a new studio(Studio NEO) on April 28.
It works independently from the old studio.


>Then please return an abdata\studioneo\info\00.unity3d to official file.
>Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.

How exactly to do this?
 
@Lewdduck
>Then please return an abdata\studioneo\info\00.unity3d to official file.

There is the its official file in installation Disc.
But, I uploaded it to here.
http://www.mediafire.com/file/tnpt7dc8t4wdxtw/Official_item_list_For_SutudioNEO.zip

Please overwrite by the its file, The item list returns to a official state.

>Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
How to make files is explained in #1.
I had an opportunity to do it in #6.
 
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@Lewdduck
>Then please return an abdata\studioneo\info\00.unity3d to official file.

There is the its official file in installation Disc.
But, I uploaded it to here.
http://www.mediafire.com/file/tnpt7dc8t4wdxtw/Official_item_list_For_SutudioNEO.zip

Please overwrite by the its file, The item list returns to a official state.

>Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
How to make files is explained in #1.
I had an opportunity to do it in #6.

I dont understand #1 at all, and what is the "make an item list for introduction to studio neo" for? Is it for whenever I want to add a single specific mod or something right?
Because I think I just want to get rid of the mod in Studio Neo, why would I have to add something? I dont know what to add T_T
 
@Lewdduck
If you do not install Mod of other modder, please edit an abdata\studioneo\info\00.unity3d directly.
The ItemList_00_00-ItemList_13_00 in the its file is so.
Therefore HiR_Neo is not necessary.

djik.png
 

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