firelily
New member
- Sep 1, 2014
- 48
- 50
I thought that there's largely two types of otome games: simulation-based, and novel-based.
Simulation-based have stat raising, fighting, exploration, or mystery-solving as a prominent feature that is needed in the game. (ex. Wand of Fortune, Eikoku Tantei Mysteria, La Corda, TMGS)
Visual Novels are choose-your-own-adventure games. (Ex. Amnesia, Kamigami no Asobi, Hiro no Kakera) They can incorporate mini-games, but it's not the main aspect of the story.
Recent otome games have been leaning towards visual novels, where "correct" choices gives you "love points." They give users quicker gratification and the doki-doki feels, which is great for people who are just getting into the genre.
On the other hand, games that are simulation-based, which used to be the mainstream before Hakuouki in 2008, are declining in number. So newer gamers are more accustomed to otome games being more visual novel-like.
It's only natural for people to have different ideals, but when we talk about ideals, I guess we should consider which side we lean towards.
Simulation-based have stat raising, fighting, exploration, or mystery-solving as a prominent feature that is needed in the game. (ex. Wand of Fortune, Eikoku Tantei Mysteria, La Corda, TMGS)
Visual Novels are choose-your-own-adventure games. (Ex. Amnesia, Kamigami no Asobi, Hiro no Kakera) They can incorporate mini-games, but it's not the main aspect of the story.
Recent otome games have been leaning towards visual novels, where "correct" choices gives you "love points." They give users quicker gratification and the doki-doki feels, which is great for people who are just getting into the genre.
On the other hand, games that are simulation-based, which used to be the mainstream before Hakuouki in 2008, are declining in number. So newer gamers are more accustomed to otome games being more visual novel-like.
It's only natural for people to have different ideals, but when we talk about ideals, I guess we should consider which side we lean towards.