sin07
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  • It has been a lot of stress the past 4 months, due to my mother's refusal to accept help
    from the doctors, along with not being very cooperative. She have been needing blood and
    such for a long time. She finally accepted the treatment 2 days ago and she's much, much, much better now.
    It just took me almost running into the wall to get her to accept it though.

    Yep, I heard about the FK for items thing.
    I have wanted that since the days of PPD, I'm glad that they finally add it.
    Then I can make fewer tentacles, but more variety in their looks sooner.

    You pretty much just look at an overview screen the whole time (a map with character icons on it) and it's not very tactical really.
    The characters are moved by the AI, but you kinda decide what attack they should use... kind of anyways.
    But yeah, I haven't translated all the options yet, so perhaps it's possible to turn of the auto-moving.
    You know what? The Battle Arena game mode wasn't very fun. Not quite what I expected it to be. Such a shame!
    Alright, I'm somewhat back now, very much in need of one or two days of just rest.
    Not entirely sure if I'll get it, but I'm hopeful now when my ma doesn't have
    one and a half foot in the grave... at least for the time being.
    Oi Sin, you will have to find someone else to convert the stuff for you.
    Things has gotten very grim over here, I'll be gone for some time, don't know for how long and
    I won't be able to work on those things now.

    Take good care while time. I'll see you when I do.
    Weird, I'm sure on that I wrote a comment to you a while ago... where did it go? o.o
    I'll just write a shorter now!

    2 weeks is a bit of time, I might have it all done by then. Depending on how my Ma is going to behave.
    I haven't tried porting from Daz3D, but I've been looking at a few Daz3D models thinking about it. The $$$ did stop me though.
    If you can convert/export a model from Daz3D's format into i.e .obj, .3ds or .fbx format, then the rest is pretty much child play.
    It may be most time consuming to adjust the different values in the material, but if you need to make some edits to the mesh itself, then
    that can take a bit of time as well.

    I assume that you have seen some Daz3D models that you liked?
    Nah, wasn't much trouble really. I were editing another item and then it just struck me that all I had to do was to
    change a material value to -1.

    Man, I just realized that I haven't been checking your blog out for a while. I'll give it a good read when you get the new stuff up!
    Personally I'm trying to get my NEO studio to look like my HS in its overall look, although, it has been kinda hard.
    I'm almost doubting that I'll manage to get the same look.
    Remember that request you made in regard of tentacles vs focus?
    I just figured that part out so I'll be configuring the new and old stuff to suit your request.
    I solved the 4k, but it took me about 8-9 attempts doing so. Something went bad in my 32x and 64x folders over and over. If it wasn't the 4k refusing to work, it were a loopy-loop on start-up of NEO.
    I can't really say if it is BA's fault or not, but things went sour after I installed it. I'm guessing on that it's relatively safe to install.
    So yeah, 4k should work for HS and NEO, but not yet for BA.

    No new H animations from what I could see, but quite a few new battle animations for various kind of weapons and without (punches and kicks), along with "dying" animations.
    You get a bunch of new animations, supposed to get some new costume parts, although I haven't checked those out yet, I saw that there may be at least one new map and some new
    studio objects. Although, if you ain't me, you may need to install the pre-battle arena patch to take use of the new animations.
    I asked over at the 4k diffuse thread, although, no one else has so far said anything about it.
    I kinda expected something to happen, but I'm guessing on that the 4k diffuse pack might need an update.

    Regardless, the battle arena is pretty cool in the sense that you can IK/FK pose your characters
    for their battle card. Haven't toyed too much with it. Were trying to get my 4k diffuse pack to work for NEO again, gave up after sum hours
    and then we did play Stellaris for a while.
    Oi, sin, have you installed the pre-battle arena patch yet?
    Did you have any issues with the 4k diffuse pack in NEO after that if you did install it?
    Like 4k makeup and such not showing up or being all weird?
    You'll find it in the same tab, at the bottom, where you have ground/water bases and other environment items.
    Or, I think that it were in that tab though.

    Ah, the ol' "I'm lazy excuse", lol. Most of your messages probably took longer time to write down.
    Although, the Japanese mods are a valid reason.
    Most of my long term friends are since long gone. Not that they died or so, we just moved apart and lost contact.
    Where I live now I just know my girlfriend. Sometimes it almost feels like the others just vanished from the face of the earth.
    I have had a few relatives that passed over the years, so I can relate to how it must feel for you now.

    If I don't use BG's in lack of scenes, I use BG's for skylines and such when a map doesn't have one, or lacks a suiting one.
    So it really sits bad with me that Neo doesn't support it. I guess I'll have to make a few copies of the sky that NEO has as a item.

    It's rather easy to create your own categories, I can tell you how and I promise that it isn't complicated.
    Sorting things into the new categories is just about changing a two digit number.
    I was planning to give Honey Horror and Cyberion their own categories, had some issues
    with setting up an unique list file to remove the need for HiR though. Simply cause it seem
    as if it can't quite handle an update to the item list where items has been rearranged as it seem.
    I saw some of that. A friend's family member had passed, or something along that line?
    Sad news dude, and I hope you and the others are getting through it alright.

