- Apr 8, 2013
- 491
- 323
Re: SB3Utility (GUI + Script)
@totaldecay78:
Hello here at AS! HF seems to be back to normal, although this normal is quite slow compared to old times.
In the post above is a link to the local Glossary - try the last post there for a description how to work with external materials and textures. It is not perfect yet, I found a missing part for textures which I complete next.
The example is for HS yes, but external materials and textures are also present in SBPR.
@roy12:
Uncompressed DDS is converted to ARGB32 and mipmaps are supported for this format too, not required though. But the game does not accept this format on all meshes. E.g. I replaced a DXT1 texture for a piece of clothes and the game crashed. At another place (body texture) the format the format is accepted - with and without mipmaps.
@totaldecay78:
Hello here at AS! HF seems to be back to normal, although this normal is quite slow compared to old times.
In the post above is a link to the local Glossary - try the last post there for a description how to work with external materials and textures. It is not perfect yet, I found a missing part for textures which I complete next.
The example is for HS yes, but external materials and textures are also present in SBPR.
@roy12:
Uncompressed DDS is converted to ARGB32 and mipmaps are supported for this format too, not required though. But the game does not accept this format on all meshes. E.g. I replaced a DXT1 texture for a piece of clothes and the game crashed. At another place (body texture) the format the format is accepted - with and without mipmaps.