『Wasn't it actually some kind of "They were all dead from before the game even began and the whole game was just our (host's) illusion." ending though?』
Yeah something like that ;p We were all killed by poison during the first dinner and then that mansion we were in was just something of a replica... of which i also made a replica of in the afterlife... xD Which may have messed with stuff...~
Hmm... maybe? xD Slimes are just there to get killed and provide items anyway ;p But yeah... going to need to write up rules for the second chunk since im probably not going to recover the old stuff =w= Good thing the important stuff are already recorded... the thief's items are gones though but i guess that just means i can give other boosts ;p
Hmm just going to skip to the last chunk where its getting to the thief's end (actually she couldve escaped already... like twice...) but you get the chance to prevent it~
Hmm yes.... i think you guys were quite far from catching her... xD But it was all based on luck whether she escaped or was caught..~ As was most stuff but seems there was flaws in the way i made the encounters and stuff =w= Anyhow this part isnt completely random since you guys would have eventually reached here if you continued but the thief got lucky... xD Was just doing everything with dice and number generators xD
『Yeah, I remember you were writing all the moves in the main thread... I wonder how I'm gonna do moves for my MG... I'm currently thinking of making it that moves done with place that has over a certain amount of people inside that move will be posted on the thread...』
『Obviously I will be saying that everyone heard a bang, but in that case I will give a choice to continue doing whatever you are doing to players who are doing some stuff... And what I'm saying is something like rumors getting around fast for example something like if a person does something noticeable in the dorm living room while at least 5 people are watching, soon everyone will know what he was doing...』
Yeah if theres a noise or something~
The event would be that everyone heard a loud noise~
Then people would pm to react or not~
The order of actions would vary depending on when they pmed and how close they were to the event~ (Basically whoever made the event happen would be closest usually so get priority that way but if he/she was slow in responding then may be seen by those who happened to be close by)
Adds more complication but you might not want to deal with that xD
『Well, of course, in my stories depending on who responded first or was closer or maybe could move faster (in case someone's leg is broken or some perks or one of the items ;p) the order of people arriving at the place will change... Might be some thing you won't notice unless you arrive first (like who was already at the place) or you might also get suspected in case there is a corpse there. ^_^』
『I wanna make it more of a detective game than just random "He is the culprit cause I say so!" and blind lynches xD (although I'm more than sure at least half of players will still be like that and most probably get punishment because of it...)』