[Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

Can I make replacement mod without replacing any files?
I tried to create some lips to replace the original ones, the list is shown below. It actually works, only my lips are displayed in the game, but I don't know if it's a proper way, or if it'll conflict with something, plastic_lip_00.unity3d is modified from cf_t_lip_00.unity3d, I didn't change the CABinet.

Original list in 00.unity3d
257000 0 なし 0 0 0 0 0 0 1 0 0 0
257001 1 タイプ01 chara/cf_t_lip_00.unity3d cf_t_lip_00_00_00 0 0 0 0 1 352 664 0
257002 2 タイプ02 chara/cf_t_lip_00.unity3d cf_t_lip_00_01_00 0 0 0 0 1 352 664 0
257003 3 タイプ03 chara/cf_t_lip_00.unity3d cf_t_lip_00_02_00 0 0 0 0 1 391 708 0
My list
257000 0 なし 0 0 0 0 0 0 1 0 0 0
257001 1 タイプ01 plastic/plastic_lip_00.unity3d cf_t_lip_00_00_00 0 0 0 0 1 1408 2656 0
257002 2 タイプ02 plastic/plastic_lip_00.unity3d cf_t_lip_00_01_00 0 0 0 0 1 1408 2656 0
257003 3 タイプ03 plastic/plastic_lip_00.unity3d cf_t_lip_00_02_00 0 0 0 0 1 1564 2832 0
 
Can I make replacement mod without replacing any files?
I tried to create some lips to replace the original ones, the list is shown below. It actually works, only my lips are displayed in the game, but I don't know if it's a proper way, or if it'll conflict with something, plastic_lip_00.unity3d is modified from cf_t_lip_00.unity3d, I didn't change the CABinet.

Original list in 00.unity3d
257000 0 なし 0 0 0 0 0 0 1 0 0 0
257001 1 タイプ01 chara/cf_t_lip_00.unity3d cf_t_lip_00_00_00 0 0 0 0 1 352 664 0
257002 2 タイプ02 chara/cf_t_lip_00.unity3d cf_t_lip_00_01_00 0 0 0 0 1 352 664 0
257003 3 タイプ03 chara/cf_t_lip_00.unity3d cf_t_lip_00_02_00 0 0 0 0 1 391 708 0
My list
257000 0 なし 0 0 0 0 0 0 1 0 0 0
257001 1 タイプ01 plastic/plastic_lip_00.unity3d cf_t_lip_00_00_00 0 0 0 0 1 1408 2656 0
257002 2 タイプ02 plastic/plastic_lip_00.unity3d cf_t_lip_00_01_00 0 0 0 0 1 1408 2656 0
257003 3 タイプ03 plastic/plastic_lip_00.unity3d cf_t_lip_00_02_00 0 0 0 0 1 1564 2832 0

If you want to create a stand alone mod for your lips, the first thing is that you can't duplicate the id numbers used, they have to be unique to prevent a conflict. So you can start by changing your numbers to 257100, 257101, 257102, 257103 (those are examples, any numbers from 257004 to 257999 are good since they are not used by any other lips mod). The first 3 digits correspond to the category of the item (257 is for lips in this case) and the last 3 are the actual unique part (so you can have a maximum of 1000 items in any single category).

Next is the CABinet. For plastic_lip_00 the CABinet most also be unique, you can't use the same one as cf_t_lip_00 or you will again have a conflict. The easiest way is to take the existing number and just change a few digits. One important things is not to add or reduce the amount of digits, those most remains the same. So for example change a 3 into a 7, or a 4 into a 0, etc. in a few places.

Last is your customlist. Create a copy of the original customlist 00.unity3d in the /list/characustom/ directory. Rename your copy plasticmind_lip_01.unity3d. Then open the list with SB3UGS. Search for textasset cf_t_lip_00 and rename it cf_t_lip_01 (so that the last two characters match the last two characters of the new file name). Replace the list inside cf_t_lip_01 with your list. The remaining textassets can remain as long as you don't change the 00 in their names or you can delete them all together. Just don't change or delete the assetbundle in the file named /list/characustom/00.unity3d or the file wouldn't work. Save your file with the changes.

Hopefully this should get your mod working.
 
@plasticmind - Hey, just wanted you to know that your most recent SSAO fix for the main game works much better for the girls, at least, though not so much for the guys. Not a big deal, though.
Any chance we might see the fix for the Studio? The Studio recently got updated, so the files were changed; plus, obviously can't use the main game fix for it.
 
@enimaroah Just want to say thanks for all the tutorials, it took a long time but really helped me learned how to make my first mod.
Still getting my head round on referencing external material.
 
@Belgar17
Thank you for your tips, I'm still a little confused, AssetBundle does not need to be the path of my list file?
If I leave it to /list/characustom/00.unity3d, does that mean my copy of the 00.unity3d list file will overwrite textassets in original one if they have the same textasset name?

@tmvaegis
Do you mean you can still see bandings caused by SSAO, Or it's too noisy?
 
@plasticmind - For the guys? It's just the typical lines along their spine and chest-center. For girls, it's fine. No, no, the noise and bandings seem to be corrected with it.
I'd love to see an updated version for the newly patched Studio, really. So yeah, looks fine on the girls.

*Update* - Ok, now we REALLY need an update to the SSAO for the Studio, as I have run into a wonderful new issue... -_-



See those new "shadows" around the nose? Yup, shouldn't be there.
Tested on both the higher res/quality face textures & the base-game ones and got the exact same results.
Needless to say, can't shoot anything on Studio until that weird new issue is resolved.
 
Last edited:
@plasticmind - For the guys? It's just the typical lines along their spine and chest-center. For girls, it's fine. No, no, the noise and bandings seem to be corrected with it.
I'd love to see an updated version for the newly patched Studio, really. So yeah, looks fine on the girls.

