The Second Thief Game~

Lol.... Yea.... Kuro should of join in on it.... But oh well..... To catch the thief...... :biker:
 
Hmm well youre the first player to actually feed creatures ;p Unless you count me who has been tossing food at them for a while ;p
 
Hmm wondering if i should just make interactions happen if they arent around to say anything ;p Might get the game going somewhat cuz the interactions are quite... important to some of the endings~
 
[MENTION=8967]deathwarrior[/MENTION] Hmm the thief escapes by dice roll and gets caught similarly :goodtea: But theres 3 ways to win and 3 to lose~ For every way that the thief can escape there is basically also a way where the thief can get caught~

I still don't quite get it... but oh well...
Let's just play it... I will understand somehow... :XD:

[MENTION=8332]samyeung46[/MENTION] I think these improvisation is making the game better every phase...
Just do what you must... Just like as Slayn side :)
And... H... Hey!! It's Sevit... Not Sivet... How rude... XD

At long last... I've spotted the thief once... XD
I thought I would never spot the thief until the game ends... XD

And... lol... drunk squirrels... XD

* Sevit goes to the garden in hope he could try to corner the thief because of the sighting at the maze
 
[MENTION=8967]deathwarrior[/MENTION] Hmm im leaving the ways to escape somewhat secret until they get discovered~

Fine sevit ;p Btw you can interact with the squirrels if you choose :goodtea: It probably wont hurt... too much ;p
 
The thief was spotted walking around the garden~ She poked around in the rabbit hole but an angry rabbit poked its head out so she walked off~ Sevit was sneaking after her but a mob of squirrels ran around him and she noticed him~

Hmm i think ill just leave player who reach 50 clues with a more powerful version of their current ability unless they ask for another one or create one of their own~

Guest Clues- 14

samyeung46 S15(2) A E W
S
Master bedroom
Clue- 44(0)
Item(s)- Whip x2, Pocket watch, Sweets, Key
Demon's Curse- three random buffs and/or debuffs (A)
Curse- You cant move again... but your sight seems sharper~
Event- You see something shiny under the table and it turns out to be a key...

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Forest
Clues- 45(0)
Item(s)- Food, Fish x2
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately) (4)
Event- You wander around the forest and stumble into some covered pit~ It seems to be part of a tunnel...

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Boathouse
Clues- 36(0)
Item(s)- Wine, Key x2, Food,
Caution- Chance of scaring thief if in same location and avoiding negative events~
Event- Some of the forest creatures are sniffing around the house~
Event- Interact- The forest creatures watch as you walk closer and start walking off~ One stands at the tree line and seems to want you to follow~

[MENTION=17416]unidecimo[/MENTION]
Eve Rebirth
Lake
Clues- 36(0)
Item(s)- Key, Fish, Food, Whip
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~

[MENTION=10115]kactaplb[/MENTION]
Alice
Library
Clues- 39(0)
Item(s)- Key, Armor, Fish
Fighter- High chance of blocking any negative effects caused by creatures~
Event- You find a note with "I created enchantments which should lure sprites to my land… though it seems that they are not the only creatures to come…" written on it~

[MENTION=29831]thecoins[/MENTION]
Lucca Emily
Master Bedroom
Clues- 43(0)
Item(s): Fish, Wine, Whip, Key
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Event- You see something shiny under the table and it turns out to be a key...

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S5(1)
Maze
Clues- 54(3)
Item(s)- Lucky coin, Key x2, Wine, Food x2, Strange fruit, Armor, Fish, Tea, Sweets
Observation- Increased chance of rare events~ (A)
Dowsing- Chance of leading you to the thief (4 phases to gather concentration and use again)

[MENTION=27120]DavRoc777[/MENTION]
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 14(0)
Item(s): Present, Food x2

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Garden
F- Forest
Clues- 41(4)
Item(s)- Food, Lucky coin, Fish, Carrot x2, Tea, Sweets
Familiar- Scout an area of choice every turn (if an items is retrieved then you can either let the familiar rest for three turns or give it food) F
Event- You managed to grab some sweets and a cup of tea before the squirrels took it all~

[MENTION=21014]Warriored[/MENTION]
Xavier Cross
Master bedroom
Clues- 14(0)
Item(s)- Food, Whip, Key
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You see something shiny under the table and it turns out to be a key...
 
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Lol... So the squirrels followed Sevit cuz he did not give them any foods....
 
Not talking bout mob.... It like a bunch of hungry dogs following behind you cuz it smell food....
 
Hmm so the 50 is either i lead your character to the thief or leave him in a random place? :goodtea: Or do i tell you if your ability got you to the thief now and you just pick a place if not?
 
[MENTION=8332]samyeung46[/MENTION] It you lead him to the thief or end up at random place..... Got no control on that ability once it use, you do, Sammy..... 50/50.... Basically meet the thief or failed as a result.... But whatever event you got at that place has to happen....
 
uhhh interact with event? if not alice lazies about the maze again.
 
I`m gonna investigate what the critters are sniffing at in the boathouse...
 

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