Hmm... have some basic ideas atm
I guess i could shove whatever fancy names you people like sometime or another ;p
Move through two areas in one turn:
20% chance of events in the first area
Recharge period of five turns
Tribute item to activate
Take a second turn:
Recharge period of five turns
Tribute item to activate
Chance of events:
Up to 10% boost per turn
Double chance of event in area(s) every 5 turns
Getting rare events:
10% more likely to get rare events
Increase chance of rare events in area(s) every 3 turns
Negate negative events:
33% chance
Tribute item to nullify immediately
Extra clue/sighting:
20% chance of an extra clue
Double clues if in the same location
50% chance of scaring thief if in same location:
15% chance thief will drop item
Thief will move through two areas the next turn
Familiar:
Send to area to scout for thief (will only get one clue if thief spotted)
Send to search area for items (three turns to recharge or tribute)