NullReferenceException: Object reference not set to an instance of an object
at AssetBundleManager.LoadAsset (System.String assetBundleName, System.String assetName, System.Type type, System.String manifestAssetBundleName) [0x00000] in <filename unknown>:0
at CommonLib.LoadAsset[Texture2D] (System.String assetBundleName, System.String assetName, Boolean clone, System.String manifestName) [0x00000] in <filename unknown>:0
at CharCustom.LoatTextureInfoBase (System.Collections.Generic.Dictionary`2 dictTex, System.Int32& id, UnityEngine.Texture2D& diffuse, UnityEngine.Texture& normal, UnityEngine.Texture& detail) [0x00000] in <filename unknown>:0
at CharFemaleCustom.LoatTextureInfo (TypeFemaleTexture type, System.Int32& id, UnityEngine.Texture2D& diffuse, UnityEngine.Texture& normal, UnityEngine.Texture& detail) [0x00000] in <filename unknown>:0
at CharFemaleCustom.CreateFaceTexture () [0x00000] in <filename unknown>:0
at CustomMenu.SmKindColorD.OnChangeType (UnityEngine.GameObject objClick, Boolean value) [0x00000] in <filename unknown>:0
at CustomMenu.SmKindColorD+<SetButtonClickHandler>c__AnonStoreyC0.<>m__DA (Boolean value) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall`1[System.Boolean].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent`1[System.Boolean].Invoke (Boolean arg0) [0x00000] in <filename unknown>:0
at UnityEngine.UI.Toggle.Set (Boolean value, Boolean sendCallback) [0x00000] in <filename unknown>:0
at UnityEngine.UI.Toggle.Set (Boolean value) [0x00000] in <filename unknown>:0
at UnityEngine.UI.Toggle.set_isOn (Boolean value) [0x00000] in <filename unknown>:0
at UnityEngine.UI.Toggle.InternalToggle () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()