sin07
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  • It's intentional for Monster 2's that those two fingers goes on same IK point. It's a race feat. It can't move either of those two fingers without moving the other.
    The mouth is a tad trickier due to that the upper and lower part of the mouth each has 3 hard/soft bone points, and since we can just rotate the IK points most of the mouth
    doesn't follow and gets out of place. Working on that still.

    The hardest part with it all is the bone list. Let's say that you have a creature with 200 bones, and you want them all to have IK control points. Then you have
    to manually add each of these 200 bones to the creatures line of bones:
    <5555><spine0><spine1><spine2><spine3><spine4><spine5><spine6><spine7><spine8><spine9><spine11><spine12><spine13><spine14><spine15><spine16><spine17><spine18><spine19>[...]
    It becomes very tedious and monotone quickly, and if you make a typo you have a long list to go through to find it.
    Rigging the meshes is the easy part.
    I did probably just release the demo about 2 days ago, so the download is quite fresh.
    There's still some polishing to do on the current released stuff, but I did decide to release it in its current state so peeps
    can toy around a bit with and probably give some feed back on, in regards of the IK controls.

    I decided to keep them in same unity3d file so I don't have to dig in like 3 different files just to fix any issues.
    The item, bone and category list are in the same unity3d file, so it's just handy to have them in same.

    Not a bad first one!
    T
    No worries, that happens to me from time to time, as well.

    Yes, it most definitely happens over time, more than anything. What's curious is that it also happens with the Character Maker/Main Game.
    T
    Something tells me it is more of a recent thing, because, I don't remember it being THIS bad, before!
    Hmm...
    I highly doubt it, but do you suppose it's connected to the 4k graphics patch?
    T
    Yeah, I remember you saying that you regretted not waiting for the Ti version, awhile back. Oh well, I guess that's also why I opted for the 1060, since the next generation will most definitely be better designed to handle anything beyond 1080p.

    It's served me well, no complaints! As for the 670, I kinda got it late, so it's kinda become a dinosaur in comparison to what we see, nowadays.

    Hate to say I told ya so! : / That's where requests/help go to die! I'm with ya, but odds are, we might be stuck with that issue.
    T
    I can't say I know the extent of the update, but indeed, hopefully it's worthwhile!

    Oh, no doubt, don't you have a GTX 1080? I figured, if anyone should be able to handle it, it'd be you with that beast! Not too long ago I got the 6GB version of the 1060, and even that's been a giant step forward from the 670 I had. So yup, just bad optimization, as usual.

    That would be nice, but threads like that tend to be the forum version of Antarctica, as far as I'm concerned, seeing as how when I post there, 99% of the time I get ignored. : /
    T
    I've heard mixed things about it: On one hand, Syncroz being underwhelmed, but on the other, Snooley praising it, so I honestly don't know.

    I think Dr. Yoshi just mentioned that NEO might be getting its last update, this week, but we'll see. NEO certainly still has its quirks, in regards to lighting/shadow issues, performance, and maybe a couple other things I can't remember, but it's definitely impressive!
    So that always happens over a certain period of time, for you? (Read your mod-thread post) Seems like a fault in the design, like a memory leak or something. I guess it wouldn't be Illusion without some sort of performance or memory leak related issue, right?
    Again, that happens to me, too, and I doubt we're the only ones suffering from the bug. (And not just NEO; happens in the Character Maker, too)
    T
    It wouldn't have been right, unless you stuck those twins into your avatar, ha ha! We're all pervs, my friend, lol! Huzzah, for boobs, indeed!

    Nope, I haven't tried out BA, yet. Not being 4k graphics patched, I really don't have any interest in it, personally. : / I do agree, though, that the new animations we got from it for NEO have been very nice!
    T
    Heh heh, plus, I can't help but notice, especially now in the Conversation panel, how similar mine and yours are, now...
    Well, except yours is much, MUCH bigger, lol! Good stuff!

    V, eh? Hmm... Can't say I've ever used that key. Maybe it's only meant to toggle between the different settings for that?
    T
    Boooooobs, ha ha! Sorry, your new Amira avatar brought me joy, heh heh.

    Ahh, so that's what it does? Too bad that doesn't work with rotate, seeing as how temperamental it can be. I think Illusion just likes to mess with us, while else? They couldn't be that big of buffoons... right? Hmm...

    Wait... V? F2? Forgive me, I'm lost, lol!
    T
    No prob! NEO does take awhile to load, now, but not to the point that it bothers me, at least. Guess we'll have to just grin and bare it.

    I haven't really dove into stuff like FK/IK items, etc., but I do agree that it's improving! Not being able to resize the maps is unfortunate, though, I agree. As for the move menu, I guess that's why you'd like that second move/rotate option, which I've actually started to appreciate after working a bit last night. I really wish I knew where that came from. : /

    I don't know what that means, either, lol, glad I'm not the only one! Even with that part translated, it's rather vague: "Snap Movement Width"... seriously, the hell is that? lol
    T
    I don't doubt your fun with them! ;)

    Well, it's not a total fix, but you can help with the loading times by making bUseRegEx=False for the Translation.ini. The performance drop issue will continue, though. : /
    T
    Very nice! That's an interesting perspective to have, but if it makes sense, then it's probably for the best.

    It didn't show up? Now I feel bad, because I literally have no clue when that started showing up. It doesn't seem likely that it'd come with ShortcutsHS for NEO, so I can't think of anything else it'd be. : /
    I don't recall having to hit any keys, as it shows up automatically; that doesn't mean I didn't do it without realizing it, though, but I find that unlikely.

