The guards couldnt find the thief anywhere so they focused on chasing the dragon which landed on the forest guardhouse and caused quite a mess~ There was also rumors of the cheshire cat being around everywhere...
Guest Clues- 48
Shady merchant S S100(2) A2/6 E2/1 W2/2 F2/1 D2 L2 S
Master bedroom
Clue- 135(0)
Cost x1
Fruit x18, Fish x22, Coal x13, Dusty tome x21, Manhole cover x20, Tea x21, Carrot x23, Key x18, Note x8 Cost x1.5
Dagger x13, Luck potion x24, Armor x31, Charm (695/25), Lucky coin x26, Whip x28, Pocket watch x23, Sweets x26, Wine x27, Acorn x22, Cost x2
Pot of gold, Four leaf clover (144/4), Whistle x15, Tomes x10,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- There seems to be a conflicting force within~
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- You dig around the chests you found before running off to the master bedroom~ Xavier was off on a whip hunt again and you found some as well along with a chest in the closet~ The cheshire cat pops up after a bit and asks if you want to follow it as it opens a door~
[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Gate
Clues- 96(0)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately)
Shadow trap- Chance of another encounter with creatures or the thief~
Relief- Now back to work?~
Event- The patrol returned to find the slimes all over the place... The other guards dissuaded them from trying to fight and they sent out another patrol~ The cheshire came by later and opened a peculiar door in the wall before disappearing off~
[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Games room
Clues- 75(0)
Item(s)- Wine x3, Key x5, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x4, Coal x2, Fruit, Whip x2, Four leaf clover (4)
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
Event- The cheshire cat floated by and you found some odd door in the wall which didnt seem like it shouldve been there...
unidecimo
Eve Rebirth
Gate
Clues- 51(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- The patrol returned to find the slimes all over the place... The other guards dissuaded them from trying to fight and they sent out another patrol~ The cheshire came by later and opened a peculiar door in the wall before disappearing off~
[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W S
Forest
Clues- 107(0)
Item(s)- Key x4, Coal x2, Armor x2, Dusty tome x3, Dagger x4, Charm (25), Luck potion x2, Four leaf clover, Whip x2, Lucky coin,
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 4
Wolf- Also following you around but it is mostly just standing around you unlike the other~4
Event- You find Kuro and wander around the forest with him searching for the dragon~ The dragon landed somewhere in the forest but you just couldnt find where~ You happen upon some bears lazying around though... and the cheshire also floated by~ He opened a door within a tree and disappeared through~
Event- Interaction- You feed the bear and it starts following you around for more~ 3
[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W2
Gate
Clues- 91(0)
Item(s): Fish, Key x2, Pocket watch x2, Note x5, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn x2, Coal, Armor, Four leaf lover (3)
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item)
Event- The patrol returned to find the slimes all over the place... The other guards dissuaded them from trying to fight and they sent out another patrol~ The cheshire came by later and opened a peculiar door in the wall before disappearing off~ You spot some fire sprites watching from further off~
[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S30(2) W F
Forest
Clues- 106(0)
Item(s)- Key, Wine x5, Fruit x3, Fish x2, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2, Dagger x2,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again) (1)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 49/50
Wolf- Also bothered by the leprechaun... especially his singing...
Event- You find Alice and wander around the forest with her searching for the dragon~ The dragon landed somewhere in the forest but you just couldnt find where~ You happen upon some bears lazying around though... and the cheshire also floated by~ He opened a door within a tree and disappeared through~ You also see some squirrels which were dragging around a bottle of wine~
Event- Interaction- The bear swallows the fish and starts following you around like the other bear~ The squirrels seemed wary of the bear but took the acorns before leaving~
DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 48(0)
Item(s): Present x4, Sweets x2, Carrot x3, Wine x2
Event- You find another box of presents hidden around the room~ Or well the cheshire cat found it anyway...
[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 78(0)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- You wait for the air sprites to leave and sit around on the roof again~ The dragon is flying around in the distance and headed toward the lake now~ You can only hope that your familiar stays safe...
