[LPW#35] Get Your Perv On

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egozi is egozi XD


btw it's somewhat frustrating that they don't show the shot clock, only when the time's almost up.


Evening King!
 
Erm...no, I hardly watched any Olympics actually xD All I wanted to know is which country is getting most gold xD

and What's up Egozi :3




I fine, thx :3

I don't watch the Olympics myself, as i already mentioned before.

But in your case i guess it different, Kings should always know the results and bless everyone with their presence

isn't it? King-sama ;3
 
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I see. I'll be watching the beach volleyball at the moment :goodtea:

Baby Princess? o.O
 
mmh.. there is an OVA. think there is either manga or novel as well :goodtea:

surrounded by cute girls :3

ah, but ofc none of them are on Shiki's lvl ;3
 
Hello again, Egozi :goodtea:

Hmm, I'll check in a bit and see if Ibuki can combo into her super Decal.
 
Hey Gwee :3

I'll leave for today, see you guys another time ;)
 
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Hello King =]

All right. I'll add my PSN soon enough.

Give me a moment to write a list of a few of her combos. I'll be sure to include some of the terminology. =]

:runhappy:
 
[MENTION=25364]Decalcomania[/MENTION]

Here it is, a list of combos Ibuki can do into her super. Enjoy =]

Hmm, I've got a few combos into Ibuki's super. When I mean a few, I mean these are the only one I've found working. I'd be able to find more if I use an arcade stick, but I can only do so much with a pad.

I'll be using these terminology:
Buttons
LP = Jab
MP = Strong
HP = Fierce
LK = Short
MK = Forward
HK = Roundhouse

Motions
cr. = crouch
cl. = close
st. = standing
f. = forward (direction)
b. = back
j. = jump or jump towards
JC = Jump cancel (done by inputting up on d-pad during a combo)
(SJC) = Super Jump cancel (done by inputting down then up on d-pad during a combo)
QCB = Quarter circle back [214 motion] look at a number pad for reference.
QCF = Quarter circle forward [236 motion]
DP = Foward, Down, Down-Foward motion on D-pad.

Basic combo 1
cr.Fierce>QCFx2>JC>Jab/Strong/Fierce
cr.Fierce>JC>QCFx2>Jab/Strong/Fierce

The above two are the same. The top is done by buffering the QCF motion on the ground then jump cancelling and going straight into the super by pressing one button afterwards. The bottom is done by doing the QCF motion in air.

Basic combo 2
cl.st.Forward>SJC>QCFx2 Jab/Strong/Fierce
cl.st.Forward>QCFx2>SJC Jab/Strong/Fierce

Same concept as the first combo with the exception that you need to super jump cancel in this combo.

Basic combo 3
cl.st.Roundhouse>JC>QCFx2 (then Any punch)
cl.st.Roundhouse>QCFx2>JC (then Any punch)

Again, similar concept. You can jump any time during the first or second hit of the roundhouse then perform the super afterwards.

As you can see all of Ibuki's combos can have her motions buffered between a combo before or after a jump/super jump cancel.
I'll also be listing all QCFx2 as 'Super' from now

Basic combo 4
cl.st.Jab>Strong>Fierce = Target combo 4
Target Combo 4>SJC>Super

Basic combo 5
cl.st.Fierce(1 hit)>SJC>Super
The timing for the combo above is slightly more strict.

Basic combo 6
st.Short>st.Forward>SJC>Super
^This is her Target combo 3>super

j.Jab/Strong/Fierce/Short/Forward/Roundhouse>Any of the 'Basic combo' above. The exception being j.Short not working with Basic Combo 1.

j.Fierce>j.f.Forward
Target combo 5>Any of 'Basic combo' listed above.

These ones are slightly more strict than the ones listed above.
st.Jab>st.Forward>SJC>Super

cr.Jab>st.Forward>SJC>Super

st.Jab>st.Jab>st.Forward>SJC>Super

cr.Jab>cr.Jab>st.Forward>SJC>Super

cr.Jab>st.Jab>st.Jab>st.Forward>SJC>Super

cr.Jab>cr.Jab>st.Jab>st.Forward>SJC>Super

cr.Jab>cr.Jab>cr.Jab>st.Forward>SJC>Super

st.Jab>Target combo 3>SJC Super

cr.Jab>Target combo 3>SJC Super

st.Jab>st.Jab>Target combo 3>SJC Super

cr.Jab>cr.Jab>Target combo 3>SJC Super

cr.Jab>st.Jab>Target combo 3>SJC Super

f.Forward>st.Jab>st.Forward>SJC Super

f.Forward>cr.Jab>st.Forward>SJC Super

f.Forward>Target combo 3>SJC Super

cl.st.Strong>st.Forward>SJC Super

cl.st.Strong>st.Jab>st.Forward>SJC Super

cl.St.Strong>cr.Jab>St.Forward>SJC Super

cl.QCB Forward(2 hits)>st.Jab>st.Forward>SJC Super

cl.st.Forward>QCB Forward(2 hits)>st.Jab>st.Forward>SJC Super

cr.Jab>st.Forward>QCB Forward(2 hits)>st.Jab>st.Forward>SJC Super.

Reverse DP(2 hits) w/any kick>Super (This is her Shoryu-kick that makes her jump and perform two kicks and then a back-flip. You can cancel the back-flip into her super

If you have any questions, feel free to ask. =]

:runhappy:
 
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[MENTION=27362]AhGwee[/MENTION] Thank you, thank you, thank you, thank you! T -T
I love you.
 
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