    How do I feel about Neo... well, I'm used to everything now, that part went smooth, but I think the IK controls could have been a bit different.
    Now it feels like one is doing precision posing from the git-go. It's not that bad, but it takes a bit longer to get limbs and
    such where you want them. Also that you can't lock a part in place after you have placed it is a bit bleh. Dealing with fingers feels messy
    with all those with circles around. You could for instance do that in PPD/PRO.
    I hate the fact that there isn't a BG function, but I guess I can live with it. It isn't
    the first poser being without it.

    I like what they have done to the Items ID's and that it's very easy to add your own categories now.
    The way one can deal with light and shade is also good, although haven't been playing around with it too much.
    But yeah, it is for sure one of the better posers to date.

    Thanks for the pic, always fun to see one shooting with my work.
    I'll imagine that it all will end in a sloppy mess once that tentacle monster is all done!
    Alright, time to work on some bumpy tentacle dicks, tentacle pit.
    More tentacle shapes is on the to-do list already, so no worries there. Same goes for monsters.

    No, I don't really know as I haven't had the need to look into something like that.
    I'll see what I can do about that.
    Oi Sin. Beside colorable tentacles, what'd you like to see
    in the next HH update? I've had a dry head all day and can't
    come up with anything. So I figured that I'd let you make a wishlist.
    I should get around to fix it for the blog download, but you have fun with your toys!
    Ooooh, I see the error. I forgot to add that tiny thing in their lines. Add that and it should work!
    <15025><1><Slime Pool 04><><studio/itemobj/honey/sit_HoH_s1.unity3d><slimepool_04>
    <15001><1><Slime 01><studio/itemobj/honey/sit_HoH_s1.unity3d><slime_01>
    HS and NEO uses separate item lists. So if you don't plan to use the HS studio, then you don't need to add anything to the HS lists.

    When you say not appearing, do you mean that they don't show up in the list, or that they are in the list but nothing
    shows up in the studio?

    We got a) ID conflicts, what IDs does the old stuff have in your lists? Or b) you forgot to add <><False><False><><False><><True> to the end
    of the lines, or remove the two <> at the beginning of each line on the old stuff? Maybe both?
    The studio item lists for Neo are found at: abdata\studioneo\info. Open the 00.unity3d one in SB3UG, and locate ItemList_00.
    You can a) edit it directly in SB3UG, or b) highlight ItemList_00, press ctrl+c and paste it into notepad. Once done you just copy
    all the text from notepad and paste it back into ItemList_00 with ctrl+v.

    The list for NEO is a bit different, but not too different.
    You'll have to add this at the end of every line: <><False><False><><False><><True>, along with removing the empty <><> at the beginning of each line.
    Neo doesn't have a line ID, so items works as with everything else in regard of IDs, you don't need
    to worry about ID gaps i.e: 01, 02, 03, 10, 11 etc.

    If you want to, you can put the HH stuff in their own category.
    You can add your own categories by editing ItemGroup_00. That one is
    simple to do.

    Add this line to the bottom of the list in ItemGroup_00:
    <14><Honey Horror>

    To get the HH items to end up in it you edit this in the ItemList_00:
    <15025><1><Slime Pool 04><><studio/itemobj/honey/sit_HoH_s1.unity3d><slimepool_04><><False><False><><False><><True>
    <15025><14><Slime Pool 04><><studio/itemobj/honey/sit_HoH_s1.unity3d><slimepool_04><><False><False><><False><><True>

    It might sound all compicated and stuff, but it is really easy to do all of this. Just keep an eye on what you do.
    T
    Ahh, crap, I don't remember how to edit IDs for the Studio! -_-
    Hmm... Did you try checking out this file, since it's Syncroz's?

    abdata\studio\itemobj\honey\HoneyselectItemResolver\sit_Items_01

    Oh, wait, I think it's this file!

    abdata\studio\list\itemlist\honey\ItemList_Honey_00_Sheet2.MonoBehaviour

    Hope that helps!
    Yeah, this time it does sound more scary than it was. The duration of the stroke was rather short, although the after effect is still, somewhat, around.
    Can't quite find the words or misplacing them. Somewhat confused, but not a lot. Unfortunately, as I mentioned, it didn't change
    anything that she had one. She's very stubborn, so I'm relatively sure that she will continue as she has.

    So yeah, all ready for stroke number two over here, and whatever that may come from that.

    Anyways, 5 AM here now so I should head to bed and get some sleep. See ya around!
    My ma' suffered from a mild stroke so she's at the hospital.
    Not entirely unexpected that something like that would happen, not eating or drinking
    as she should. Well, the drinking part has been the most neglected. Her body
    was pretty much out of batteries and her doc warned her, she just waved that warning away.

    So, for the first weekend in a long, long time, I've been able to rest properly.
    I'm not too worried either, she's in better hands for the time being, although all she
    wants to do do is to get home... and that troubles me. At home she's skipping meds, not eating
    properly, not taking her 3 nutrition drinks every day. Not drinking enough etc. etc.
    So yeah, I'm ready for stroke number 2 when she's coming back home.

    Anyhow, I'm feeling much better now than I've done since all this began, and yeah, not
    horribly worried either, she's in good hands.

    And now for something else: here's a teaser, along with the download.
    I haven't really had any sever issues with HF yet, it has been a tad slow though, but if
    HF is giving you trouble you'll get home delivery. No probs.

    Here's the HiR menu, with all of our most enjoyable dishes.
    Just put it in your HS (not the neo one) HiR folder. The grand meal will be at your doorstep in about 30ish mins.
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