Warriored
Xavier Cross
Master bedroom
Clues- 48(0)
Item(s)- Carrot, Whip x13, Key x9
Expertise- Increased chance of events and desirable outcomes from the events~
Event- S walks in after a while and searches around with you~ Eventually you happen upon another pile of whips~ The cheshire came in and opened some odd door before leaving~
x.wire
Morion
Lake
Clues- 41(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- Its quiet today except for the cheshire cat which came by~
[MENTION=13039]MadSova[/MENTION]
Sova F
Gate
Clues- 45(0)
Item(s)- Acorn, Carrot, Whistle, Pocket watch, Dagger x2, Whip, Fruit, Dusty tome, Four leaf clover (4)
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- The patrol returned to find the slimes all over the place... The other guards dissuaded them from trying to fight and they sent out another patrol~ The cheshire came by later and opened a peculiar door in the wall before disappearing off~ You spot some fire sprites watching from further off~
Event- Interaction- The fire sprites seem to be chatting excitedly about something as you go over to them~ They feed you a little seed and you feel a burning sensation within you which fades after a while~
[MENTION=13039]MadSova[/MENTION]; Event- Interaction- The fire sprites seem to be chatting excitedly about something as you go over to them~ They feed you a little seed and you feel a burning sensation within you which fades after a while~
[MENTION=10115]kactaplb[/MENTION]; Event- Interaction- You feed the bear and it starts following you around for more~
[MENTION=23111]Slayn312[/MENTION]; Event- Interaction- The bear swallows the fish and starts following you around like the other bear~ The squirrels seemed wary of the bear but took the acorns before leaving~
ive seen the ending. This game is actually a locked room mystery. Samy the evil mastermind has trapped all of us poor guests after inviting us to his mansion island. The thief is nothing more than samy himself, murdering all the guests. You wont catch alice that easily!
Alice, Kuro, Alice & Leonard, and Sova find themselves stumbling around in darkness when they walk into the door~ They see a small light in the distance and walk up to find S sitting at a table with a candle putting random items away into his bag~ The cheshire was floating around nearby watching but disappeared leaving his odd laugh echoing across the seemingly endless room~ S snuffed out his candle and familiar looking sigils started appearing in the air around and illuminating the surroundings slightly~ A sigil appears in the distance which illuminates a running figure for a moment before it disappeared~ They give chase though there was little chance of catching up to the figure... And everyone gets separated in the darkness... They later find each other again after following a peculiar speck of light and end up in a room with a sword stuck within an anvil~ Alice and Alice & Leonard found that they werent able to touch it and sat off to the side with S to take a look at the books sitting around while Kuro and Sova stood around the sword~
The dragon was seen flying off to the island again~ The guards decide not to chase since the dragon would probably have escaped by the time they got over anyway~
Guest Clues- 48
Shady merchant S S100(1) A2/6 E2/1 W2/2 F2/1 D2 L2 S B
Dark Chamber--> Gate
Clue- 139(4)
Cost x1
Fruit x19, Fish x23, Coal x13, Dusty tome x29, Manhole cover x21, Tea x23, Carrot x25, Key x19, Note, Cost x1.5
Dagger x16, Luck potion x24, Armor x33, Charm (745/25), Lucky coin x26, Whip x30, Pocket watch x25, Sweets x28, Wine x29, Acorn x22, Cost x2
Pot of gold, Four leaf clover (143/4), Whistle x15, Tomes x10,
Demon's Curse- three random buffs and/or debuffs
Phoenix ring- improves control of demonic powers
Curse- A fairly powerful negativity with whatever positives there may be~
Dormouse- Sleeping again~ 2
Wolf- Sniffing around as if it was trying to detect danger~
Bear- Likes how you smell~
Bear- Likes how the wolf smells~
Event- You wander around in the darkness after getting separated and end up near shelves of books lined along a wall~ (You can choose to go find everyone else that was in the dark chamber and interact with their events as well) You leave the chamber somewhat early to run off to the gate and meet the patrol leaving the area~ The black cat is still sitting around in his tree watching the slimes as well~
Event- Interaction- Kuro came over while you were reading and took a book before wandering off~ You go in the direction he came from after getting bored of the book and found some crates filled with wine bottles~ You then return down the path and find Alice standing in front of a sigil~ You touch the sigil and a glow flows through you before ending up in your ring~ You ask her if anyone passed and she pointed you in some direction where you found Alice & Leonard standing around some barrels~ You see a glint between some barrels and decide to take a look~ A dagger was laying around and you decide to take it with you~ Alice & Leonard decide to follow as you leave and you two wander into a room where Sova Alice and Kuro were playing around and decide to sit off to the side where you found more books~
