The Second Thief Game~

I don't know about which should I choose anymore.... :|
A skill about only defending is practically weaker I think... XD
Hmm... I think I'll just stick to the one that is used to give chase to the thief anyway... :/
 
Hmm could technically choose both and have it fall under the category of the same ability~ But if you want to track the thief then sure~
 
The thief was spotted in the garden~ She was talking with air sprites which spirited her off when guards arrived~
Guards also reported sightings off a buttersnake by the gate~

Guest Clues- 14

samyeung46 S 10(1) A E W
S
Lake
Clue- 40(0)
Item(s)- Whip, Pocket watch
Demon's Curse- three random buffs and/or debuffs (A)
Curse- You feel weak again... have fun laying around for a bit~

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Boathouse
Clues- 45(0)
Item(s)- Food, Fish x2
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately)

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Maze
Clues- 36(3)
Item(s)- Wine, Key x2, Food,
Caution- Chance of scaring thief if in same location and avoiding negative events~

[MENTION=17416]unidecimo[/MENTION]
Eve Rebirth
Guestroom
Clues- 36(0)
Item(s)- Key, Fish, Food, Whip
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~

[MENTION=10115]kactaplb[/MENTION]
Alice
Secret passage- Library
Clues- 39(0)
Item(s)- Key, Armor, Fish
Fighter- High chance of blocking any negative effects caused by creatures~

[MENTION=29831]thecoins[/MENTION]
Lucca Emily
Secret passage
Clues- 43(0)
Item(s): Fish, Wine
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Event- You find fire sprites wandering around the tunnels~
Event- Interaction- The sprites disappear as you approach but you find a charred piece of paper on the ground~ "His experiments failed otherwise and he started to plot other methods of capturing these elusive creatures~" was written on it~

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat
Lake--> Maze
Clues- 47(3)
Item(s)- Lucky coin, Key x2, Wine x2, Food x2, Strange fruit, Armor, Fish
Observation- Increased chance of rare events~ (A)

[MENTION=27120]DavRoc777[/MENTION]
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 14(0)
Item(s): Present, Food

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Lake
F- Secret passage
Clues- 33(0)
Item(s)- Food, Lucky coin, Fish, Carrot x2
Familiar- Scout an area of choice every turn (if an items is retrieved then you can either let the familiar rest for three turns or give it food)
F Event- You find fire sprites wandering around the tunnels~

[MENTION=21014]Warriored[/MENTION]
Xavier Cross
Master bedroom
Clues- 14(0)
Item(s)- Food
Expertise- Increased chance of events and desirable outcomes from the events~
 
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Hmm random stuff cuz im too lazy to write notes elsewhere ;p

Event- Interaction- The sprites disappear as you approach but you find a charred piece of paper on the ground~ "His experiments failed otherwise and he started to plot other methods of capturing these elusive creatures~" was written on it~
 
The manhole that lead to the underground the guard found.... Is it the same as the maze one?????
 
Hmm but theyre mostly just found while exploring areas and close again when everyone leaves the area ;p
 
Hmm i wonder if i should assume interaction for people who run into some odd event or another~
 
F - Familiar interact with tha fire spirit... :)
S - Sevit goes to the gate immediately upon hearing the rumor surrounding the gate...

I've played this game with all of you till now... But actually,
I don't know what is the condition for the thief to be caught...
Nor the conditions for the thief may have escaped... :|
 
[MENTION=8967]deathwarrior[/MENTION] Hmm the thief escapes by dice roll and gets caught similarly :goodtea: But theres 3 ways to win and 3 to lose~ For every way that the thief can escape there is basically also a way where the thief can get caught~
 
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Kuro S and Sevit run towards the gate hoping to find the buttersnake but arrived too late~ The thief had gotten there earlier and was snacking on the sweets and tea that the buttersnake had brought~ She gave a sly smirk and ran off when the three arrived~ Squirrels ran towards the picnic as soon as the ran off and the three had to fight for their share~

Sighting/clue- A guard reported seeing the thief sneaking toward the maze~

I rewrote the story to some extent~ More of a diary like style now ;p

Guest Clues- 14

samyeung46 S15(2) A E W
S
Gate--> Master bedroom
Clue- 44(4)
Item(s)- Whip x2, Pocket watch, Sweets
Demon's Curse- three random buffs and/or debuffs (A)
Curse- You feel energized and ready to run endlessly~
Event- You managed to grab some sweets and a cup of tea before the squirrels took it all~
Event- Interaction- You feed the squirrels and the run off~
Event- You found another whip in the master bedroom...

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Maze--> Forest
Clues- 45(0)
Item(s)- Food, Fish x2
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately) (5)

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Maze
Clues- 36(0)
Item(s)- Wine, Key x2, Food,
Caution- Chance of scaring thief if in same location and avoiding negative events~

[MENTION=17416]unidecimo[/MENTION]
Eve Rebirth
Lake
Clues- 36(0)
Item(s)- Key, Fish, Food, Whip
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~

[MENTION=10115]kactaplb[/MENTION]
Alice
Library
Clues- 39(0)
Item(s)- Key, Armor, Fish
Fighter- High chance of blocking any negative effects caused by creatures~

[MENTION=29831]thecoins[/MENTION]
Lucca Emily
Secret passage- Master Bedroom
Clues- 43(0)
Item(s): Fish, Wine, Whip
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Event- You found a whip in the master bedroom...

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S5(1)
Gate
Clues- 51(4)
Item(s)- Lucky coin, Key x2, Wine, Food x2, Strange fruit, Armor, Fish, Tea, Sweets
Observation- Increased chance of rare events~ (A)
Dowsing- Chance of leading you to the thief (4 phases to gather concentration and use again)
Event- You managed to grab some sweets and a cup of tea before the squirrels took it all~
Event- Interaction- The squirrel looks at the wine and drags it over to the other squirrels who open it and anyhow you walk away from a pile of drunk squirrels~

[MENTION=27120]DavRoc777[/MENTION]
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 14(0)
Item(s): Present, Food x2
Event- The kitchen staff give the guests a bit of food to keep them calm~

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Gate
F- Secret passage- Forest
Clues- 37(4)
Item(s)- Food, Lucky coin, Fish, Carrot x2, Tea, Sweets
Familiar- Scout an area of choice every turn (if an items is retrieved then you can either let the familiar rest for three turns or give it food) F
Event- You managed to grab some sweets and a cup of tea before the squirrels took it all~

[MENTION=21014]Warriored[/MENTION]
Xavier Cross
Master bedroom
Clues- 14(0)
Item(s)- Food, Whip
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You found a whip in the master bedroom...
 
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Hmm.... Kuro feed the squirrel some wine then off to the maze cuz of the rumor.....
 
Lol more rumors xD Hmm okies :goodtea:

Event- Interaction- The squirrel looks at the wine and drags it over to the other squirrels who open it and anyhow you walk away from a pile of drunk squirrels~
 

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