Thanks @enimaroah.
Attach is what I have in 3dsmax. I think I exported the fbx with skin from sb3u as you can see a skin modifier about the mesh. However, in order to modify the vertices, I have to breakaway from the skin modifier.
Or did you mean I should export p_cf_shoes_03_00 as well? When I export, I select cf_O_shoes_03 and cf_O_shoes_03_00 only. As I'm not replacing the bones (or should I?) but doing copy nearest, the mesh seems to have imported fine now that I know how to do translation/rotation.
Attach is what I have in 3dsmax. I think I exported the fbx with skin from sb3u as you can see a skin modifier about the mesh. However, in order to modify the vertices, I have to breakaway from the skin modifier.
Or did you mean I should export p_cf_shoes_03_00 as well? When I export, I select cf_O_shoes_03 and cf_O_shoes_03_00 only. As I'm not replacing the bones (or should I?) but doing copy nearest, the mesh seems to have imported fine now that I know how to do translation/rotation.