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Notepad doesn't allow to edit binary files; encoding errors would corrupt the file immediately.
Sb3UGS has an editor which allows to edit TextAsset and textual MonoBehaviour assets within.
The original shader for the bangs uses alphablending. So you cant use a texture without alpha channel or the tips of the hair will get opaque.
But I currently have no idea why the hair is not rendered without knowing what else you did change. Is it invisible on all angles and never rendered or is it clipped only sometimes? It might be the priority in the SetRenderQueue MBs.
Notepad doesn't allow to edit binary files; encoding errors would corrupt the file immediately.
Sb3UGS has an editor which allows to edit TextAsset and textual MonoBehaviour assets within.
thanks. I figured that is what was happening.
I working two games side by sides (SBPR & HS). Because I am fixing the texture flicker problem and it's going good. :D
I finished the first batch AG3 maps. But I can't release it because I found a bug and a crash.
In HS, the temple map has a weird bug. When camera move away from the "Cat Statue" it gives a strange texture problem and it's surrounds like fences and others. Some rails gets missing when camera zoom out. But this bug is not in SBPR. So what's wrong with this HS material anyway? Ideas folks?
About the crash. The Town-square and Town-alley can't be load. Studio get's stuck and *puff* found out that it has crashed.
Here are the files.
Back-up List "00" and temporarily remove List "01" to make the items appear in studio> Because HiR is not working with me. So I am using the SBPR method . They found in "Other" category.
MEGA
I think there is different bone structure in hsI'm trying to port the poses from SBPR to HS, for use in the Studio, since SBPR has more non-H poses. Unfortunately, HS doesn't recognize saved poses from SBPR (which is kind of weird, considering that SBPR could recognize pose files from Harem Mate). Has anybody else looked into this, or know why HS can't read aforementioned files? Any insight or advice would be appreciated before I start digging into the innards of the animation files.
I think there is different bone structure in hs
These are the differences between bone armature in HS and SBPR.For real? Oh well, never mind then. Weird that they implemented a whole different bone structure when the games are so similar.
I can assure you that cf_j_Ana was not removed in the SBX2 uncensor. It still very much used on all anal h-animations.I don't think cf_j_Ana bone has any effect on the animation, notice that SBX2 uncensor mod totally removed it (which does cause clipping with tight pants, that do have that bone weight, in the anal/crotch section)
is the folder structure the same for all region? meaning that the folder's name are all in english?
I can assure you that cf_j_Ana was not removed in the SBX2 uncensor. It still very much used on all anal h-animations.
You have no chance to change any Transform's matrix which is driven by an animation track or by physics. Only the bone matrix can be changed which defines the rest pose, a kind of one keyframe animation which is always added to all further animations.
Your attachment isn't visible to me, so I dont know what you want to achieve.
You could kill the physics for a complete bone chain by deleting the DynamicBone MB respectively. Or you could create a new bone chain in the skeleton and create weights in your mesh for them. The new chain would not be influenced by animation or physics unless you would create them.