You give the black cat a fish along with your notes and it runs off~ It returns with a bag of random stuff and you run around bothering the weaker slimes for a while before running over to the patrol and following them around~
[MENTION=1837]r.bednarski[/MENTION]
Thanatos
Maze
Clues- 96(0)
Item(s)- Fish x5, Armor, Tea
Hyper speed- Move through an extra area during the turn (Recharge period of five turns after use or tribute item to activate immediately)
Shadow trap- Chance of another encounter with creatures or the thief~
Relief- Now back to work?~
Event- You find yourself trapped within the maze unable to find a way through~
[MENTION=26533]Kionea[/MENTION]
Alice & Leonard
Dark chamber
Clues- 79(4)
Item(s)- Wine x4, Key x5, Fish x3, Sweets x2, Armor x2, Tea x3, Carrot, Acorn, Dusty tome x5, Coal x2, Fruit, Whip x2, Four leaf clover (3)
Caution- Chance of scaring thief if in same location and avoiding negative events~
Knife- Attempt to threaten creatures into obeying~
Event- After getting separated you find yourself at a corner of the room~ You find some odd barrels stacked on top of each other and spot a glint coming from between two barrels~ (You can choose to go find everyone else that was in the dark chamber and interact with their events as well)
Event- Interaction- You bump into Kuro while going around in the darkness and wander around with him~ You two find a stack of barrels and you go over to see whats inside while Kuro goes off~ You find that the barrels contain wine and decide to take a bit~ S comes by after a while and you follow him to a room where Kuro Alice and Sova are trying to pull out a sword stuck in an anvil~
unidecimo
Eve Rebirth
Gate
Clues- 51(0)
Item(s)- Key, Fish, Sweets, Whip, Note
Sound Vibrations- Chance of getting an extra clue from sightings of the thief and slightly higher chance of events occurring~
Event- The patrol finally got everything together and is leaving~ S comes by while the patrol sets out and goes around the slimes sitting around~
[MENTION=10115]kactaplb[/MENTION]
Alice A2 F E2 W S
Dark chamber
Clues- 111(4)
Item(s)- Key x4, Coal x2, Armor x2, Dusty tome x4, Dagger x4, Charm (25), Luck potion x2, Four leaf clover (4), Whip x2, Lucky coin,
Fighter- High chance of blocking any negative effects caused by creatures~
Counter- Chance of another attempt at blocked events~
Wolf- Just following you around for now but seems to be looking for something~ 4
Wolf- Also following you around but it is mostly just standing around you unlike the other~4
Bear- The bear seems to be fairly hungry despite you having fed it and is following you around... probably for more~3
Event- You go towards a light after being separated from the others and find another sigil on a pillar~ Somewhat different from the sigils that just appear in the air around as you can feel some power coming from this one~ (You can choose to go find everyone else that was in the dark chamber and interact with their events as well)
Event- Interaction- Kuro came by while you were staring at the sigil and you decided to put a hand on it an see what happens~ A bit of the light from the sigil flowed through your hand and you were glowing for a bit with the glow lasting the longest in your hands~ Kuro did similarly except his glow was tinged with green~ S came by later to poke at the sigil and the glow of the sigil transferred to his ring~ It didnt seem like anyone else was coming by so you wander off and find a little ball of light which guides you over to a room where Sova and Kuro are trying to pull some odd sword out from an anvil~ You try as well but something seems to be keeping you from getting a firm grip on the handle...
[MENTION=29831]thecoins[/MENTION]
Lucca Emily E W2
Gate
Clues- 91(0)
Item(s): Fish, Key x2, Pocket watch x2, Note x5, Tea x2, Sweets x2, Ceremonial dagger, Luck potion x2, Carrot x2, Manhole cover, Acorn x2, Coal, Armor, Four leaf lover (2)
Skilled Lurker- Chance of scaring thief if in the same location which would cause the thief to run through two areas the next turn and maybe drop an item~
Blink- Move through an extra area with a chance of avoiding negative events for the phase (6 phases to recharge or tribute item)
Event- You watch as the patrol leaves in the distance and walk over to the gate~ You see Eve sitting around and S seems to be coming over as well~ The slimes are still as plentiful as ever with the large slime in their midst~ You hear some chittering behind you and find some squirrels running up and down the wall~
Event- Interaction- The squirrels watch you warily and bite your hand when you reach out to them... They run off and leave you standing by the wall alone...
