- Nov 10, 2013
- 63
- 139
That's probably a resolution and/or positioning problem. The standard face skin texture is 1024x1024 and I've no idea what using a larger texture will do.Thanks enimaroah for your advice,I have managed to import my new tattoo into the game.
However I dont know what I did wrong that cause this abomination
Since you're replacing a standard tat: Had you edited the cf_t_tattoo_f_00 TextAsset in abdata\list\characustom\00.unity3d for position? (cf_*=female, cm_*=male, *_f_00=face, *_b_00=body) The columns highlighted in the screenshot below shows the positioning X & Y coordinates for the top left corner of the tat texture in relation to the top left (0,0) of the face texture. The highlighted example is for the lipstick on the cheek which is a 77x141 texture overlaid at position 706, 586 on the face texture.
I've got a bunch I'd made for SBPR that I need to transfer over and get a mod made up.... once I figure out what to put in the stand-alone TextAsset file - trying to use existing mods for models but nothing's showing up in maker yet.
I've been able to get them to work by adding them into the existing TextAsset file and pulling the images from a separate .unity3d file, but still haven't been able to figure out the format maker wants to see for the tats list.
They were working fine in SBPR but it looks as if I'll need to add a couple of pixels of dead space around a few of them.
That's caused by the wide slider mod. You either need to install the mod or make do by moving EVERY slider in maker off a bit and back to the original number.Which mod is apply to this face?
I find for a while but didn't find it.
Can some one help me?
View attachment 12675
Or do like I do and just delete the card - too much trouble to salvage them and I don't want or need the mod.
...and for Gawd's sake, ask your questions in the proper thread.
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