soo I added a little more to the story~
ummmm yeah, I'm letting the guy be lose until everything is fixed, so that his background will fit easily into what's happening.
soo once there's a full one-way story going on, I'll try to edit lots of the backgrounds for the other characters, since all of that will play a major role with other stuff~
If I'm going with the p1-12 that samy gave, that will be the marker for chapters. ummm what happens with each will be based on scene and event blocks. There will be a minimum for each, but they'll increase towards the end.
lol it would be perfect if part of this game you could walk around~ that would greatly work out~
ummm there might be special puzzles, idk. If I do make them, we'll make them based on a difficulty setting maybe, or an option to auto-solve them. We would have to make it where items are obtainable and the main character is free to go somewhere sometime. In that case, I would prefer to guide them to the items instead of looping the story til they get it x-x.
Sooo even if they do get it early, they would have to wait til all places are visited until they get the next major scene~
something like that maybe. Not to bore them to death, just stretching and making the most of what'll happen :3
actually... gathering items will be a special part in the game :3 There will be different ways you have to get them too~ or maybe certain days?