The Second Thief Game~

[MENTION=8967]deathwarrior[/MENTION] Hmm pick a move before the phase change ;p 40 more min till then~
 
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Has the phase changed yet? If I can still move, put Alice in the kitchen. It seems no one else has gone there yet.
 
Hmm fine ;p Since you said before i posted ill take that as a move~

The knights are patrolling the grounds and have the walls under constant surveillance so the thief cant escape... probably… The thief will be running around in the castle during the start of the game and, upon successfully escaping the building, will be running around the grounds searching for some place to hide or escape. Try what you may to catch him/her. You can stake out one section of the grounds/castle each phase (day) and hope that you get a sighting of the thief. Knights will lurk around places where there was a sighting so if you go talk to the knight then you can get the clue that he/she may have. The guards are quite forgetful so be quick or miss the clue.

The castle is divided into the three main floors. Everyone on the floor where the thief appears will get clues. Pick a room/pair of guest rooms or lurk in the hallways in the floor you chose and you may get a bonus clue should the thief appear. Everyone in the building will be alerted if the thief is spotted and can get clues if they talk to the guards although guards will always give somewhat less than you could otherwise have gotten from an actual sighting.

The grounds will be divided into five sections, four areas with its own guard house (lake, garden, forest, and gate) and the castle as its own area. The chances of spotting the thief will depend on how much people are in a section and whether the thief actually appears there. The castle will get any news of sightings the next turn and everyone else will get the news on the turn after so if you are around the castle then you can get the somewhat faster information. If you spotted the thief yourself (was in the section where the thief appeared) then you will get slightly more information than those who go around asking the guards. Lurking at the gate will make it more difficult for the thief to escape normally. The other areas may give a chance at a random event which could aid the discoverer. The game ends when the thief escapes the grounds, is caught, or all the presents are retrieved.

As you might have guessed, this game requires quite a lot of luck. Each sighting will give the people who saw the thief a chance of retrieving a present that the thief carelessly dropped while running away. The thief will have a chance at escaping every turn but sightings will lower the chance of escape. The thief will be caught after 250 sightings total or 50 sightings from a single player and an accurate accusation (the thief has quite the low chance of winning actually xD). There is a small chance at a general random event happening each turn which may benefit everyone… or not. Places may have an area specific special event and other untold surprises~

Guard's piece of the map~
IMG_3561.jpg

The odd thingy going around the grounds a river from the lake~
The stuff on the right of the map of the grounds is the layout of the castle~
The guard's houses were all built the same way so i can save some time and lead I mean because that odd constructor guy who planned them didnt want to work~

Phase 1~
The thief appeared on the third floor study~ The clues will be sent through pm but whatever else that happens will just be written here~ (Actually im too tired/lazy to go think of clues atm ;p)
If you didnt pick a place to move to then you will just be in the waiting room until you do so or wherever you left your character last~

[MENTION=1837]r.bednarski[/MENTION]
Waiting: room Clues- 0
[MENTION=26533]Kionea[/MENTION]
Kitchen: Clues-0 Event-You found food, eating it will give you a boost of energy and let you visit two spots the next turn although you will only have a 66% chance of spotting the thief if he/she appears in either spot (you can save it until you wish to use it)
[MENTION=17416]unidecimo[/MENTION]
Games room Clues- 2
[MENTION=29193]nanashi1[/MENTION]
Waiting room Clues- 0
[MENTION=10115]kactaplb[/MENTION]
Waiting room Clues- 0
[MENTION=29831]thecoins[/MENTION]
Study Clues- 3
[MENTION=23111]Slayn312[/MENTION]
Library Clues- 2
[MENTION=27120]DavRoc777[/MENTION]
Waiting room Clues- 0
[MENTION=8967]deathwarrior[/MENTION]
Waiting room Clues- 0

Ill be putting all the phases and whatnot onto the first post~
 
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Helloo Sammy....

Holy snap.... thecoins got three clue...:surprised: luck must be on his side...
 
Lol he was in the right place at the right time ;p

You can now choose a new place to move to or move to the third floor and bother the guard for a clue~
 
Lol... I can barely see the outline of the map....

But sure is a big place you drew....

So the game gonna take place all over the castle???
 
Hmm sry for the crappy drawing xD I was sitting on the train and whatever for most of it...

The thief will be in the castle until he/she escapes out into the grounds~ Then the castle will just be one area on the map instead of separated into three floors as it is currently~ The castle rooms can still be lurked in if you choose to stake out the castle after the thief has run outside (he/she may return to the castle before running off again)~
 
Hmm... So Kuro can't leave the library yet since he found some clue till the next phase then or he could do a stake out even though he found some clue???
 
You can move to a new location each turn if you wish~ The clues just stay with you (too lazy to write them atm xD)
 
Cool...

Then he will stay where he's at cuz there are many book he could read....

Plus nobody online yet to enjoy this game....
 
Hmm ok then~ Library for a second turn~ It doesnt really matter since where the thief appears is random anyway xD Well there is other stuff... but the library isnt a bad place to stake out ;p

Btw i updated the map and stuff with a better drawing and a bit of details xD
 
Its not? Oh its own spoiler xD Ehh idk i think its fine? The front page is quite organized and im pretty much done with the intro of the game~ All thats left now is to go think of clues and shove a bunch of numbers on stuff and think of other things which could happen or not x.x
 
Lol... Good luck with that....

Kuro hope thief come to the library so he could get slap by the big heavy textbook...
 
Hmm big heavy text book xD Well every room has something or another to find~ ;p You might get something other than a thief~
 
Ting, ting, ting, ting....

Kuro found a hidden trap door...

Do you want to enter?

Yes
No

No<---

J/K
 
Ack! I was going to choose the study but chose to stay in character and go somewhere empty. Bad choice.

Anyway, Imma move to a guestroom. Also, should I refer to my character as Al to differentiate between me and kacta? Or is it all good?
 
[MENTION=26533]Kionea[/MENTION] Its fine if you just say alice~

[MENTION=17416]unidecimo[/MENTION] Search for more clues ;p Just move somewhere else if you want to~

Hmm two in the library xD
 
The thief was spotted in a guest room on the second floor~ Hmm i think im going to have people specify guest rooms on the east or west from now on~ Unless a 50% chance of getting the bonus clue is fine for you ;p

[MENTION=1837]r.bednarski[/MENTION]
Waiting room Clues- 0
[MENTION=26533]Kionea[/MENTION]
Guest room Clues- 3
[MENTION=17416]unidecimo[/MENTION]
Games room Clues- 2
[MENTION=29193]nanashi1[/MENTION]
Waiting room Clues- 0
[MENTION=10115]kactaplb[/MENTION]
Kitchen Clues- 0
[MENTION=29831]thecoins[/MENTION]
Library Clues- 3 Event- While digging around the library you find a soot sprite which stared at you for a bit before disappearing~
[MENTION=23111]Slayn312[/MENTION]
Library Clues- 2 Event- While digging around the library you find a soot sprite which stared at you for a bit before disappearing~
[MENTION=27120]DavRoc777[/MENTION]
Waiting room Clues- 0
[MENTION=8967]deathwarrior[/MENTION]
Waiting room Clues- 0
 

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