- Aug 17, 2016
- 288
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Overview:
SLR Translator is a tool I've been developing over the past few years to translate RPGM games at a high enough standard to be able to finish them without getting stuck,.
(This will actually work on a fairly old laptop as long as it doesn't overheat.)
If you've ever used Translator++ before, then the tool will immediately feel familiar, because I am using it's UI licensed under GPLv3.
But the actual translation process is very different from Dreamsavior's stuff.
Most outside credit there actually goes to Reddo9999, his code helped me a lot.
(We don't know each other, but his code is also licensed under GPLv3.)
Also includes the DSLR Translation engine to use whatever LLM you want as long as it supports the 'v1/chat/completions' endpoint.
(Pre-configured for DeepSeek since that seems to have the best cost/performance ratio.)
Important Notes:
Press F1 with the tool open for tutorials on how to use this.
SLR will only function if you have a working SugoiV4 server running locally on the default port 14366.
You can visit Ming Shiba's Patreon, or the F95 Sugoi thread to find out more about Sugoi.
The V9-V9.4 Toolkits are not compatible with SLR, but 9.5 works again.
DSLR requires manual setup. Read the documentation.
Developer: Shisaye
Version: 1.140
System Requirements: Windows (64bit), At least 8GB of RAM, Decent cooling.
Installation:
Extract the tool and launch it using the SLR Translator executable.
If you have problems extracting, please update your 7zip to the latest version.
After launching the tool, please press F1 to get to the help page explaining all basic stuff.
If you have problems extracting, please update your 7zip to the latest version.
After launching the tool, please press F1 to get to the help page explaining all basic stuff.
Changelog:
See attached "Changelog.txt".
[/SPOILER]
Preview Screenshots:
FAQ:
Q: A game is not working correctly after translation, or the translator has problems during the translation of a game, what do I do?
A: Please post the DLsite code of the game (or it's full name), a screenshot of the problem, and a description when exactly the problem occured. If appropriate please also include a save file to reproduce the issue in-game.
Please do not include any rule breaking content in your post.
Q: So this is just another way to run Sugoi on a game?
A: No, Sugoi is only used for basic dialogue. Most scripts, noises, menu buttons, etc., have pre-defined translations from a dictionary I've built. There's also hundreds of regex patterns fixing common quirks and issues with Sugoi.
Q: Translator++ is terrible and constantly crashes stuff, so this does the same?
A: This is not using T++ parsing or converting. I'm just using its UI. Even old VX/Ace converts and exports correctly in SLR Translator, and as a result this does not have the crashing issues T++ has.
Also SLR Translator actually gives you the option to turn de-duplication off.
Q: When I use SLR on a cell why do some parts remain Japanese?
A: That means those parts have preset translations. Just click the "Fix cells and check for errors" button and the Japanese will be replaced. (Only works in the Initial Translations column to prevent it from touching manual edits.)
DOWNLOAD
SLR Translator:
SLR Translator:
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SHA-256 of the archive:
7e151e856ec7d445be5453720e8338de05a9a67fc357087e91b6b763f5ff0ca0
Additional Tools:
(Extractors, Editors, etc. Also includes a minimalist Sugoi Repack.)
(I did not make any of these.)
7e151e856ec7d445be5453720e8338de05a9a67fc357087e91b6b763f5ff0ca0
Additional Tools:
(Extractors, Editors, etc. Also includes a minimalist Sugoi Repack.)
(I did not make any of these.)
To see this hidden content, you must react with one of the following reactions :
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To see this hidden content, you must react with one of the following reactions :
|
SHA-256 of the archive:
61bfb54dc700ecd875a0d28fd10d032058db4b901bc191ddbd2257008c926f3b
61bfb54dc700ecd875a0d28fd10d032058db4b901bc191ddbd2257008c926f3b
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