- Nov 7, 2013
- 140
- 74
@Syncroz
Missing/having redundant "0"s in the list?
Converted skinned meshrenderer into meshrenderer already? Does the mesh stay on (0,0,0) position?
What format the eyebrow was using? (I got a crash a while ago when I was using .tga format)
That's some possible issue I can think of.
Edit: Yeah, and the CAB-string problem enimaroah mentioned. The string have to be unique, hexadecimal and same length.
For all my mods I tend to copy Illusions TextAssets and just alter the IDs/names/path. Shouldn't be missing/having redundant amount 0's in them.
I am going to check that just in case... it did look alright.
Yes, I did convert it into Meshrender, Skinned Meshrender are meant for meshes with bones connected to them... if I remember right.
The eyebrows uses DDS DXT 5 interpolated Alpha.
@enimaroah @Aastaroth CAB... CAB... I might have missed checking that one. So I'll get on to that in a bit.