- Apr 8, 2013
- 491
- 323
The first part is correct. The second part is correct also as long as you are modifying the rest pose / bone matrices. The skeleton is fixed and should not be modified.I thought the skirt bones were only influenced by physics, so I thought I could get away with modifying the bones.
Computing the Rest Pose in Sb3UGS requires that the skeleton has not been touched (or any changes have been reverted).Oh well. At least I can click on return to rest pose immediately after importing, it'll be the correct shape and it'll behave somewhat okay.
That last part sounds interesting though. We can add custom bone chains and add physics to them?
I dont see any reason why this should not work. For hair the number of chains is arbitrary. So a nineth for the skirt should work as well.