Thank you, Belgar.
I have one more question, cause what is confusing me are those DetailNormalMapScale, Metallic etc., inside the material. Because in older games, there are Shiness, Fresnel, SpectInt, CutOff, etc.
What I have now to choose in HS, if I want to edit the values for Shiness, Fresnel, SpectInt, CutOff?
Is for example Metallic now for Shiness?
I have also trouble with an old suffer from me, to have alpha channel.
I tried to adapt the maid cos from Play Club here into Honey Select, but the issue I have are laces from this cos, because they are alpha channeled textures.
Here are the old shaders and adjustments, inside the material from Play Club:
This picture showed the new shaders materials in Honey Select:
Here the first result, with no visible laces.
I have no idea what I have to adjust, to get the alpha channel to work and that this cos is nearly looking like in Play Club. Is not black, is originally more dark blue.