Works in practice too.
Create vanilla_items.txt (or name it what ever you want) file in
abdata\studio\itemobj\honey\honeyselectitemresolver and copy these lines to it. Change XXXXXs in to free slotIDs and run HiR_Neo.
<><><XXXXX><1><Wall_door_1><studio/itemobj/honey/00.unity3d><p_p_N_wall_door_01>
<><><XXXXX><1><Wall_door_2><studio/itemobj/honey/00.unity3d><p_p_N_wall_door_02>
<><><XXXXX><1><Wall_door_3><studio/itemobj/honey/00.unity3d><p_p_N_wall_door_03>
<><><XXXXX><1><Wall_door_4><studio/itemobj/honey/00.unity3d><p_p_N_wall_door_04>
<><><XXXXX><1><Wall_door_5><studio/itemobj/honey/00.unity3d><p_p_N_wall_door_05>
<><><XXXXX><1><Wall_door_6><studio/itemobj/honey/00.unity3d><p_p_N_wall_door_06>
<><><XXXXX><1><Floor_1><studio/itemobj/honey/00.unity3d><p_p_N_yuka_01>
<><><XXXXX><1><Floor_2><studio/itemobj/honey/00.unity3d><p_p_N_yuka_02>
<><><XXXXX><1><Floor_3><studio/itemobj/honey/00.unity3d><p_p_N_yuka_03>
<><><XXXXX><1><Floor_4><studio/itemobj/honey/00.unity3d><p_p_N_yuka_04>
<><><XXXXX><1><Floor_5><studio/itemobj/honey/00.unity3d><p_p_N_yuka_05>
<><><XXXXX><1><Floor_6><studio/itemobj/honey/00.unity3d><p_p_N_yuka_06>