- Sep 23, 2012
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The pain of Ex3-5 is not the boss node itself :P
Yes >.<. Another run and heavy damage (╯°□°)╯︵ ┻━┻.
Edit:
Last run, i finally reach boss and kill boss in night battle... That's all for today.
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The pain of Ex3-5 is not the boss node itself :P
Can anyone teach me about the planes?
I am currently trying to comprehend why most of my Carriers consume so much Bauxite, Akagi consumes 10-130 bauxite every sortie I do, her repair time is absurdly long too
All remodelled ships should take twice as long to repair, CV and BB generally takes the longest time to repair, can go up to 24 hours or more depending on the leveling of your ships and how much hp it have left. As for the planes, using a lot of bauxite means that your planes are being shot down a lot, if most of them are shot down then they cost more bauxite, if less then its the opposite, simple. Now if you cannot obtain the air superiority (green thing you see at the bottom when you're in air combat phase, the first phase before anything happen) then you're bound to lose a moderate amount of planes. If you lose air superiority (so you see a red thing at the bottom) then it is likely you'll lose a lot of planes, hence contribution to the bauxite bills. Now to obtain air superiority it comes from your plane counts and what planes you put in there. So for Akagi's example, you'll generally want to put green planes in the 2nd and 3rd slot because they are the highest plane count slot and thus will give you the most AA stats in the calculation. You're free to put 4x Green if you're struggling to get air superiority, but for normal advancing/grinding purpose, only 2 greens are necessary. The other two slot is generally up to you, the smallest one will always go to the Saiun if you're planning to use a Saiun, if not generally 1 red and 1 blue will do the trick.
P.S. even getting air superiority you're still able to lose planes as they still get shoot down as well. The more experienced TTK can probably tell you in more depth on how this works.
Consumption of Bauxite during resupply is generally dependent on how much planes you lost. Loss of planes is different among Fighters(Green), Dive Bombers(Red) and Torpedo Bombers(Blue)Can anyone teach me about the planes?
I am currently trying to comprehend why most of my Carriers consume so much Bauxite, Akagi consumes 10-130 bauxite every sortie I do, her repair time is absurdly long too
Torpedo Bombers have an advantage over the Dive Bombers when it comes to the Preemptive Aerial Bombing phase but the damage is dependent on the planes you have left. These planes are the most shot down planes amongst the 3 combat planes. These planes have a chance of becoming weaker or more powerful than Dive Bombers when it comes to damage.
Yeah, there were discussion like that about Torpedo bombers being only effective against lighter ship classes and using Dive Bombers against the heavier ships. Not sure about now since I haven't picked up on people's recent data tests on it. The "Combat" page of the wikia still states otherwise.Back in the time when I tried to prepare for AL/MI I was asking people on the English wikia, a few of the more experience TTK told me that blues are really only effective against anything below CL Flag, if it is anything higher they generally don't really do much damage and you're better off to go red instead. Is that true or its just a myth?
Yeah, there were discussion like that about Torpedo bombers being only effective against lighter ship classes and using Dive Bombers against the heavier ships. Not sure about now since I haven't picked up on people's recent data tests on it. The "Combat" page of the wikia still states otherwise.
If I recall right, the reason why Dive Bombers is usually better than Torpedo Bombers is because they directly tap into the firepower of the ship while Torpedo Bombers only use the torpedo stat which the planes come with. Generally, the idea would be to use BOTH Dive Bomber and Torpedo Bomber so that the damage output of your Aircraft Carrier would be the combination of both rather than just one. But as far as I can tell, that's pretty hard to do nowadays since Fighter>Torpedo/Dive Bomber and you need at least on slot for the Saiun.
The reason why I stick to Torpedo bombers is mostly due to the fact that my torpedo bombers are pretty strong and hope that the Preemptive Aerial Bombing Phase takes out something.
Personally, I still think that using Dive Bombers as it is would be better than Torpedo Bombers when it comes to heavy ships and that Torpedo Bombers are more effective against the lighter ones. This is me considering the payload of the bombs dropped by Dive Bombers to be heavier than the torpedoes carried by Torpedo Bombers since torpedoes still need to be propelled to their targets while being light enough to be carried as opposed to the bombs just being dropped as is.
As I've mentioned in my previous postAh I see, fair enough. Though having said that you want a Saiun in there, I thought you only need 1 per fleet, if you have 2 CV then you should have a CV with red and blue in? Unless you use 3x Green + Saiun then 3x Green + Blue/Red as a set up? I generally use 2x Green + Blue and Red with a 2x Green + Yellow + Blue/Red for normal purpose unless I've been suggested otherwise, its my standard Akagi + Kaga set up if they're both in my team, which is pretty much the same as your set up actually.
My Akagi+Kaga setup looks like this:
Akagi:
20 Tenzan Model 12(Tomonaga Squadron)
20 Reppu
32 Reppu (601 Air Group)
10 Saiun
Kaga:
20 Suisei(Egusa Squadron)
20 Reppu
46 Reppu Kai
12 Ryuusei (601 Air Group)
@Icchan I agree with you. The torpedo bomber often eliminate enemy DD rather than BB even equip on higher slot. And bring the Type 2 may be more effective because it often make contact and increase damage.