[MENTION=23111]Slayn312[/MENTION]
Kuro the Cat S30(2) W F
Dark chamber
Clues- 110(4)
Item(s)- Key, Wine x6, Fruit x3, Fish x2, Tea x2, Sweets x2, Acorn, Present, Whistle, Pocket watch x2, Luck potion, Present, Charm (50), Armor, Whip x2, Dagger x3, Dusty tome,
Observation- Increased chance of rare events~
Dowsing- Chance of leading you to the thief or causing events to happen (4 phases to gather concentration and use again)
Bear- Bothered by the leprechaun but letting it ride nonetheless~
Leprechaun- Riding around on the bear~ 49/50
Wolf- Also bothered by the leprechaun... especially his singing...
Bear- Another bothered by the leprechaun who is jumping from the back of the other bear and back~
Event- You find a pile of crates sitting around and take a look inside to find some bottles of wine~ (You can choose to go find everyone else that was in the dark chamber and interact with their events as well)
Event- Interaction- You take a bottle of wine and decide to go searching for everyone~ You find S standing by some shelves reading and decide to take one of the books to see whats so interesting about them but got bored and wandered off~ The next that you find is Alice who was lit by a sigil on the wall~ She put a hand on the sigil and its light seemed to flow into her body~ You decide to do similarly and find a similar rush of energy but with a slight tinge of green~ Alice & Leonard walks by and you follow him over to a stack of barrels~ He pokes around at the contents of the barrels and you go over as well~ You find a dagger on the lid of a barrel and decide to take it~ You get lost for a bit until a small light guides you into a room where you find Sova playing around with a sword stuck in an anvil~ You try to pull it but it just wouldnt come loose~
DavRoc777
Raikoh "Fang" Kishimoto
Waiting room
Angel's Grace- Increased chance of positive events~
Clues- 48(0)
Item(s): Present x4, Sweets x2, Carrot x3, Wine x2, Tea
Event- They bring out some tea for everyone~
[MENTION=8967]deathwarrior[/MENTION]
Sevit Alveil
Roof
F- Lake
Clues- 78(0)
Item(s)- Lucky coin, Fish, Carrot x2, Tea, Sweets x2, Acorn x4, Note x4, Whistle x2, Manhole cover
Familiar- Scout an area of choice every turn (if an item is retrieved then you can either let the familiar rest for three turns or give it food) F
Ability 2? Hmm didnt you want some demonic sense or something?~
Event- The dragon is headed towards the castle again... and the air sprites have returned... so yet again time to hide~
F Event- Some bears have come from the trees and are drinking water from the lake~
Warriored
Xavier Cross
Master bedroom
Clues- 48(0)
Item(s)- Carrot, Whip x13, Key x9
Expertise- Increased chance of events and desirable outcomes from the events~
Event- You poke around and open that odd tunnel that people kept coming out of~
x.wire
Morion
Lake
Clues- 41(0)
Item(s)- Carrot x3, Note, Ceremonial dagger, Tea
Shadow Form- Chance to avoid all harmful events~
Event- Some bears have come from the trees and are drinking water from the lake~
[MENTION=13039]MadSova[/MENTION]
Sova F
Dark chamber
Clues- 49(4)
Item(s)- Acorn, Carrot, Whistle, Pocket watch, Dagger x2, Whip, Fruit, Dusty tome x2, Four leaf clover (4)
Night vision- Improved chances of events during the night/even phases and in dark/indoor places~ Decreased chances of events during day/odd phases~
Event- You wander around and find yourself in a smaller room with a small table stacked with books off to the side and a sword in the middle~ The others come in one after another as you stand around thinking about what you should do... (You can choose to go find everyone else that was in the dark chamber and interact with their events as well. This event basically means another try for the sword if you dont get it the first time or you could just give up on it and take a book ;p)
Event- Interaction- You try to pull the sword but it seems to be stuck deeply in the anvil~ You go off to the side and took a look at the books while Kuro and Alice also tried to pull out the sword~ Alice & Leonard and S come in join you watching after a while~