anyone played that Ushinawareta Mirai wo Motomete btw? I remembered i had it on my backlog when i saw that heres the (horrible) anime adaption, so probably wont watch it, but the vn looks interesting.
It's been a loooong time since I played it:
- fixed route order
- fixed ending order in each route
- supernatural element
- okayish protagonist, I think
- nice female cast
- story might get quite confusing if you cannot grasp the explanations (as in my case)
@Hoshiori: I didn't count in of the prota "deserves" a girl, but that's an interesting approach! I only consider that in case that the MC turns out to be the most useless person within the game. Otherwise, I purely ride on the rabu-rabu factor in moe-ges like Loverable, Fureraba, Hoshiori. Anyways, my favorite girl is still Rikka. I loved every bit about her route, especially the few times when the point of view changed from the MC to her :D. And her parents were one of the most reasonable perosns in VN-verse. "Honestly speaking, we don't know Kyousuke-kun too well (true as they spent most of the time in Austria) as to easily permit you two to live together. But Rikka, you are old enough to make your own decisions *snip*" Perfect.
My general "evalutation" criterias are something like "Are the girls likable?" "How good/bad is the MC*" "Drama - yes/no; if yes, does it feel forced and/or dragged out" "drama-raburabu ratio"
*MC: The MC doesn't need to be perfect and can be dense. But, the donkan-trait is only fine IF it doesn't get rubbed in your face at every possible time, i.e. the slice of life aspect can distract from it/narrative doesn't focus on it too much.
Other examples are character traits. I don't mind him being useless in battles. I bloody HATE it if he's useless in academics (mostly just used in comedy moments) or even worse, useless in academics combined with hyperactive genki-trait.