@King I think it depend on how many Fighter Power to get AS or AS+. I often bring enough green to get AS and few times AS+ and fill the other slots with red/blue/yellow. That way, i think CV is more effective in Aerial combat ( eliminate/damage few enemies ) and have good damage in shelling phase. But if the enemy has very high FP then put the red in lowest slot and fill with green in other slot is acceptable ( Hoppo >.< )
[MENTION=65000]ancer_nyaa[/MENTION]; I think you should read more on http://kancolle.wikia.com/wiki/Combat . It will provide a good information about Aerial Combat although it's a bit difficult to understand >.<. Also there is Formula to calculate Fighter Power which is very important. Ah, you consume much beauxite because you didn't bring enough Fighter so the enemy shot down many of your aircraft ( i think 5 bauxite per 1 aircraft ). Archiving AS or AS+ will lower the number of lost. If the enemy doesn't have Fighter, your aircraft will still be shot down by AA defense but just few.
Edit: Oh yes they will use 3 tier difficulty again. Getting new girls will be easier. :D
There are no real differences between the two in terms of being shot down. While it has been said since the start of the game that torpedo bombers seems to suffer heavier casualties, there hasn't been anything to support that theory.Dive Bombers are your most reliable source of damage when it's Shelling Phase. These planes are the 2nd least shot down plane amongst the 3 combat planes and have a reliable rate of damage.
Torpedo Bombers have an advantage over the Dive Bombers when it comes to the Preemptive Aerial Bombing phase but the damage is dependent on the planes you have left. These planes are the most shot down planes amongst the 3 combat planes. These planes have a chance of becoming weaker or more powerful than Dive Bombers when it comes to damage.
As fighters are not damaged by surface AA, they are indeed the ones with least casualties.Fighters are your main source of Fighter Power and is pretty much where most of your plane count would go. These guys get shot down the least amongst the 3 combat planes if I recall right.
Back in the time when I tried to prepare for AL/MI I was asking people on the English wikia, a few of the more experience TTK told me that blues are really only effective against anything below CL Flag, if it is anything higher they generally don't really do much damage and you're better off to go red instead. Is that true or its just a myth?
That is incorrect, and the original answer from the English wikia also mixed a bunch of information up. As we can see from the damage calculation formula, preemptive air strike damage expectation is fairly low. This in conjunction with the fact that the number derived then needs to pierce through enemy armor naturally leads to the conclusion that blue planes are necessary to pierce through higher armor. But neither blue nor red would be able to reliably get through higher armor, the former because crit is RNG (and base off a low value), and the latter simply not high enough.If I recall right, the reason why Dive Bombers is usually better than Torpedo Bombers is because they directly tap into the firepower of the ship while Torpedo Bombers only use the torpedo stat which the planes come with. Generally, the idea would be to use BOTH Dive Bomber and Torpedo Bomber so that the damage output of your Aircraft Carrier would be the combination of both rather than just one. But as far as I can tell, that's pretty hard to do nowadays since Fighter>Torpedo/Dive Bomber and you need at least on slot for the Saiun.
This isn't WoWs >.> I think the carriers there run more torpedos than divebombs atm?Personally, I still think that using Dive Bombers as it is would be better than Torpedo Bombers when it comes to heavy ships and that Torpedo Bombers are more effective against the lighter ones. This is me considering the payload of the bombs dropped by Dive Bombers to be heavier than the torpedoes carried by Torpedo Bombers since torpedoes still need to be propelled to their targets while being light enough to be carried as opposed to the bombs just being dropped as is.
What you should run ultimately depends on the AA values that you need to hit for that map, that will dictate where most of your slots go. Afterwards will be the special considerations like blue for 3-5 Hoppo route or long/medium range to facilitate farming. The rest is really just whatever has high numbers that you need.Ah I see, fair enough. Though having said that you want a Saiun in there, I thought you only need 1 per fleet, if you have 2 CV then you should have a CV with red and blue in? Unless you use 3x Green + Saiun then 3x Green + Blue/Red as a set up? I generally use 2x Green + Blue and Red with a 2x Green + Yellow + Blue/Red for normal purpose unless I've been suggested otherwise, its my standard Akagi + Kaga set up if they're both in my team, which is pretty much the same as your set up actually.
We kind of went this whole way without covering this particular mechanic, but I guess it isn't bad to minmax that either. Contact from your recon planes will increase damage dealt, and the damage scales with the +acc on the plane performing contact. When contact is triggered, one plane among all eligible planes will be used at random to determine the bonus modifier. Of all the planes, type-2 recon has the higher acc and has a naturally high contact rate for being a carrier based recon plane. The downside of that over Saiun is the fact that type-2 does not remove T disadvantages. The usage of type-2 over Saiun should take all that into consideration. The advantages of running multiple carrier based recon planes in a fleet, when given the high use of seaplanes, is almost non-existent.Though in rare cases where I can use more Bombers, I bring out the Type 2 Recon Aircraft on Kaga so that I'll have more firepower.
A bunch of things looked very wrong with the last few posts with carrier plane usage lol.
1-6 probably going to roll out for this week's maint, maybe we'll have hints on the event with this.
Seems like Dev gave extra warning if those going for the hard mode, they should prepare well for it, I'm rather scared whether or not I've enough resource. Also what's the actual purpose of SCAMP? It seems like a lot of people are saying its really good but I'm not sure how I use SCAMP, what do you use it on? And I hope 1-6 isn't too hard and it gives medals.