@DillDoe:
mat_cha_00.unity3d does NOT contain the female body material. Are you talking about cf_m_base.unity3d or really mat_cha_00.unity3d?
The AssetBundleManifest principle doesn't seem to be limited to female chars. In abdata are the cm_* files defined as well.
well I was referring to mat_cha_00.unity3d for the male hair, which I move to use with female. And I added it to a new add file, which works even being defined already in abdata (which lead me to ask if the 'only one definition' only applied to female body, which I can not get to work in a new add)
what I'm trying to do is try to get external material working for body parts (the body for my mod and the head/eye for the longer eyelash mod) by adding the list & chara path to abdata as you suggest, but I can't seem to get it to work. I know the external reference are right cause I can get the right material AFTER loading an outfit first (which define the body material so my mod can use it)
it's to a point where I even tried to copy the body material & texture into my mod to avoid external reference, but that doesn't seem to work either. the body is super bright for some reason & bumps the filesize from 13mb to over 200mb with the 4k body textures included.