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Kaga is straight up more damage, but compared to a bit more hitting Taihou can get and still be able to launch plane during moderate damage, I personally would choose Taihou over Kaga (both are great ships though). I still want to see Shinano, the Super Aircraft Carrier
Short cut, hurricane bow and flat. Pretty certain that it was Taihou. I'll double check later for voice and staff listing.I wondered who that girl on the hill was. Sure it's Taihou?
I wondered who that girl on the hill was. Sure it's Taihou?
If the carriers in game actually worked something more like in real life, maybe. Unfortunately hardest areas atm are typically just 3reppuu 1attacking plane setups far as carriers go because your damage source are BB w/ artillery spotting. When push comes to shove, the first slot to get cut for utility is the attacking plane for saiun/damecon/fleet command. Until the system gets revamped so that you actually don't need to stack as much aa, as long as there are nothing that has a larger slot size than Kaga, nothing is about to outperform Kaga.
False. AA superiority numbers are only calculated with planes and waterplanes. AA equipments and cutins have no bearing on the superiority calculation. Even if you wipe out all their planes with the cutins while having inferior AA values, artillery spotting will not trigger (or will trigger less depending on the level of air superiority obtained).To be fair CV at the moment is way too underwhelming like you've mentioned, you just don't ever rely on them to do damage what so ever, since they're unreliable, seems to always miss especially during later/higher levels of event. They're only really there for AA, but due to the new AA cut-in mechanics introduced recently, they can technically be outperformed by a DD (namely Akizuki)with Anti-Air set up (and the new Maya Kai Ni, which is insane, with the AA stats actually higher than Musashi I think?). Though I wonder whether they'll introduce any new mechanics in the upcoming event?
False. AA superiority numbers are only calculated with planes and waterplanes. AA equipments and cutins have no bearing on the superiority calculation. Even if you wipe out all their planes with the cutins while having inferior AA values, artillery spotting will not trigger (or will trigger less depending on the level of air superiority obtained).
My bad for being confusing. Yes you're right in terms of getting air superiority to the Artillery spotting, however I notice even when Air Superiority was obtained, most of the time they do not shoot down the planes, AA cut-in on the other hand is 10x more efficient to do that for some random odd reason, they're able to quite happily just shoot those planes down like no tomorrow, which is important I think? (I remember reading somewhere that someone told me that shooting the planes down during the Air Phase will render the enemy CV a lot weaker when it comes to shelling phase). So I find it how much bullshit how I can put 3 Green 2x 601 and Reppu, get Air Superiority and yet can't shoot down enemy planes, maybe RNG just hates me.
I've got a question, what do I do when the Kanmusu have the sad faces beside them?
Partially true, shooting down planes 'can' weaken enemy carriers if you can remove a whole slot's worth of planes. But if even one plane remains from the slot, it will be used for shelling phase damage calculation purposes. Air superiority phase plane killing rate is a RNG determined rate that shoots down by % going upward to 90%. That combined with the random selection nature of ship-based AA means that it is very hard to feel the air superiority difference by itself, particularly for shelling phase. So cutins are highly effective because it is a way to help put the bias for interception on the ship that you stack the most AA on, along with the bits of bonus from cutin.
But that isn't really the point either way, as things stand, it doesn't matter if you can shoot the planes down if you don't have the air superiority to back up the rest of your combat phase. Even if you can silence their carriers (unlikely) with AA cutins, for the most part your things are still going to blow up if something like a Re or enemy Kaga hits you. If you don't have air superiority, you can throw in enemy artillery spotting on top of that. This is why a lot of the annoying monthlies are the ones that limits carrier usage with composition requirements.
For what it is worth, I've been running AA cutin in 5-5 3bb3sub route for the last 4 months or so, can't really say that there is an improvement beyond a jinx level.
Far as reenactment goes, most suggest that in the hypothetical scenario that Japan just rushed the US with everything that they had, barring serious tactical errors, they had a pretty good shot. The know-hows that enabled the changes to naval combat were being accumulated early on and pretty much applied for the first time during the beginnings of the war. The transformation of combat took place later as the US production capacity kicked in. If the IJN simply forced the US' hands early on and got the decisive engagements that they were going for, they probably would've had the upper hand. Let's not forget that MI was only a US success after a complete strategic fuckup from the IJN along with serious tactical blunders...into bad luck. MI was really cutting it close for the US.To me, there are close to no way to effectively deal with enemy Aircraft Carrier/Demon, at least the best thing about enemy CV is that once you Moderately damaged them, they technically is just a target without doing anything to your fleet. Getting Air Superiority is definitely a way to stop their enemy hard hitting ships like Ru/Re BB just randomly wanpun you whenever they feel like, but to me, at the moment this game is mainly just get as many ships as you can without moderately damaged to boss node, pray day battle doesn't do too bad and just have a KTKM to cut in during night battle for like 5xx damage. Honestly BB is great during day battle, but when it comes to night battle, CA/CL and DD seems to be best. I think CV is just in a really awkward position right now, because they're the last to engage (most of the time) during shelling phase, so the chance of them being moderately damage is quite high during shelling phase, though then against I suppose they did their job to get air superiority I guess, however I wish CV can do just more than that. Historically that's technically what won against Pacific war, they just out ranged the BB so much that Yamato couldn't do anything against all the CV bombardment. Its a shame, I would like to see even if it is just a historical re-enactment, if the full IJN (all ships built up until the end) against USS (all ships built including ones lost during Pearl Harbor) just doing a massive stand off, I wonder which side will win?
