MAFIA GAME 6: THE PATH TO RICHES OR FAILURE

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I will do it like this probably:
Starts at day 2

Morning Phase > Phase for resting/searching > day Phase > battle Phase > battle Phase > night Phase > battle Phase > morning Phase ~~
 
I think this maybe my last mafia game I partake in.
Still debating, I may cohost with others though.

And the weapon system was my crowning achievement in the mafia game.
If I ever do another it will be guilty crown.
 
『Battle Phase?:reallyconfused:

『Hmmmm... I want to make players feel the need to kill and give them as much of a freedom of a choice of how, when and where they kill as I can. The game will be divided in 3 parts: Ordinary life, Hunting and Trial. It will be repeating of those 3. After 2nd and 3rd there will always be at least 1 victim. The rate at which 1st and 2nd switch depends only on players. But I really don't think the game will last long ;p』
 
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Yea a battle phase~
The weapon system will also be different~
U can only kill in battle Phase and night Phase
And to give the player a free image of how to do things the will pm me there battle scenes how to fight and how to react in what action~~~
 
『If it comes to battle in my MG I think of either doing this system: First players choose 5 actions they are able to do or leave the choice to me. Then once battle begins they will choose the action they want to use and will have to respond to opponent's action from those 5. If both opponents choose to leave the choice to me I will simply consider all the factors (like sleepiness, hunger, tiredness, etc) and the one who will have higher stats in the end will win.』

『I'm gonna do that too ^_^』
 
『Still... I want to make players feeling where they know they either kill or will be killed and actually seriously take their time and think on how to kill each other... But I can't think of a great motive to do that... Basically, the only things I haven't prepared for the game right now are map of the location, host set and motive for players...』
 
Mine is kinda the same
U have to think carefully how ti fight~
But I think I will make some kind of limit for battle scenes or i might get hundreds of them
 
『Hmmmm... Unless powers are the same and there is a draw I think its best to have loser of the battle die...』
 
U said something about higher stats~
Is it like This?~
Killed a Person.....lvl up!
 
『That too... A person who already killed another will have more chances against someone who haven't ;p But sometimes it can actually be opposite... For example: with the previous target there was a battle and weapon's durability became lower thus lowering overall stats.』
 
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