- Mar 31, 2012
- 182
- 35
It might be easier to go for true end with New Game+.
Upon completion of your game, you can carry over your monsters(up to a certain limit), as well as have option to carry over 50% of your ending gold, and unlock all rooms/traps instantly. Furthermore, you get 10 additional turns, meaning your game ends in 50 rounds instead of 40.
This means you can carry over your crawler to start capturing the first heroine almost instantly, as well as prepare for others. If you unlocked the rooms previously, such as the Makai Hospital or the attack boosting room, these can all prove useful. Carrying over some of your high level monsters to start training may be a good idea.
Suggestions for first playthrough:
-Unlock as much as you can.
-If you can spare it, keep one of each of the necessary monsters to capture the heroines.
-Keep as much gold at the end as possible. Magic and Bones are NOT carried over.
-Not sure about other races, but orc at lv2, that red orc level caps at 10. the other orcs can go past 10, with the blue one seemingly capped at 15, but yet to confirm. I have yet to confirm for the troll at lv3 training camp/barracks.
-You might want to focus on a single race, since you have lack of turns, and you might be interested to boost single races. I used orcs because of their "Warrior kill" ability, which is useful in many ways.
Tips throughout the game:
- If you have spaces and rooms to spare, do not summon 5 monsters in a single room, instead, summon them in 5 different rooms, as summoning takes place only one at a time. Use the retreat and reposition function well.
- In most cases, jamming enemies near the door, as well as placing traps at the door area may prove useful.
- Heroes cost 10 to summon and use, and generally has good skills and stats, but it is ultimately up to you which you want to use, if any.(I like the healing functions a lot)
- Save gold for expansion, but later on in game, they prove not too useful once all your rooms are situated nicely. Take note where you place your treasure rooms, as invaders can take gold from your treasure room.
- If you feel inconfident, save BEFORE the battle begins. The battles are random, meaning if you are unlucky, you might get a bunch of powerful armored knights against you this round.
- If you want to capture some heroine, especially Himika who needs both Oboro+ninja house, use the save function well, as her route can change(but it seems that some paths are more likely than others) when you save and load in the middle of the battle.
Upon completion of your game, you can carry over your monsters(up to a certain limit), as well as have option to carry over 50% of your ending gold, and unlock all rooms/traps instantly. Furthermore, you get 10 additional turns, meaning your game ends in 50 rounds instead of 40.
This means you can carry over your crawler to start capturing the first heroine almost instantly, as well as prepare for others. If you unlocked the rooms previously, such as the Makai Hospital or the attack boosting room, these can all prove useful. Carrying over some of your high level monsters to start training may be a good idea.
Suggestions for first playthrough:
-Unlock as much as you can.
-If you can spare it, keep one of each of the necessary monsters to capture the heroines.
-Keep as much gold at the end as possible. Magic and Bones are NOT carried over.
-Not sure about other races, but orc at lv2, that red orc level caps at 10. the other orcs can go past 10, with the blue one seemingly capped at 15, but yet to confirm. I have yet to confirm for the troll at lv3 training camp/barracks.
-You might want to focus on a single race, since you have lack of turns, and you might be interested to boost single races. I used orcs because of their "Warrior kill" ability, which is useful in many ways.
Tips throughout the game:
- If you have spaces and rooms to spare, do not summon 5 monsters in a single room, instead, summon them in 5 different rooms, as summoning takes place only one at a time. Use the retreat and reposition function well.
- In most cases, jamming enemies near the door, as well as placing traps at the door area may prove useful.
- Heroes cost 10 to summon and use, and generally has good skills and stats, but it is ultimately up to you which you want to use, if any.(I like the healing functions a lot)
- Save gold for expansion, but later on in game, they prove not too useful once all your rooms are situated nicely. Take note where you place your treasure rooms, as invaders can take gold from your treasure room.
- If you feel inconfident, save BEFORE the battle begins. The battles are random, meaning if you are unlucky, you might get a bunch of powerful armored knights against you this round.
- If you want to capture some heroine, especially Himika who needs both Oboro+ninja house, use the save function well, as her route can change(but it seems that some paths are more likely than others) when you save and load in the middle of the battle.
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