Goblin Layer [Ver.0.57.2]
Year: February 2025
Platform: PC/Windows all/Linux
Genre:Adventure, RenPy, Rpg, Battle, Parody, Male Protagonist, Ahegao, Creampie, Vaginal sex, Groping, Cheating, Big tits, Humor, Male domination, Fantasy, Animated, Teasing, Spanking, Big ass, Hardcore sex, Seduction, Harem, Cowgirl, Masturbation
Developer / Publisher: Parodos
Publication Type: In Progress
Language:English
Subtitles:no
Interface:English
File size:2.76Gb
Version:0.57.2
Uncensored
Overview:
A man on a mission to wipe out every goblin nest (and with a serious goblin fetish) arrives in a frontier town...
where all the men have all mysteriously gone missing, and all the women are becoming increasingly horny.
Will he ever be able to form normal human relationships with the thirsty townswomen, or will he lose himself to thicc goblin girls?
Changelog Ver.0.57.2:
Highlights:
- New Scene(s) with Town Hall Girl/Mission Madame
- Gameplay Additions
- A Dungeon Dive below Grinder
0.57.2 "Begin Anew" - Edition
Randomly stumbled over this? Here's the tldr: Goblin Layer is a (nsfw) parody Adventure with a large cast of characters,
humor, animations and more! Not to be confused with Goblin Slayer.
This update got two one-on-one sessions in the Town Hall (don't get too excited :D) and a three level dungeon dive below Grinder,
which will be a bit different from what you've experienced in the game before. Hope everything works out ok!
0.57.2 "Begin Anew"
Scenes/Story:
Added New Interview scenes with the Mission Madame, a mix of new renders, still and animated, included.
- Added New scene after Main Quest II
- Added New scene after Main Quest III
Note:
You may get some different/additional dialogue lines depending on some things you've done during the Main Quests.
This may in turn lead to your interviewer becoming more or less excited.
Currently, you may not get these extra options if you've already played the quests.
Cause the necessary triggers are... triggered, during the quests.
Added a 'narrated' [non-sexual] dungeon dive. Something's up, below Grindr.
Gameplay:
3 New Dungeon levels below Grinder, it's the beginning of... something. These ones are non-repeatable for now.
1.The Artisan's Abattoir
2.The Charnel House
3.The Hemorrhaging Halls
Added New enemies
Made some new sprites for these enemies
Added New skills for these enemies
Added New loot from these enemies
Added New skill for Priestess: Delayed Healing
- it's slower to cast than the basic healing skill, but slightly more powerful. May sound strange, but useful for certain tactics.
Added New skill for Anvil: Dancing Leaf
-increases Evasion and Agility.
Rebalanced some skills
Also renamed some skills, to make things more consistent
You now get a bit of XP the first time you read a book, and sometimes an attribute boost (like ATK, DEF, etc)
Updated the Cheat Room, new password + new scenes can be accessed there
//Updated Hall of Fame
Added some new 2d item icons
Some map/tileset improvements
Admittedly, in addition to making games, I also ended up playing some (Divinity Original Sin II)... and decided to, let's say borrow,
the elemental combo system it uses. Like thunder+water and now you're shocked. In fact there's a significant combat,
item and equipment overhaul on the way, working on it right now along with some new scenes in Blender:)
Of course this is a RpgMaker game, so it'll be a somewhat different and simplified implementation.
Also, I realize that you're maybe playing this for the "plot", rather than the combat, so the "plot" is still number one priority.
But if game got combat, it should be as good as it can be, right? In fact, I think there are ways the "plot" can be incorporated in the combat...
Anyway, kinda half-assed the combat gameplay for a long time cause I focused on new graphics and story, but it's time for it to shape up.
Bugfixes:
Fixed one more 'stuck-in-wall' type of bug (not the fun kind).
Also, a heads up, you got a debug item that can disable collision if you run into this kind of situation.
Download
https://k2s.cc/file/3bbef5d46428a