The Second Thief Game~

[MENTION=10115]kactaplb[/MENTION] Hmm the catbus was a result of you using the whistle :goodtea: *coughiwonderwhatreferencethisiscough* So basically you can go into the tunnel now if you would like~ But if there was more than one event that requires the player to initiate interaction then you could have interacted with both~
 
Hmm but he caught up to you in a single phase ;p And he basically got back all his resources during the other phases~ :goodtea:
 
Well.... Hope Kacta don't get some unreasonable 2nd ability..... Will go crazy with it while using item too.....
 
Hmm lets just say that his current ability is quite useful for going crazy ;p He can avoid quite a bit of negative events~
 
The thief wanders into the hidden grove surrounded by squirrels and finds S laying around again~ She stacks a little pile of acorns on S and walks off while the squirrels swarm~ She was later spotted in the dining hall with a bottle of wine... and another bunch of squirrels running around the hall~

Hmm changing it so that the whistle/catbus can take you to one location in every area... or just +5 movement... giving kacta back the whistle for now... not that it did anything for him last turn ;p

Guest Clues- 17

samyeung46 S25(2) A E2 W F
S
Hidden Grove
Clue- 64(4)
Item(s)- Whip x2, Pocket watch, Sweets, Key, Acorn x3, Note, Whistle, Wine, Strange fruit x2,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- Youre paralyzed again but your senses seem somewhat sharper~
Event- There squirrels running all over the place~
Event- Interaction- You scatter a few acorns to get them to leave you alone and a squirrels leaves a strange fruit in your hands~

[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Boathouse
Clues- 62(0)
Item(s)- Food, Fish x4
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately)
Ability 2?~
Event- You find more fish while searching around the house~

[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Lake
Clues- 50(2)
Item(s)- Wine, Key x2, Note
Caution- Chance of scaring thief if in same location and avoiding negative events~
Ability 2?~
Event- Forest creatures are watching you from behind the trees~

unidecimo
Eve Rebirth
Gate
Clues- 40(0)
Item(s)- Key, Fish, Food, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~

[MENTION=10115]kactaplb[/MENTION]
Alice
Secret passage
Clues- 69(0)
Item(s)- Key, Armor, Note x8, Whistle
Fighter- High chance of blocking any negative effects caused by creatures~
Ability 2?~
Event- You find a locked door while wandering through the passages~

[MENTION=29831]thecoins[/MENTION]
Lucca Emily
Maze
Clues- 52(2)
Item(s): Fish, Wine, Key, Armor, Note, Four leaf clover (1)
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item)
Event- You wander around and thought you were lost but stumble upon a trap door leading underground~

[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S5(1)
Garden
Clues- 69(0)
Item(s)- Lucky coin, Key x2, Wine, Food x2, Strange fruit, Armor, Fish x2, Tea, Sweets, Acorn x2, Note x2, Present, Whistle
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief (4 phases to gather concentration and use again)
Event- Air sprites are dancing around the garden and blowing petals everywhere~
Event- Interaction- The air sprite watch you warily and as you get closer they create a gust of wind around you~ Youre forced to close your eyes against the gust and find yourself in the forest guardhouse when you open them again~

DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 17(3)
Item(s): Present x2, Food x2

[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Gate
F- Basement
Clues- 48(1)
Item(s)- Food, Lucky coin, Fish, Carrot x2, Tea, Sweets, Acorn x2, Note x4, Whistle, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F

Warriored
Xavier Cross
Master bedroom
Clues- 17(3)
Item(s)- Food, Whip x2, Key
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You find another whip hidden in the closet~
 
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Hmm okies~

Event- Interaction- The air sprite watch you warily and as you get closer they create a gust of wind around you~ Youre forced to close your eyes against the gust and find yourself in the forest guardhouse when you open them again~
 
Oh wow... i didnt see kacta say x6 at first O.o Well... i suppose he can hope that it ends up as an item...
 
Hey... it was said before that the manhole cover was missing from the gate... :XD:
Oh well.. :/

Sevit goes to the forest... Hoping to find any clues about the thief... XD

Time to move the familiar as well... :)
Familiar move to lake... Who knows the thief could be there... :)

EDIT : Wait.... It might actually be good to use the manhole cover to smack the thief... :XD:
 
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