- Apr 8, 2013
- 491
- 323
I tried to bring an original map to that error by deleting all sorts of assets, but the map was always okay. Now I am plucking the christmas tree, because the error shows up with that original item too when you scale it.
Edit:
Oh, even better it shows up for all items. Compared to the tree you just need higher scaling values.
Edit2:
But Sb3UGS makes this effect worse. I replaced the tree with an exported original and converted it back to a MeshRenderer. I will analyse later.
Edit:
Oh, even better it shows up for all items. Compared to the tree you just need higher scaling values.
Edit2:
But Sb3UGS makes this effect worse. I replaced the tree with an exported original and converted it back to a MeshRenderer. I will analyse later.
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