I want to take dips on IJN because 2 Yamato class, with the Kidou Butai as cover (I believe they were one of the biggest CV fleet existed then?) I think they stand a much much better chance, however I don't know sufficient about USS ships, I believe they've some amazing ships like Iowa, Yorktown, Essex...etc
Maybe I should just save up instead of throwing away resources on frakking LSC. =/
Far as reenactment goes, most suggest that in the hypothetical scenario that Japan just rushed the US with everything that they had, barring serious tactical errors, they had a pretty good shot. The know-hows that enabled the changes to naval combat were being accumulated early on and pretty much applied for the first time during the beginnings of the war. The transformation of combat took place later as the US production capacity kicked in. If the IJN simply forced the US' hands early on and got the decisive engagements that they were going for, they probably would've had the upper hand. Let's not forget that MI was only a US success after a complete strategic fuckup from the IJN along with serious tactical blunders...into bad luck. MI was really cutting it close for the US.
Too bad the IJN doctrine was stupid and the scenario of zerging past the Pacific isn't realistic because it throws away protection of mainland Japan and the methods for them to keep getting vital resources from the Southeast front. All the what ifs couldn't have mattered in front of the political considerations that worked out for the worst, and that's ignoring how terribly ran IJN was as an organization. Honestly if we only consider the likelihood for the IJN to do stupid things, even the best case scenario for them could have turned out a US victory.
xD I think actually Isoroku wanted to build more CV as he thought that CV is the next era of naval battle, however the higher ups said "No BB is the way to go" hence the Super BB Yamato and her sister Musashi was born. Man if it is not for that decision I wouldn't have been able to love the biggest BB ever built in history, its a shame that they never really got put to use other than her sister Musashi which actually stood up a fight, from what I can read she was a monster and it was so hard for them to take her down. But just from pure naval force (ignoring the factor of poor leadership) I honestly think IJN would have won against USS in a one off face off. Just imagine how scary it would be with 2 Yamatos shelling the shit out of your fleet with Kidou Butai providing cover. Man that would be one heck of a battle.
As for how the game works atm...well, if you look at fleet and equipment comps for the last few event's final stage it should be fairly obvious. They are reaching the limits of the current combat system and would need to do something more drastic if they want to avoid the current balance methods of adding more Dysons. It only underlines how important it is to get air superiority though, and until the current system gets changed significantly, Kaga will remain the #1 carrier for those reasons. Your BBs can't wipe out enough things fast enough in day for CA/northern god to clean up at night without artillery spotting. If they have spotting and you don't, you won't be able to live until night to do damage anyway. Everything hinges on air superiority, and that hinges on that single slot size.
This is coming from someone who ringed Taihou on day1, my waifu will forever be #2 at best ;;
To the best of my knowledge the whole Isoroku advocated for more CV thing was pretty exaggerated and some part of post war propaganda for face saving and pushing the blame away from visible war heroes. Even if it was true though, there are a lot of fundamental problems with the IJN and Japan at that time that made a prolonged war scenario highly unfavorable to them that spanned a pretty wide range.
If there was just a single combat to determine everything in 1941 or early 1942, though, IJN probably would have won out? It was reputed to be the best trained naval force at that point in time and the problems that would eventually plague them haven't quite surfaced yet. The US doctrine and personnel improvements didn't occur until farther into the war and most of the technological advances that made a large difference were also deployed later on.
I can't clear World 1-Level 4....Lost 4 Inazuma and Two Naka-Chan with a lot of attempts....*Sigh*
Dysons for the dyson vacuum cleaners, that's what the Japanese have taken to nickname the 4~500hp BB himes that start popping up in doubles (and triples) at final event stage. Don't think the term has made it over to English community yet.
Subs would also require a combat system overhaul for them to get incorporated more into actual fleets, that is, beyond the dead 1hp sub fleet 2 combined fleet flagship method we abuse them with atm.
Sleep well on your end
I can't clear World 1-Level 4....Lost 4 Inazuma and Two Naka-Chan with a lot of attempts....*Sigh*
I can't clear World 1-Level 4....Lost 4 Inazuma and Two Naka-Chan with a lot of attempts....*Sigh*
how you manage to play the game. for me it crashes
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