*Update* - Ok, now we REALLY need an update to the SSAO for the Studio, as I have run into a wonderful new issue... -_-



See those new "shadows" around the nose? Yup, shouldn't be there.
Tested on both the higher res/quality face textures & the base-game ones and got the exact same results.
Needless to say, can't shoot anything on Studio until that weird new issue is resolved.

I'm fixing it now.
 
You can use the last one @cyberbeing created, here in #99.6
Thanks, that did help quite a bit! I actually applied it, before, but forgot to add that noise texture manually. Btw, do you know how to save the SSAO settings in ShortcutHS? As it is, I'm forced to reapply those settings in every scene.
 
https://mega.nz/#!2Z03WZSb!Jq7Jzq0gqtmI6Hh5u0902NxMpWxUCNYXlmD5M_uB1lM

Here's SSAO fix for the studio

And Cyberbeing is right, color correction curve is the culprit ruining the whole image. So a fix is also included


As to the noise texture, you can still use the old ones, I haven't compared which one is better after changing the rendertextureformat to 32bit.
Ahh, thanks so much, you're a life-saver, lol! So color correction curve, eh? How so? Forgive me, but I don't know what I'm looking for in regards of changes in those two images, other than the slight camera tilt.
 
@enimaroah Just want to say thanks for all the tutorials, it took a long time but really helped me learned how to make my first mod.
Still getting my head round on referencing external material.

You will need to understand the role for all four file types to get external resources working. And dont think that I got everything right when I made a second "DLC".

Important, and I just found out yesterday, when you create a new material or texture in the resource file, immediately save that file! New assets in Sb3UGS are always created with a PathID=0. When you use it in your mod geometry file that invalid PathID=0 is stored. Therefore, the order is to save the resource file, then "Refresh" or reopen your Animator editor, and finally set the submesh material. I will work on a solution for this. But it isn't a critical bug you can fix this in a second run. Save the resource file then set the external resource again.

If you had fallen into that pit or not can be found out by simply opening your mod geometry file and the Animator. As written in the first tutorial for external resources you will get the error message that a given key hasn't been found in a dictionary.

Please let me know at which point you got stuck. This might help in improving my tutorials.
 
  • Like
Reactions: ore_
Banding in the dark area is quite severe in the first picture
Ahh, I gotcha. One thing I should mention is that the face issues were only exaggerated using Face Texture/Model 03.

Out of curiosity, is there anyone using Windows 10 that's noticed a hardware impact since the latest Win10 update from Oct. 11th? Maybe it's just me, but HS has had a performance hit, and by no coincidence, it happened to be after that update.
 
Out of curiosity, is there anyone using Windows 10 that's noticed a hardware impact since the latest Win10 update from Oct. 11th? Maybe it's just me, but HS has had a performance hit, and by no coincidence, it happened to be after that update.

Yeah, I have noticed and I thought it was me as well. I was wondering too of why it would behave this way and totally forgot about the update a few days back.

It's not like really bad but enough to notice it. Sluggish on scene start up and in CM extra loading time between Body/Clothing/Other and within different clothing selections/sets.
 
Well, since there's no mod discussion for SBPR here, and HF is down for what appears to be maintenance *High hopes* I'll be posting a small update to my current progress with the Fhair imports I'm currently working on.

I've now finally finished remaking Roxas' hairdo.
roxemsoxem_by_geekygami-dalcugo.png
Had technical issues relating to normals after fitting it to the head through Metasequoia's sculpting tools.
Had to use a lattice in Blender, to scale 0.001 times and proceed to export as OBJ, which I'm not used to using.
Original model ended up using too many vertices, so I had to make a custom shape for the curves I was using, instead of three circles intertwined.

Now that that's done, only 10 front hairdos left to do. Here's to hoping no more technical issues will arise :shockmenft:
 
Good day. Does SB3UGS not support 8K dds replace? I always got "System.OutOfMemoryException". The file size are 87382KB(dtx5) and 379836KB(rgb dds). Now i can just use alex's skin plugin but still wanna replace it in cf_m_base.unity3d.

There'r some screenshots with skin plugin.


Try patch it with 4GB patch
http://www.ntcore.com/4gb_patch.php
 
Sorry, I'm using win10 64bit. Do i still need this patch?

BTW, it's based on your amazing normal maps. I just generate specular maps. :)

Yes, SB3UGS is 32bit, and not large address aware. It'll be much better after the patch but OutOfMemory can still happen, in that case you should use SB3UtilityScript.
 
  • Like
Reactions: kaka1990
Yeah, I have noticed and I thought it was me as well. I was wondering too of why it would behave this way and totally forgot about the update a few days back.

It's not like really bad but enough to notice it. Sluggish on scene start up and in CM extra loading time between Body/Clothing/Other and within different clothing selections/sets.
Oh, good, so it's not just me! I mostly see the impact in the CM, though sometimes in the Studio, as well.
 
Yes, SB3UGS is 32bit, and not large address aware. It'll be much better after the patch but OutOfMemory can still happen, in that case you should use SB3UtilityScript.

It works! I'v already replaced it with dxt5, but still get an error when I try to replace with rgb dds.

Thank you very much. I'll looking at script.
 

Users who are viewing this thread

Latest profile posts

Max33759 wrote on Otokonoko's profile.
Hi, is it possible for you to update Sequel thirst to 17th of December version? Thanks in advance and Thank you for your consideration.
rain56562 wrote on Otokonoko's profile.
Hi, could you please reup? Thank you!
https://x.gd/wI1U9
yonatanzxc123 wrote on Ryzen111's profile.
nono2014 wrote on Otokonoko's profile.
hope you can reupload this
RJ344682 5.71GB