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One tangent - one vertex. One way would be to weld the mesh. Another way would be to use "Copy Nearest" for normals when replacing.
Tangents are the result of UVs and normals. So even if the normals at these vertices (at that position) are the same, and they have different UVs, then the tangents must be different. And this is correct that they are.
#3 is not precise enough. That's why I wanted to have the session log. But lets assume you had used the Texture editor, and the texture would have been selected when you pressed "Replace". Then you would not have seen the tattoo in game when you clicked the entry. There would have been no testtex Texture in the file. So I guess you had pressed "Add Image" instead. I had continued this way added both things, checked the result, removed both things, checked the result, and all was fine.
The other question is what is "My girl" / chinese girl? Is it a customized one or the vanilla?
@roy12:
I dont see a reason why this should not be possible.
- Merge the skeletons in the destination Animator
- Merge the other hair
- Add DynamicBone MBs - one per bone chain.