    30 minutes for one tentacle!? Ergh, I'm slow enough, already!

    That's news, to me, I never heard anything about that discussion. I'm aware of that problem, yes, and it's also relevant to the main game/character creator. Hmm.
    I've have noticed that it can be quite time consuming, mostly due to the length of the tentacles. A lot of nodes that needs to be adjusted.
    As soon as I can figure out this importing problem that I am having I'll have some longer and shorter tentacles coming around.


    In the amount of time people write their bug reports they could have fixed whatever HiR is causing just by open up a
    single file in SB3UG, ctrl+c then ctrl+v and save, or well, you have to copy and paste two times at least. So it isn't that time consuming.
    On the other hand, if you have downloaded a whole bunch of mods it can take a bit longer.
    Nah, I were trying to figure out an issue that TMV is having. It seem as if HiRNEO can't alter the format of the HiR list for the ordinary studio into studioNEO format anymore.
    I'm still waiting for tmv to see if the change of list format will fix his issue.

    You go bro, manual labor is the shiet. I'm so fed up with HiR now cause there's always something with it.
    I wish people could do as back in the PPD/PRO days cause it were rarely any issues back then.
    Nevermind my previous request. I found out what the issue was.
    I guess that I'll stick to only making HiRNEO lists from now on.
    Oi, Sin, can you do me a favor? You do use HiR and HiRNEO right?
    Can you download the God Rays mod from the blog and run the list through both?
    The HiR list should be placed in the HiR folder for HS studio and not NEO.

    Does the items show up in the studio for you?
    Does HiR shout out any errors?
    T
    Yes, it certainly has! Same to you, how are things with the photography? As for me, I've been more or less the same. To quote one of my least favorite Beatles songs, "Ob-la-di, Ob-la-da, life goes on..."

    Hmm... I was wondering about that second rotate/move control, actually... I'm not even sure which mod that came from, myself. Maybe it's from this?

    HS_StudioNEOAddon_v0.7.3

    I always thought that was a studio bug, but apparently not! Either way, sometimes I find it to be a bit of a nuisance. Hope that works, for ya!
    It's very troublesome. If I can't import the rigged mes, then I can't give my tentacles IK controls.
    Bones are needed in any item that has any sort of physic (i.e the eel) or IK control.

    There's a mod that gives you a secondary "move/rotate control" so you don't need to zoom out.
    Not sure on which mod it may be. TMV sent me a pack with quite a few, I'll have to peek around a bit.
    Indeed there's a lot of fun ahead.
    Though my tentacles seem to have to wait, having problem with importing my rigged meshes.
    Donno why it's a problem now, it hasn't been an issue before. I could try to let SB3UG rig
    a un-rigged mesh but it can be picky to get it right.
    Artists has always been somewhat screwed over to a certain degree. It has gotten somewhat better
    these days, with a few exceptions.

    The IK issue with big heads was fixed with a extra patch to the update that caused the issue, the fix is also found
    in that pastebin doc. And no, I haven't noticed any particular issues so far.

    I have wanted IK for items since my PPD/PRO days, so this update is gold!
    Well, I do it for fun too, I enjoy it a lot so I could as well work with it.
    Pretty much everything I know 'bout it is self taught, so "somethings that you wish you knew when you started out" is a rather long list.
    Being a graphic designer is not always an easy task, you'll throw yourself into a field with hungry competitors if you plan to do some freelancing, or even run your own company.
    Dropping everything to start a own company might not be the wisest of moves (I'll assume that you ain't planning to do that). Start out with having it as a side thing next to some other
    kind of job, it may be much better for your wallet. Many graphics designers here does the same thing, I can't speak for the rest of the world though!
    It also happens that customers doesn't want to pay the bill, so prep yourself for that you might do a lot of work for nothing. I can't quite say
    how often it might happen or not. It can be quite common here from time to time.

    Well, just send a link if you want it in. I'll take a look at it. And yes, the other one was pretty crappy in a sense. I almost went for re-texturing everything
    cause it would have been way easier than chopping up everything in submeshes.

    I don't have a clue about when the update is supposed to be out, and today for you is almost "tomorrow" for me. Midnight is just 1½ hour away.

    Edit: Alright, I got my hands on the new update, and the IK for the items seem to work as I hoped. Time to rig some tentacles and monsters.
    As I have gotten bad to keep track of things I look for updates here.

    It's actually a bit less work. Rather than making a tons of different poses, I just need to make like 3-4 tentacles
    per type.
    I haven't really jumped onto any image host yet really. I did however re-upload a lot of my shoots to my blog over at Blogger.
    I can use the picture addresses to post any shots over here or on HF.

    I'm excited for the next NEO update, if the item IK works as I hope, and that it isn't just a hyped rumor, then the whole Honey Horror pack gets a overhaul.

    Sweet shots as usually, Sin. You got the right knack...? Snack...? I seem to have forgot the word now... Anyways, most of the time your shots end up great!
    At some point I hope to devote myself to do some more shooting myself.
    It would in a sense be more difficult/time consuming. Each object that you want to enable IK for
    does need to be rigged onto a skeleton. From there the rest is probably handled in a item list.

    It could have been a lot better on the visual aspects. Just having a split-screen like Yuusha (or advance wars) did have during battle
    would have been great for displaying attack/defence/magic animations.
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