Aastaroth
花は桜木 人は武士
- Jun 8, 2016
- 117
- 225
@enimaroah
I am okay for both ways :)
By the way, can you tell me what have changed between v1.5.21 & v1.6.4 in regard of face morphs?
I notice that the mesh and morph are now merged, weighting is added, and the blendshape naming is different now.
What I get is naming like "bs06" instead of "bs06_ha"; even I directly export it and import it back, the change of naming still occurs.
Another bug is that the blendshape isn't fully working when I use v1.6.4. The morphs are there (at least some, if not all), but the order is messed up, e.g. morph 00 is supposed to be the closed state of 0th expression, but instead, it becomes, say, 5th expression now. I can go back to v1.5.21 without problem, but I still want to know what is the cause about this.
I am okay for both ways :)
By the way, can you tell me what have changed between v1.5.21 & v1.6.4 in regard of face morphs?
I notice that the mesh and morph are now merged, weighting is added, and the blendshape naming is different now.
What I get is naming like "bs06" instead of "bs06_ha"; even I directly export it and import it back, the change of naming still occurs.
Another bug is that the blendshape isn't fully working when I use v1.6.4. The morphs are there (at least some, if not all), but the order is messed up, e.g. morph 00 is supposed to be the closed state of 0th expression, but instead, it becomes, say, 5th expression now. I can go back to v1.5.21 without problem, but I still want to know what is the cause about this.